Darktide

all the talk of the bugs is still keeping me at bay from pulling that trigger.
Honestly, it's a complete tossup in that regard. I have only run into one - when I have a second monitor up, the game gobbles up my entire VRAM and throws the computer into a hard crash. Beyond that, I've never seen anything out of place. But lots of people can't even get it to run without crashing, some crash on load into an actual engagement, and lots of people fall through the terrain at least once a mission. It's gonna take a while for them to get it to work on every machine, but the upswing is that it should be obvious within the refund window as to whether the thing shits the bed.

But yeah, it's not really worth the full tag at the moment. Hopefully they chop off half whenever they throw it on sale.
 
lol.PNG
"Please come back and buy our microtransactions 🥺"
 
View attachment 4331210
"Please come back and buy our microtransactions 🥺"
"We couldn't be fucked to get the full crafting system out the door, but by God we were able to work in those microtransactions!"
Stop running your fucking mouths and focus on fixing your goddamned game, snowniggers.
Mind you, I haven't burned out on this yet, but that's because I like being the almost-intelligent Ogryn on a team and I still have to figure out how to not suck at Psyker. On a related note, if you faggots lock new class specializations behind DLC, I'm going back to Deep Rock Galactic.
 
"We couldn't be fucked to get the full crafting system out the door, but by God we were able to work in those microtransactions!"
Stop running your fucking mouths and focus on fixing your goddamned game, snowniggers.
Mind you, I haven't burned out on this yet, but that's because I like being the almost-intelligent Ogryn on a team and I still have to figure out how to not suck at Psyker. On a related note, if you faggots lock new class specializations behind DLC, I'm going back to Deep Rock Galactic.
Psyker is real easy once it "clicks". Always remember you're squishy so stay in the backline.
 
I still have to figure out how to not suck at Psyker.
That's easy, reroll.

I think it hangs on the difficulty level. At level 3 and 4, you're still pretty good at getting rid of specials and juggling that alongside crowd-control. At level 5, though, you're kindof downgraded to being primarily crowd control because the Veteran's ability to merk specials grossly outpaces yours (and it has the best toughness, good talents, and the stupid power sword). When you stick to that role, you're able to trivialize hordes and mid-level mob packs. It'll doubtlessly still get buffed at some point, though, and it feels incomplete until you're level 30 besides.
 
Psyker is real easy once it "clicks". Always remember you're squishy so stay in the backline.
Lol, pubs having formation. That's a good one. I play on 3, so at least the randos aren't complete garbage. Hell, sometimes they're even pleasantly competent.

... the Veteran's ability to merk specials grossly outpaces yours...
And here I am, the silly bastard that runs Veteran with a recon lasgun or braced autogun and a counterfire-as-long-as-possible build meant to take chip damage from ranged attacks like some kind of Rambo shit.
I think it's down to needing to get Sparky to 30 and finding the right weapons/build that just comes together and feels right. I could probably get away with chainsword + staff, but it's missing some nebulous quality that makes it fall just short of satisfying.
 
"We couldn't be fucked to get the full crafting system out the door, but by God we were able to work in those microtransactions!"
Stop running your fucking mouths and focus on fixing your goddamned game, snowniggers.
Mind you, I haven't burned out on this yet, but that's because I like being the almost-intelligent Ogryn on a team and I still have to figure out how to not suck at Psyker. On a related note, if you faggots lock new class specializations behind DLC, I'm going back to Deep Rock Galactic.
Psyker is real easy once it "clicks". Always remember you're squishy so stay in the backline.
In my experience, a lot of psyker’s stuff is extremely backloaded compared to everyone else. You have trouble maintaining your warp charges until mid-level feats, and you’re just overall kind of disjointed before you get to endgame where you get the option vent charges with your super to generate super-napalm or speed up brain burst by at least a factor of 1.
 
And here I am, the silly bastard that runs Veteran with a recon lasgun or braced autogun and a counterfire-as-long-as-possible build meant to take chip damage from ranged attacks like some kind of Rambo shit.
Oh, there's tons of builds that can allow you to make it through the game's content, and they're way more fun than the meta shit. There was a bug around launch where some level-4 maps would just nonstop spawn hordes of enemies as if they were high engagement and beyond, and some buddies and I managed to clear that, just barely - while I was a veteran with an autopistol, because it was about 200 level points higher than anything else I had for whatever reason.

But when playing with randoms and even just in general among friends, people will expect the veteran to hit the 360noscope vision button and eliminate snipers and other specials near-immediately. Brain burst on psyker does that until the harder difficulties, at which point it starts taking like two of them to achieve the same thing.
 
