Let's Sperg Darkest Dungeon Let's Sperg: Part 3 - You Maniacs! You got Bloodborne in my Darkest Dungeon!

For Dankmeme Dungeon thread Four.....

  • Keep going with the (the) Kiwi Farms Estate?

    Votes: 22 57.9%
  • Restart, but add the best of the mod classes?

    Votes: 16 42.1%

  • Total voters
    38
So a few new comics dropped. Here's the new ones:

@lolwut and @Collections Agent were apparently always murderous, though they're murderers who kill other murderers first and foremost:

nTzVHJl.jpg


@Solzhenitsyn and @RJ MacReady both were good lawmen, whose attempts to unearth the cult exposed the truth:

knvN77z.jpg


@CrunkLord420 was a slave who escaped - but not without permanent damage, forced to sacrifice her hand.
uBfkLvu.jpg


@KidKitty and @Computery Guy were Jesters - and assassins. Infiltating the court of a local tyrant serving the Ancestor, they grew sick of his shit after being the butt of his jokes for several days - and proceeded to murder both the tyrant and his staff in revenge. Do not fuck with the angry clowns.
ad3cf9e6-3b60-4c6e-8549-f58c57a953ca
ijMkUxG.jpg
 
OT but I finally got to the Baron cocksucker, and after my terror and dread about this bastard, even despite spending a couple months irl invading the Courtyard just because every one of my heroes was infected and screaming for blood, I kicked the bitch's ass instantly, although with a sad event where my two healers (an Occultist and a Vestal) previously ended up at Death's Door and both got insta-killed right before killing the Baron, it was before that tragic event a great stomping.

Then I went and killed every single minor boss in the other areas and built a Bank and otherwise romped all over everything. No kills on any of that, and no Crimson Curse despite having to fight numerous bloodsucker fights.

A lot of people consider that this game is awesome because of the stress mechanic driving your characters crazy.

I think it's actually better because these fucking pricks have found out a way to apply stress mechanics to YOU THE PLAYER.

Because I'm feeling ridiculously relieved just that none of my heroes have the Crimson Curse at this point, and I have a Vintner pumping out two bottles of the Blood for whenever I need them, every week.
 
  • Agree
Reactions: Jaimas
I don’t suppose there is room for a True Gentleburd on your grand quest?

I have tried to play this game on my own and it’s a real challenge. It’s fun, but frustrating beyond belief.
 
  • Like
Reactions: Jaimas
I don’t suppose there is room for a True Gentleburd on your grand quest?

I have tried to play this game on my own and it’s a real challenge. It’s fun, but frustrating beyond belief.

There may very well be, soon. We'll see what comes of the quests to come. If the restart option wins, you'll have the chance to be in for sure for Color of Madness.
 
  • Like
Reactions: Gentleburd
So we advance further - and the final battle is in sight.

GenJKRG.jpg


@Curt Sibling, @Ginger Piglet, @Collections Agent, and @vertexwindi have advanced into the devil's mouth and while we haven't reached the Countess yet, we've explored like 80% of her castle and there isn't much to remain.

53g6GQc.jpg


By my calculations, the team covers no less than 300 tiles worth of dungeon today, and kills hundreds of beasts, putting them roughly on par with Team @Smutley.

q5iCMpW.jpg


This dungeon is a fucking marathon - with dozens of fucking battles, constant stress, and no end to the enemy encounters, our party fights meter by bloody meter, stopping only to patch up their wounds and sanity before getting right back into it.

M3k0PuB.jpg


Thankfully the team remains as brutal as they've ever been, as they're such a great example of proper leveling. The only one without maxed out positive quirks is Collections and all he needs is a melee boost to kick ass and take names.

HzUAQ4N.jpg


Luck is also on our side.

TA2EQzT.jpg


All in all, between the outside corridors, we go through dozens of rooms and eventually wind up ending our quest at a series of locked doors - withdrawing from the blood-swamp less because we can't continue but more because supplies are running low.

iKJYt02.jpg


The team will not be stopped, and soon we've completed our rounds. The next mission will include our B-team heading into the fangs, and we'll see how close they get to her majesty.

Our toughest battle yet awaits, Kiwis...
 
A month of achievements as we close in on the objective.

iQE3Csi.jpg


For one, we finished this fucking thing.

