- Joined
- Jun 27, 2014
im not sure how to get someone to see when ive made a response so im hoping that this works.(i joined two days ago)
I don't know how this got backlisted, but hey, better late than never.
The Leper is an intentionally overspecialized hero that does two things: Do damage, and tank like an asshole. When he can grant himself an all-battle-long +30% PROT, heal himself 12 HP (and 7 stress) a round, and boasts both the highest damage output and highest HP of any hero, that's sort of self-evident, but the TL;DR is that he's designed to HP tank the front line and smash the hell out of anyone in front. That is literally his whole purpose. He's not bad for having that specialized role, he's just not as efficient as other classes that can do more. With good party configuration taking advantage of him he's fantastic.
Ironically, he used to be more about the big numbers than anything else back when his abilities worked round-by-round. When people talked about the ability to kill the Heart of Darkness without losing anyone, The Leper was the one making it happen. Red Hook has since nerfed that tactic (while ironically leaving open a few routes to still do it without losing anyone, but we'll discuss that in another thread), but the changes made him a bit less of a stick in the ass.
Threads been pretty dead, but with the ongoing development of DD2 are there any features you guys are holding out for? I heard the Nomad Wagon was going to be balanced out more, and I hope that characters from the first games DLC (like Flag) carry over.
One thing I find interesting is that DD2 basically gives the finger to DD1's ending, and good riddance.
The problem with Darkest Dungeon's ending is not the tone, or dark outcome. That's fittingly Lovecraftian. The problem is that it pulls a "lol, shouldn't have bothered" thing after the game spent however many hours you just spent playing the game, trying to foster you caring about your heroes, and the way the ending is handled makes the game ring hollow. I brought it up during the Let's Sperg, but you can potentially go above and beyond, kick the eldritch ass of the estate's horrors, lose no one, and the still get a speech that you accomplished nothing.
That's fucking stupid for a game with otherwise pretty goddamn good writing, and the fact that DD2 intends to do something better is awesome.
Personally, I hope a lot of characters from the first game wind up in interesting positions in DD2. Maybe DD1's Highwayman running a shop or Crusader being the training NPC.