Lol, pubs having formation. That's a good one. I play on 3, so at least the randos aren't complete garbage. Hell, sometimes they're even pleasantly competent.

In my experience, a lot of psyker’s stuff is extremely backloaded compared to everyone else. You have trouble maintaining your warp charges until mid-level feats, and you’re just overall kind of disjointed before you get to endgame where you get the option vent charges with your super to generate super-napalm or speed up brain burst by at least a factor of 1.
I only play with friends so I guess my experience has been easier. Yeah maintaining your charges can be a bit of a pain but I find the trauma stick does a good job of keeping shit the fuck away from you if your friends can't.


EDIT: I like how they make that baawwww post only after steam reviews hit Mostly Negative. Reap what you sow, faggots.
 
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Oh, there's tons of builds that can allow you to make it through the game's content, and they're way more fun than the meta shit.
For sure. I don't think the Ogryn's Catachan Lunchbox feat will ever be meta, but goddamn is it fun. And apparently somewhat useful as it shits flat damage grenades all over the place.

There was a bug around launch where some level-4 maps would just nonstop spawn hordes of enemies as if they were high engagement and beyond, and some buddies and I managed to clear that, just barely - while I was a veteran with an autopistol, because it was about 200 level points higher than anything else I had for whatever reason.
Wait, having to fight upstream through a river of ComiCon-tier filth is a bug?
 
Psyker leveling and skill tree, my picks:
Tier 1Pskyer LV5.png
Warp Absortion for Voidstrike staff, others pick Quietitude. Although Essence Harvest might be okay if you somehow play with a decent group.

Tier 2
Psyker LV10.png
Don't bother with Wrack and ruin, crappy, stacks damage and duration are meh.
Psykinitic's Wrath seems good on paper for flame staff, but your damage is gonna drop hard on Heresy anyway, not really that worth imo for Heresy and Damantion.

Tier 3.
Psyker LV15.png
Cerebral Laceration is decent if you are playing on high density modifier and a good team. Otherwise, Psychic Communication is the best choice here, you don't even have to worry about warp charge management.

With flame zealot, even hammer zealot or level 30 sharpshooter with bolter/plasma, they will delete monstrosity so fast on Malice and below, your brain burst is nothing.

Tier 4
Psyker LV20.png
Kinetic Deflection is great with a force sword having deflector perk. Although with recent patch they nerf/fix unintended pausing warp peril thingy. People used this for unlimited blocking while reviving on high difficulty, now it's probably not that exploitative anymore.

Kinetic shield is what I use, pretty good for surge/electric and purge/flame staff since they are short-range and you can get hurt a lot by ranged enemies on higher diff.

Mind in motion is I guess for convenient, but you can dodge while quelling so...... And quelling with force weapons are much faster than normal hands quelling.

Tier 5
Psyker Lv25.png
Warp Battery if you use Void strike staff, otherwise it's kinda noob trap since it doesn't really give better damage breakpoint on higher diff.
Kinetic Overload is lame, since the soulstack applies to nearby enemy range to you, not the one you kill.
Kinetic Flayer for surge and purge staff.

Tier 6
Psyker LV30.png
Either Ascending Blaze if you want more damage against hordes. Or Kinetic Barrage so you can having faster time killing multiple special (Gunners, Mauler, Shotgunners, snipers, ragers) fast. Helps for that one achievement/penance for Psyker, killing 5 different specials on Heresey in 12 sec or something.

Other melee weapons beside forcesword actually has better passive quelling on forcesword. You may want to check few weapons out like Antax (blue) Combat Axe or dueling sword MKII or IV.

Goodluck on leveling anyway, since playerbase dies so hard, it's gonna be rough actually queuing with real people to play with. Even around 10k players, I already have issue queuing with others at lower diff (trying out new character voice).
 
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Psyker leveling and skill tree, my picks:
Tier 1View attachment 4337591
Warp Absortion for Voidstrike staff, others pick Quietitude. Although Essence Harvest might be okay if you somehow play with a decent group.

Tier 2
View attachment 4337592
Don't bother with Wrack and ruin, crappy, stacks damage and duration are meh.
Psykinitic's Wrath seems good on paper for flame staff, but your damage is gonna drop hard on Heresy anyway, not really that worth imo for Heresy and Damantion.

Tier 3.
View attachment 4337606
Cerebral Laceration is decent if you are playing on high density modifier and a good team. Otherwise, Psychic Communication is the best choice here, you don't even have to worry about warp charge management.