ON74s69.jpg


But enough nonsense. We're making our final rounds before we go in against the boss. @Curt Sibling, @Ginger Piglet, @Collections Agent, and @vertexwindi advance into the thicket one last time. Their goal: To find the red keye and explore the bulk of the infested keep.

0rK5aGB.jpg


I'll spare you the details of the usual fights by now, but this map is a fucking maze. You know how the Baron and Viscount have had these ridiculously elaborate maps that were fucking maze-like and often offered crates that we had to use to make headway by camping? Those weren't enough for our teams. After fucking days of this and gradually making headway, I decided to get a map from the OSG, and holy shit.

nInTKBl.png


We ended right near the Red Key area. As of so far, we've explored every square inch of this map that wasn't behind a locked door. On the plus side, this means the only things left to do are fight the boss and then collect the fucking arsenal of additional treasure to be found - which also involves fighting a fucking Crocodilian after the last boss. But there's also more treasure and a lot of it includes more Court Trinkets, and dawg I am all over that.

Speaking of which, let's talk about how this mission went.

7vVLF7K.jpg


Fucking brutal is how it went. This mission we covered basically the entire outer "circle" around the boss room and the inner "circle" up to the doorways. We had to wander around in circles because I wasn't using the fucking map yet and that added a ton to the game time. But fuck it, we're already 227 weeks into this trainride, let's boat this bass.

z9a13Gz.jpg


During the mission, we found @AnOminous, who apparently ended up here after one of his drunken benders. The team freed him where he rejoined @Meowthkip, @A Random, and @lolwut.

tfNKyhf.jpg


In the middle of our travels, we found a group of assholes guarding a Sanguine Chest and that shit belongs to us. So we murdered them and took their stuff.

juzRCj0.jpg


The result was the Vengeful Kill List, a Bounty Hunter item.

KCc2Qa2.jpg


Soonafter the team extinguished another group of local ruffians....

1jfT7Fo.jpg


....Only to be rewarded with the Crime Lords' Molars, the other Crimson Court Set Trinket for the Bounty Hunter. Both items went right on Collections Agent, as this improves his ability to shuffle enemy ranks and bleed them out.

ToBbX8S.jpg


Finally we slashed and burned our way to the Red Key, and now a choice needs to be made.

One of our teams needs to go after the Countess. I don't know what to expect but she's likely to be the toughest foe that isn't the Ancestor.

Currently available are @Smutley's Team, @Mysterious Capitalist's team, and @BOLDYSPICY!'s team.
I'm saving @AnOminous' team for the mission after this (Yes, there is one).
 
Nice to see you're still making progress with this thing.
Speaking of things that's nice to see...

B81BFAF8A1E8415D0D6FACEE7468A1934E8A822C.jpg


There's a new class mod that I think you might be interested in.
 
  • Informative
Reactions: Jaimas
All right, let's do this people.

Music!


There was an eerie mist throughout the estate this morning, though @Computery Guy suggested it was simply poor jpeg compression.

With the smell of pancakes and carnage in the air, the soldiers of the (the) Kiwi Farms Estate sat nervously at their posts. Today would be our final stand... We would either emerge victorious, or the enemy in the courtyard would regrow like crabgrass and conquer what remained. After a morning of heavy drinking, our warriors of Autism made their preperations: Grabbing their mace and dog, their glaives and lutes, and advancing into the thicket.

0MulaVZ.jpg


An old team emerges from retirement - @BOLDYSPICY!, @Solzhenitsyn, @KidKitty, and @Ambivalenz. Their mission: To kill the Countess. On the way to her room, we got evidence that there was trouble brewing....


9wHukPu.jpg


Countless wasted, blood-starved dregs lay dying along the path. To weak to do much more than plead for sustenance, the team spared a few flasks of blood but didn't get anything of real value in trade. Had the Countess leeched these fiends of life?

HmMgZTx.jpg


This is it. Don't get scared now.

Eb6bNG7.jpg


With 400 HP, the Countess is unequivocally the most terrifying - and dangerous - threat so far. You know a boss isn't fucking around when she takes up all four enemy slots, but the Countess repeatedly switches between multiple forms mid-fight and is constantly nailing you with tons of problematic infestations. Her nastiest move is "Love Letter," which attaches a parasitic egg to a hero which, after several turns, bursts open, dealing damage and unleashing a cloud of bloodmote flies that gives her a passive buff. She also causes the unique status effect Stumble (which cannot be cured) that causes a hero to randomly stagger forward or backward before their turn starts. Horror, bleed, poison, this devastating woman bestows them all and the Kiwis are going into the fight of their lives.

