Perk Updates
Moving on to Perks, we have a bundle of tweaks for this update targeting both meta and non-meta options.
Gearhead
First up, Gearhead currently reveals the aura of the next Survivor to hit a great skill check after a Survivor loses a Health State. These conditions require quite of bit of work and luck on the Killer’s part to get value out of it.
Gearhead will receive a slight rework: When a Survivor loses a Health State, Gearhead activates for 30 seconds. While active, any Survivor who hits a good skill check will have their aura revealed to the Killer for 6/7/8 seconds.
This allows Gearhead to potentially provide information multiple times for each hook. Killers who efficiently catch Survivors will be able to keep Gearhead activated for a good portion of the match.
Overzealous
Overzealous grants a repair speed bonus when Cleansing a Totem, and a larger bonus when Cleansing a Hex Totem. Little did we know the skirmishes this would cause between the Boon lovers out there. Moving forward, Overzealous will also activate when Blessing a Totem in addition to Cleansing. We’ve also slightly increased the bonus to 8/9/10% (from 6/7/8%).
Scourge Hook: Pain Resonance
This perk has gradually found its way back into the meta. To address this, we have given Scourge Hook: Pain Resonance a slight rework. The perk starts with 4 tokens, the first time each Survivor is hooked on a Scourge Hook, the generator with the most progress will explode and lose progress. We’ve also reduced the difference between different Tiers of the perk (now 11/13/15%).
Dead Hard
Though Dead Hard initially fell from grace after the 6.1.0 Update, it has steadily climbed back to being one of most prominent Survivor perks. Dead Hard already requires some precision to use, and further reducing the invulnerability window would make it far too unreliable and frustrating. Therefore, Dead Hard has also received a slight rework.
Dead Hard will activate after safely unhooking a Survivor. When activated, press the active ability button while injured and running to gain the Endurance Status Effect for 0.5 seconds, then become Exhausted. Dead Hard will deactivate when it successfully protects the user from damage.
This will put a damper on how often Dead Hard can be used, keeping it as a powerful reward for Survivor who have earned it.
Call of Brine
Call of Brine quickly rose in popularity following the meta shake up last year. Granting a large increase to the regression rate of generators, it’s not uncommon for a generator to fully regress once a Survivor is chased away.
To tone down its power, we have reduced the additional regression speed to 115/120/125% (was 150/175/200%).
Overcharge
Similar to Call of Brine, Overcharge saw a similar rise in power over the past year. This perk also increases the regression rate of generators pretty substantially.
To bring it in line with other perks, we reduced the maximum regression speed to 130% (was 200%). This would make it take longer for the regression rate to become beneficial, so at the same time, we’ve increased the starting regression speed to 85% (was 75%) to help offset this.
Additionally, the penalty for missing the special Skill Check has been reduced to 2/3/4% (was 3/4/5%).
Boon: Circle of Healing
This perk has become the ‘jack of all trades’ of healing perks. Not only does it allow you and your fellow Survivors to heal without a Med-Kit, but it also increases the speed of healing across the board.
Going forward, Boon: Circle of Healing will no longer allow Survivors to heal without a Med-Kit. Instead, it will provide a 40/45/50% healing speed bonus to healing others. This bonus will not apply to healing done with a Med-Kit. Additionally, the auras of injured Survivors with the Boon’s range will be revealed to all other Survivors.