With flame zealot, even hammer zealot or level 30 sharpshooter with bolter/plasma, they will delete monstrosity so fast on Malice and below, your brain burst is nothing.

Tier 4
View attachment 4337615
Kinetic Deflection is great with a force sword having deflector perk. Although with recent patch they nerf/fix unintended pausing warp peril thingy. People used this for unlimited blocking while reviving on high difficulty, now it's probably not that exploitative anymore.

Kinetic shield is what I use, pretty good for surge/electric and purge/flame staff since they are short-range and you can get hurt a lot by ranged enemies on higher diff.

Mind in motion is I guess for convenient, but you can dodge while quelling so...... And quelling with force weapons are much faster than normal hands quelling.

Tier 5
View attachment 4337629
Warp Battery if you use Void strike staff, otherwise it's kinda noob trap since it doesn't really give better damage breakpoint on higher diff.
Kinetic Overload is lame, since the soulstack applies to nearby enemy range to you, not the one you kill.
Kinetic Flayer for surge and purge staff.

Tier 6
View attachment 4337659
Either Ascending Blaze if you want more damage against hordes. Or Kinetic Barrage so you can having faster time killing multiple special (Gunners, Mauler, Shotgunners, snipers, ragers) fast. Helps for that one achievement/penance for Psyker, killing 5 different specials on Heresey in 12 sec or something.
The chart is damn helpful, thanks. Something to jar my brain into thinking about some of the synergies properly. I finally got a flame staff to show up in the store, and Tranquility at T2 seems like a good pick if you're running Flayer at T5, since the flame jet builds peril while you're firing. Probably chain it with Ascending Blaze at T6 for more chances at getting Warp Charges to try and stay at max during hordes.

Other melee weapons beside forcesword actually has better passive quelling on forcesword. You may want to check few weapons out like Antax (blue) Combat Axe or dueling sword MKII or IV.
I'd probably end up using the Dueling Swords. I want to like the Force Sword and having unlimited dodges would be great, but the combo strings are ass and I can never get a good one figured out. I might try it again with flame staff now that I have one.
 
And apparently somewhat useful as it shits flat damage grenades all over the place.
If you can aim it, you can basically drop ogryn specials with it. I was like, level 24 or something and did Damnation with some friends just to see if we could, and it was still dropping people with headshots -> explosion volleys. Particularly since Psykers don't use grenades, veterans will often just have infinite grenades, and zealots tend to keep theirs for especially dire situations, there's lots of crates to throw around.
Wait, having to fight upstream through a river of ComiCon-tier filth is a bug?
Only if it's the entire mission. High-intensity missions will have tons and tons of hordes, but not the entire time; there was a bug on Heresy that, regardless of intensity, you would literally be fighting a horde for the entire mission. It was hilarious and fun, but also really stupid.
 
The chart is damn helpful, thanks. Something to jar my brain into thinking about some of the synergies properly. I finally got a flame staff to show up in the store, and Tranquility at T2 seems like a good pick if you're running Flayer at T5, since the flame jet builds peril while you're firing. Probably chain it with Ascending Blaze at T6 for more chances at getting Warp Charges to try and stay at max during hordes.


I'd probably end up using the Dueling Swords. I want to like the Force Sword and having unlimited dodges would be great, but the combo strings are ass and I can never get a good one figured out. I might try it again with flame staff now that I have one.
The Obscurus Blaze Force Swords optimal combo requires a block to reset the combo to the beginning.
It goes like: Light Attack > Heavy Attack > Block > Repeat (You don't have to hold block down IIRC, you just have to right-click and get enough of the animation to cancel your current one. Though, I might need to test how lenient the block cancel is in the Psykhanium,)

Though, personally, my favorite melee weapon to use on Psyker is the Mk V Duelling Sword. Has the furthest dodge distance bonus I've seen in the game (+15.00% at its maximum).
Its heavy attacks are fast and strike downwards for getting weak-point hits.
 
Well, the most recent update after Fatshark's performative flagellation broke something, and the Warp effects around the edge of the screen on Psyker starting strobing something hardcore even after updating my graphics drivers. The buddy I was playing with got his Psyker up to 30, but he and I were getting pretty burnt out on the game in general, so we finally ditched it. Somehow, Nioh is less frustrating and predatory than Darktide, and we're actually having a good time ripping Sengoku-era Japan several new assholes.
How fucking hard is it to make a good game in the 40K universe? It seems improbable that Dawn of War 1/2 and Space Marine are the outliers in a wading pool of liquid shit.
 
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Darktide finally got a patch that added things people asked for :

New & Updated Features:

Wargear Sets​

Wargear Sets are now available for customisation in Darktide!

