I've been playing a lot more of DD2, and I'm.,.. Kinda digging it. To say it's on a slow burn is an understatement; you genuinely need to spend an inordinate amount of time building up your upgrades at the altar of hope, unlocking everyone, and figuring out parties that work, and when DD2 chooses to fuck you anyway, it will do so with far less lube than DD1 ever had the chance to do.
It's a bit of an oddity in that you can do everything right and the game will still find ways to give you a thorough penising because you happened to get a particularly shitty inn at the final checkpoint that somehow gave your main frontliner Coward and your rear ranker Breacher
at the exact same time, and thus your run is now over, and you realistically cannot be surprised that you will have to abort as many runs as progress in DD2 compared to 1. And that's just regular encounters being assholes, that's saying nothing of the bosses, which are basically "you have the proper team comp or you're not beating this shit." Even then, they are encounters where you strain to beat them under ideal circumstances and will often walk away limping and beaten if the RNG goes against your or the boss just decides to go full dickhead on your ass.
I've beaten a few bosses now, though I hesitate to say they're experiences I enjoyed. They're fittingly brutal and most of them there's only so much you can do to wear the damn things down, meaning team comp is king for dealing with them. Dreaming General I can liken to fighting DD1's Drowned Crew (only way more obnoxious and like seven times the damage output), Librarian is.... A fucking thing, and Denial is a fucking rat bastard of a boss that I've only barely managed to beat with a few teams. I got about 2/3 of the way through a fight with Leviathan, which reminded me a bit of that one *fucking* statue boss from DD1 in the Crimson Court.
The fact that you can grab ya boi Radiant Flame for a noticeably easier time at the cost of candles does not reduce the sodomy the game will commit, just make it more bearable.
So... Why is it worth sticking out? Because once you get past the bullshit, flesh our your teams, work out what works for you, unlock shit, and so on -
holy shit is there fun you can have here.
There's some really fun shit like the ways a party can play into one another, tricks you can do to make a run work, and this really visceral joy when you pull a come-from-behind win that borders on the sensation you get when you find some asshole monster that bullied you early in a game only to appoint yourself its executioner with your now-hideously-overpowered weaponry. The game also has tons for lore hounds and tons of fun blink-and-you-will-miss it stuff that shows legit progression from the first game, and so much that really makes the setting come to life in a fun way.