Man, reminds me. I almost never cry. But I cry at the end of Final Fantasy 7 Crisis Core. Every time.
When Phil can't get invested in emotions* and has the need to clown up like a big boy to show them who's boss (not those silly stupid videogames, pay attention to meeee) , then
good for him. If some soulless fucks feel entertained by him who's missing the intend of the situation and ruins the whole experience,
good for them. I guess you get a unique shot at any game by getting it dismantled by a heartless bastard who has no idea what he's talking about.
This is just one of his many flaws which work against his choice of "career", if you wanna call it that. He's incapable of understanding that others DO care and how interest, curiosity and an open mind are NOT flaws. Of course Phil would agree, but you get banned if you do. Wouldn't you think it hurts your business when you call everything others might enjoy a piece of shit, while you play those exact games these people enjoy, and everyone who has fun is a gullible idiot? His ego is massive.
* Of course Phil can be sad. When he loses money, his housemaid forgets to cook for him or when he has to do to even the easiest labor. The rest is basically vengeful hate.
At this point I'm actually looking forward to play games that he shits on. Makes me feel that if DSP is hating on it it must require some thought and attention...
Tbh I bought several games just b/c he played them, including Days Gone. Even this WWE2019 game (which I absolutely can't stomach, the badly explained controls make it harder than Sekiro).
He seems not to realize it, but he also presents games just by playing it. He is a living ad sign, free ads for the developers dood. So it would be in everyone's interest if he does not shit on every game? No, he doesn't make immediate profit when he's the nice/normal guy. Everyone who dislikes his work can suck his balls, ack ack ack. Detractors ruin my opportunities dood.
I guess my point is: Don't ruin your product when you depent on its permanence. This goes for the games, interaction with the whole spectrum of audience and your communication with the creators of your "raw" product.