This ain't gonna be no picnic.

geJCcm0.jpg


Feeding his doggo a biscuit, Solz leads the charge, which does a paltry amount of damage due to the countess having a completely insane 30% Damage reduction by default. I get the distinct impression I did not choose the right party for this. Oh well, regret is for non-Kiwis. You sent us the invitation, so now let's waltz, you shit.

k7EP0Jj.jpg


She has every high resistances but she can still be bled and can still be stunned and blighted, but it's unlikely to stick unless you have a stat boosting trinket equipped. Regardless, the fact that she has three turns means Bleed is uncharacteristically good here, and I quickly work out a plan: Use Solz, Boldy, and KidKitty to stack as much bleed as possible onto her while Ambi tries to make everyone not die.

bDWTiTF.jpg


This was pretty much Ambi's every turn. It's why we even had a chance.

2 turns in, she engages her "Flushed" form:

BTErSeY.jpg


In this form she doesn't use offense at all. Don't get too comfortable, because it's the calm before the storm. Also note that she's managed to implant both Solz and KidKitty. Because fuck you. Finally on Turn 3 she assumes her true form and then proceeds to cut loose for a bit, before turning back:

JKaJZ8A.jpg


This form is the rape machine. In her basic form she actually uses the Love Letter ability and her OMGWTF-level stress-all ability, but her transformation induces Horror on everyone, and then she gets 4 fucking actions a turn while in her walking wood-chipper mode. Thankfully, due to how bleed stacks work, you can see how my idea was starting to come together and the bleeds were starting to take their toll.

ZYVHwDb.jpg


xnbIsZS.jpg


Which is offset by her draining HP, stunning the party, blighting everyone, and generally being really unpleasant.

And so it goes for 12 rounds: Her and the party going at it, changing forms, ripping the team to pieces as they desperately try to exsanguinate the bitch.

hnUBbRg.jpg


The girl does not fucking stop with the massive stress buildup. The entire team is quickly broken except for Solz and all we can do is keep the pressure on.

gyKP42F.jpg


Finally, the group is at their limit, mostly having broken from the onslaught, poisoned, blighted, and having all been at Death's Door at least twice. Without any ability to treat her wounds, Ambi is dragged to the front line by Stumble.

nr79nFx.jpg


But she calls down the very wrath of god itself - and in a final reckoning, the beast is slain.

CGADHtc.jpg

Everyone's at death's door and afflicted. I had originally intended to use the Green key to go treasure hunting, but fuck that, the team is barely holding together at this point.

We leave, our mission successful.

YbvFEgs.jpg


Back at town, the Countess' death means @Shuu Iwamine was able to synthesize a cure from her blood. Crimson Curse is now as treatable as any mundane disease at the Sanitarium, and a managable level of degeneracy has returned to the (The) Kiwi Farms Estate.

Q3wj8gu.jpg


.....But it isn't over yet.
 
You'd think at this point all the horrors and bandits of the world would stay the fuck away from the Farms.
 
  • Winner
Reactions: Jaimas
I love the idea of myself staring out into an ominous mist, shuffling a deck of cards. As the final battle approaches and my comrades go forth to end the madness, I spit on the ground.

"God damnit, would it kill you to use .pngs, Jaimas?"
 
  • Winner
Reactions: Jaimas
Something has survived.

PiX4ziH.jpg


While the Countess lays dead, there is another, darker thing there. An older thing. All of this blood-related tomfoolery initiated someplace. It falls upon the Kiwis to put it right. With the bulk of our army out drunkenly partying with the defeat of the Countess, it falls upon a pick-and-mix of some of our best and bravest boss-killers: @AnOminous, @Meowthkip, @CrunkLord420, and the newcomer @Gentleburd to take up the task.

xbfiVyU.jpg



The very grounds themselves are animated by a deep-rooted evil, a cosmic hatred for all that thrive beyond its tainted grasp.

This is it, Kiwis: The last mission.

Compared to the nightmare that was the Countess' mission, this is a comparatively straightforward mission, consisting of some branching pathways and then a boss. It's a medium-length one, too, so that's nice. And now for the big secret: Under normal circumstances, this mission is repeatable. You do this mission in order to get the remaining Crimson trinkets at a rate of 2 or so per mission. However, this is the very last of the game's content for now, so barring repeatedly doing this mission for goodies, there's not a lot left to do, save grind this mission repeatedly to get everyone ready for Color of Madness when that drops (or just restart so I can do something interesting narrative-wise). But I digress.