Saving a wargear set will save your currently equipped loadout (of Weapons & Curios), cosmetics, and your chosen talents.

You can create up to 5 sets, and customise the set in the UI with an icon to designate what it may be configured for or to differentiate them.

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Armoury Exchange​

The Armoury Exchange now has the option available (“Brunt’s Armoury”) to acquire a specific weapon by its mark (Mk). Both Melee and Ranged weapon marks are available once you have unlocked them by reaching the appropriate level. Brunt’s Armoury stocks the most common weapons only (Profane sanctity), and each weapon starts at a base price and scales with the player’s level just like the prices for weapons in other stores.

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You can now preview cosmetic gear, and weapon skins. You can choose to preview these items on your current character or a holographic mannequin.

Sire Melk’s Requisitorium​

We’re making a few changes to Sire Melk’s weekly contracts.

All contract tasks have undergone a rebalance by lowering their required targets to complete while also increasing the amount of Ordo Ingots that they provide. The Side Mission tasks for both Scriptures and Grimoires have been collapsed into the same task, which will progress as you collect either item upon a successful Mission completion.

We’ve also removed contracts that required playing specific side objectives on specific Missions.

Additionally, we are also removing the cap that was in place on the amount of times you can re-roll a given task. The system will continue to re-roll tasks until you have re-rolled all available tasks, which it will then begin again to choose from previously rolled out tasks. The cost of dockets required will continue to increase on each re-roll.

New Contracts available:

  • Collect Diamantine
    • Targets: 100/200/350 for a reward of 160/370/700 Ordo Ingots.
  • Collect Plasteel
    • Targets: 250/400/750 for a reward of 160/280/600 Ordo Ingots.
  • Collect Scriptures or Grimoires
    • Targets: 4/8/16 for an updated reward of 150/335/700 Ordo Ingots.
Updated Contracts:

  • Kill Monstrosities
    • New targets: 2/4/7 for an updated reward of 160/370/700 Ordo Ingots.
  • Complete Missions
    • New targets: 5/8/12 for an updated reward of 120/310/590 Ordo Ingots.
  • Complete Missions with no player deaths
    • New targets: 1/3/6 for an updated reward of 120/280/580 Ordo Ingots.
  • Kill Dregs with Melee
    • Targets: 500/750/1000 for an updated reward of 100/230/530 Ordo Ingots.
  • Kill Dregs with Ranged
    • Targets: 500/750/1000 for an updated reward of 100/230/530 Ordo Ingots.
  • Kill Scabs with Melee
    • Targets: 500/750/1000 for an updated reward of 100/230/530 Ordo Ingots.
  • Kill Scabs with Ranged
    • Targets: 500/750/1000 for an updated reward of 100/230/530 Ordo Ingots.

Shrine of the Omnissiah​

Prices of actions within the Shrine have been adjusted. The cost of Shrine actions will now adjust based on the rating of the item being modified. This makes it much more viable for modification at lower levels over the course of progression within the game. We’ve also resolved an issue where an item’s rating would appear to lower in the preview. This was a visual bug only, and did not actually lower the rating level.

Consecrating at the Shrine has had cost adjustments, where Diamantine is no longer required to upgrade to the Anointed (Blue rarity) level. Together with purchasing Marks directly from Brunt’s Armoury, this makes it easier to upgrade and earn Blessings as desired.

We’re expanding the functionality of the crafting within Darktide with the final steps which are connected to the Blessings of weapons.

Earn Blessing

You can now extract a Blessing from a weapon in your inventory, which will sacrifice the weapon in the process. After extracting the Blessing, you will earn the permanent ability to use this Blessing on another weapon of the same mark. Earned Blessings are shared between all characters on your account.

Re-Bless Weapon

You can now change a Blessing on a weapon, by swapping out an existing Blessing on a weapon with one of your earned Blessings. Each weapon pattern has unique Blessings available to them, and you can only swap these with Blessings belonging to the same pattern.

When re-Blessing, you must choose an existing Blessing to replace on the weapon; if your weapon has another Blessing it will be locked in place.

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Mission Board​

The Mission Board will see an increase in the number of available Missions that appear. We are increasing them from 12 to 16 available Missions.

The balance of difficulty, maps, and Conditions / Side Missions has also been adjusted to account for the increase in availability. Timers for regular Missions on the board have been decreased to a max of 15 minutes.

The rewards for Side Missions and Conditions are no longer the same values, and have now been individualised. This means that both Side Missions and Conditions will award different amounts of XP and Dockets, which will also increase in total amount awarded with a higher difficulty chosen.

