Genderuszk 2.0
kiwifarms.net
- Joined
- Aug 19, 2020
This is also where mod players powercreep the enemies with vanilla mob reworks, +50% HP, 1001 roaming minibosses, etc. One of the dreams that Project Iron Crown had for Black Reliquary's Mod Tools™ was a way to replicate DD2's combat, but alas.Eventually you had to do shit like torchless and deliberately bringing shitty parties just to avoid it being a completely boring cakewalk.
Pavel / Soggy Pizza's idea is since he's the project artist for the Marauder he can do whatever he wants with the art.@Genderuszk 2.0 apperently that Redraw of The Marauder is being done without even telling Von Hauser; as in he has no idea this is being done behind his back.
To be clear, I don't believe anyone should need Von Hauser or Pavel's permission to make a skin, but replacing the current art (as seems to be intended) without telling Von Hauser is a dick move.
In less gay news, January 19th was Darkest Dungeon's 10th anniversary. Alas that Wayne June didn't live to see it.

A Statement from the Red Hook Founders
When we founded Red Hook, our goal was to support ourselves while making a game of our own dreams. Simple to describe, but not easy. We knew the difficulty, of course, because we had previously worked on other projects at other companies. We had seen our share of canceled games, failed games, or games that were good but couldn't find a large audience.
10 years ago, on Jan 19th, 2016, Darkest Dungeon was "completed" and released as 1.0.
It was immediately clear that we had bottled lightning. Back in the pre-release days, we didn't dare to entertain the fantasy that our work would resonate to the extent it has, or find such a passionate and creative audience. But it did.
As we reflect upon this 10 year run (11 if you include early access), the fullness of time has made us realize that connecting with you, the audience, proved to be one of the most fulfilling and thrilling parts of the entire dungeon crawl. Thanks to you and your perseverance, the game wasn't just flash in the pan.
This game about resilience showed its own resilience. A hardscrabble and mean game about making the best of a bad situation created an incredibly good situation for us and the development team.
We are so grateful for everyone who has ever engaged with Darkest Dungeon over the years - whether by playing, making art, filming let's plays and guides, getting yourself tattooed, writing, posting, commenting, and of course critiquing. (And yes, we love reading about the occasional party wipe due to spiders. Patently unfair, but always funny.)
Whether you have been with us since the days of Kickstarter or just completed the tutorial yesterday (hopefully Reynauld and Dismas both survived), we are happy you are here. And stay tuned - we're not out of the dungeon yet.
This expedition, at least, promises success. -The Ancestor
-Chris Bourassa and Tyler Sigman
Watch their art showcase here or buy their merch here.
Merch includes a Flagellant weeb pillow cover "back by popular demand", so we looped back round to gay news.
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