At8b7L3.jpg


The enemies here are as tough as ever, with the corrupted Noblemen being especially noisome here. These faggots critical us CONSTANTLY, and nail us with Bleed for good measure.

V7W5Vne.jpg


But there's no stopping the Autism of the Kiwis, and soon they're crushing through the combat zone.

4IaaTQk.jpg


AnOminous informs them that they're faggots and this apparently triggers them to DEATH.

MLDMl4S.jpg


So the group fights on, finds out they went the wrong way, backtracks extensively, then goes the right way this time.

x4yzakf.jpg


Christ that was a hike.

CMZo3zQ.jpg


Meowthkip dispatches the foe with throwing knives....


iNxUQJx.jpg


...And Crunklord throws snakes.

S9Eabqv.jpg


This... Thing is the source of the blood, the corruption. It's an ancient, seemingly sentient statue, half-embedded in a living portal made from blood itself - animated to act as a guardian for whatever horror lies below.

Strategically, this is a unique and ironically, not terribly hard fight. It's long, especially if you didn't bring a Shieldbreaker or the Mason's Tools, but we did bring one of those, so the fight isn't too bad. You need to be careful though.

fJiOlss.jpg


Each component of the Guardian has its own actions. The body is what you have to destroy, and usually does nothing. The spear uses bleed attacks every turn. The shield will guard the body on half its turns, only to fly up into the air, leaving the body vulnerable. It will then come plummeting down, dealing damage and stunning those up front.

If you break the shield, the body activates, firing off deadly party-wide attacks every turn and buffing itself in the process. Your party has basically three turns to live if you destroy the shield. You have to hammer the body when it isn't protected in order to bring it down.

ZpNdD7O.jpg


The team leads off by going for the spear. The spear does most of the damage between turns and the statue doesn't gain anything from its loss so killing it is a good idea to help keep the damage down. Like the Brigand Pounder, the statue parts have tons of defense but thanks to Crunklord's Serpent's Eye skill, the whole party can do a bit of damage bypass.

65X1r1m.jpg


It isn't long before Gentleburd finishes off the Blood Fount, leaving the torso and shield.

gEUzKVZ.jpg


This thing hits goddamned hard, too, which is another reason Crunklord's a fine choice. Every time it slams down it deals heavy damage, stuns, and hurls the party back. More observant Kiwis will notice that the shield itself is the bas-relief you see in the Cove on occasion. This boss asks so many questions by its very nature, but we may never get answers.

aTzZT2V.jpg


The group continues to hammer away, and AnOminous gets in a particularly hard strike that cuts through the body's armor....

un3i9Dq.jpg


...At least after he gets his drug du jour. Honestly the Crimson Curse can turn into a net positive with some builds. And that's sad.

uZMXpXz.jpg


Finally, AnOminous gives the Guardian a list of reasons it's an unsufferable prick and it dies of shame.

KLWzvvS.jpg


Back in town, things are going about as well as they usually are.

FxIwfy7.jpg


And here's showing that the quest is repeatable.

Thus ends the story of The (The) Kiwi Farms Estate, at least for now.
 
Yay! I have arrived! And I healed all the ouchies that mean ol’ statue caused.

I respectfully request that @AnOminous ’ shitpost scroll be permenantly sealed. He has become too powerful. He might even ascend to Elder God-hood soon. If we don’t stop him he will end up being the final boss of the next DLC!
 
Last edited:
RQmcLxQ.jpg


It's coming, but we don't know when. And since I feel like it, I'm considering a new run, this time with some new class mods added.

If you're interested and want your character in the adventures of the (the) Kiwi Farms Estate, let me know. Added classes will include:

Seraph (female holy knight who has a bad case of doctor doom syndrome; provides torchlight and damage bursting)

Lamia (basically a heal-y female Abomination)

Thrall (a rampaging berserker who fights with his fists)

Falconer (Female Archer with a trained bird; the counterpart to Doggo users)

Catapract (An Eurasian Knight who rides a Ghost Horse).
 
Last edited:
I've read the whole tale thus far, so I suppose I can volunteer my name for the new run.
 
  • Like
Reactions: Jaimas
Back