Modifier for each Side Mission / Condition per difficulty level:

  • Collect Grimoires:
    • +60% Dockets
    • +25% XP
  • Collect Scriptures:
    • +20% Dockets
    • +40% XP
  • Ventilation Purge:
    • +30% Dockets
    • +20% XP
  • Hunting Grounds:
    • +40% Dockets
    • +30% XP
  • Power Supply Interruption:
    • +35% Dockets
    • +25% XP
  • High Resistance:
    • +45% Dockets
    • +40% XP
  • Low Resistance:
    • No change
The availability of crafting materials found within the Mission has been increased:

  • Plasteel
    • Uprising from 195 to 205
    • Malice from 255 to 265
    • Heresy from 300 to 440
    • Damnation from 395 to 805
  • Diamantine
    • Uprising from 30 to 40
    • Malice from 95 to 125
    • Heresy from 170 to 195
    • Damnation from 295 to 300
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Emperor’s Gift​

The Emperor’s Gift will now be awarded upon every successful Mission completion.

Playing at a higher difficulty level will increase the chances of a higher rarity item being gifted.

Additionally, Conditions will also affect the chances of increasing the rarity of items being gifted.

Item Generation​

Significant upgrades have been made to the foundations of how we generate items (Weapons & Curios), and how they are distributed in the game across different sources.

Items Consecrated (upgraded in rarity) in the Shrine of the Omnissiah now have more favourable chances of unlocking higher tier Perks & Blessings.

The Armoury Exchange requisition list will often see items with Tier 1 & 2 Perks / Blessings, while Sire Melk’s Requisitions will often have items with Tier 3 & 4 Perks / Blessings for characters at level 30.

Character Creation​

A number of visual updates have been applied to the character creation screens:

  • Class selection has received an update in the UI.
  • Updated several UI elements such as buttons and scroll indicators to be consistent with the rest of the game.
  • When selecting a home system, the camera will now pan smoothly from one planet to the next.

Social Menu​

Chosen Portrait Frames will now display for the users / characters that you see inside the social menu.

Emotes​

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The ability for your avatar to emote has been added to the hub of the Mourningstar. All players now have emote slots available to equip an emote to. Holding the [Jump] key will open up an emote wheel where you can choose an emote. Characters will receive the following emotes to equip:

  • Veteran, Psyker, Zealot:
    • Wave
    • Thumbs Up
    • No
    • Squat
    • Kneel
  • Ogryn:
    • Wave
    • Thumbs Up
    • Nah ah
    • Safety First
    • Kneel

Quality of Life​

Added the ability to sort item lists in stores and your inventory, by the item type and item rating.

HUD​

All weapon marks now have a unique HUD icon and will no longer share one icon for the entire weapon pattern.

For example, you can now see the difference between each of the Psyker’s staves clearly.

Commodore’s Vestures​

Updated the UI when inspecting an item bundle, to show more clearly how to purchase a single item inside the bundle if you wish to do so. Previously this step was inside the Inspect view of the single item.
Updated the purchase confirmation step with a much larger text of the item or bundle you are wanting to purchase.

Hunting Grounds​

We have taken a long hard look at the Hunting Grounds Condition and want to test a couple of changes. As a baseline we want these types of modifiers to be more distinct and less of a continuous challenge throughout the Mission, so we’re changing the format. A handful of spawns of rebalanced and tuned dog packs will occur during a Hunting Ground Mission, with some tender loving care put into the pacing and general presentation. The Pox Hounds themselves have gotten some attention, with a focus on fixing issues with their movement, smoothing out ragdoll transitions and sternly telling them to not spontaneously try space travel. It’s a work in progress.

We want to test this in limited capacity in the coming rotations of the Mission Board. Hopefully it will give a clear sense of when the Condition kicks in and provide for a fun experience to overcome or die horribly screaming together. Please check it out and give us feedback, we want to find a format that works together with the community so that we can add variation and replayability to our Missions.
 
Honest review of current Darktide.

Bought it three days ago. Loving every minute. Loading screens are my only complaint. Solid melee. Less of the bullshit model clipping from Vermintide. Combat flow is fair. Enemies have proper telegraphing attacks. Difficulty levels are moderate, but earned, jumps in challenge. More melee weight, more tactics with range, more fun in everything. If you wanted to like Vermintide, but couldn't, Darktide is worth a shot. Worth 25 bucks. Endgame might still be lacking, but I see another twenty hours of fun to be had before me, and I'm twenty hours in already.

DM me if you want an Ogryn bodyguard. I'll spot you.
 
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