Dead video game series/franchises you refuse to let go

Dying Light and Techland's zombie games in general. DL2 was shit and might've flopped so hard we won't get another, and Dead Island isn't even developed by them anymore.
 
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I miss Halo's community more than the games themselves. In a way you could say they were what made it so special.

You try to host a custom games lobby these days and all you will encounter is just a bunch of hyper aggressive cheating assholes who cant take a joke and need a straitjacket in order to stop them from compulsively abusing the kick/ban button. In a game all about wanting you not to play it with its 5 minute to hours long "quitting" bans that come into effect even if you play the fucking campaign solo by yourself offline.

Glownigger psywar fuckery has definitely had its way with the MCC.
 
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Dungeon Keeper I and II, particularly II. It is a cool, isometric RTS, where you tunnel underground with your imps and build different rooms to attract different species of monsters to your dungeon and keep them happy...as you have to use them to fend off attacks by invading heroes who want to attack your dungeon and loot your stuff.

Both games were developed by Bullfrog, and it is a bit janky getting Dungeon Keeper II to run on modern computers, and you cannot get a resolution higher than 800x600.

The problem is that as Bullfrog went under before they could release Dungeon Keeper III, and after EA bought Bullfrog, they turned the Dungeon Keeper III project into a shitty mobile fremium game that had your imps take hours to dig out a single section of rock unless you ponied up real money to speed them up. Needless to say, the mobile game failed as it was basically a giant cash-grab instead of an actual playable game. Unfortunately, that was the last official release in the Dungeon Keeper series, and there has not been any official attempts at remastering Dungeon Keeper I and II.

Fortunately, there is an indie, Dungeon Keeper-like game called War For the Overworld on Steam that was released by Brightrock Games in 2015. It is very much like the original two games in both atmosphere and gameplay. It can be a bit laggy at times for some reason, but these hiccups are generally minor.
 
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Dungeon Keeper I and II, particularly II. It is a cool, isometric RTS, where you tunnel underground with your imps and build different rooms to attract different species of monsters to your dungeon and keep them happy...as you have to use them to fend off attacks by invading heroes who want to attack your dungeon and loot your stuff.

Both games were developed by Bullfrog, and it is a bit janky getting Dungeon Keeper II to run on modern computers, and you cannot get a resolution higher than 800x600.

The problem is that as Bullfrog went under before they could release Dungeon Keeper III, and after EA bought Bullfrog, they turned the Dungeon Keeper III project into a shitty mobile fremium game that had your imps take hours to dig out a single section of rock unless you ponied up real money to speed them up. Needless to say, the mobile game failed as it was basically a giant cash-grab instead of an actual playable game. Unfortunately, that was the last official release in the Dungeon Keeper series, and there has not been any official attempts at remastering Dungeon Keeper I and II.

Fortunately, there is an indie, Dungeon Keeper-like game called War For the Overworld on Steam that was released by Brightrock Games in 2015. It is very much like the original two games in both atmosphere and gameplay. It can be a bit laggy at times for some reason, but these hiccups are generally minor.
The Dungeons series of games is a good sucessor to DK.
 
F.E.A.R There's some real potential in a sequel. Basically take what Resident evil did with Rose and actually go buckwild with the themes, gunplay and psychic powers. I want the ability to flay special forces into pancakes.
 
Legacy of Kain. I was so hyped for Dead Sun, but it got shitcanned and then the godawful Nosgoth buried the franchise for good. Almost 20 years since the last proper game in the series, but at least it ended on a high note and I can rewatch its cinematics as if they're a movie.
There is kind of sort of possibly good news on this front: Embracer Group acquired the relevant rights and put out a Legacy of Kain poll some months ago.

 
F.E.A.R There's some real potential in a sequel. Basically take what Resident evil did with Rose and actually go buckwild with the themes, gunplay and psychic powers. I want the ability to flay special forces into pancakes.
If the monolith didn’t stop taking it seriously from FEAR 2 onwards, it probably could have evolved into a john wu bullet time game with the scale of crysis. It will never not make me MATI that they put more care into the fucking LOTR spinoffs that were originally supposed to be Legacy of Kain: Dead Sun, than their own IP.

But autistic inside jokes like SNAKEFIST and his heavy metal death band, MINIATURE REPLICA SOLDIER and COD trend chasing took priority over dark psych horror with minimal OP psychic powers so you still have to think your way through situations using weapons and the level on extreme or be punished with a quick death.

Fear 2 on hard was bullshit. Fear 1 on extreme was fair and the actual way to play it. There were forced turret sections and you were not allowed to dismount the turret on the subway level. Led to a few unfair deaths being a sitting duck in the middle of the open. Fear 3 never happened. Iirc it was some outsourced chinkshit cashgrab. Didnt even put effort into its nazi zombies mode to have anything decent in it.
 
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Command and Conquer. Mortally wounded by Red Alert 3 being a campy goof-ass clownshow, finished off by the 4th game with a turboretarded "Offense/Defense/Support" class system.

StarCraft 2 then stole all the thunder and the genre itself is dead. CNC lives on only in old fans who remember the glory days of Tiberium Sun and all the baseless missions where you actually had to motherfucking THINK and use tactics instead of tank-spam your way to victory.
 
Thief from Eidos. I would literally kill for the next installment. And Postal.
 
There is kind of sort of possibly good news on this front: Embracer Group acquired the relevant rights and put out a Legacy of Kain poll some months ago.

If they don't get Amy Hennig to write plot and dialogues with full, unrestricted creative freedom, I don't care for it. To me LoK is synonymous with Amy's signature touch, I will simp for that.
 
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