Deadlock - An FPS MOBA by Valve.

Seven's ult is overrated, you can stun him and it just cancels it. I just did it with Abram's Shoulder Charge which has got to be the hardest way of doing it. lol
 
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She's a cunt in every MMR bracket. Your one option is to grab an item with Spirit shield early so she can't burst you down with cards during lane, and get Restorative Shot for the sustain and the bullet resist. Just stay a healthy enough distance away so she melts you in 10 seconds as opposed to 5.
There's MMR brackets? I feel like every game is just a crapshoot of leavers and russians whenever you queue in...
 
I played the game all day yesterday and I'm probably done with it unless there's major overhauls. Feel like it's gonna end up like Artifact or Underlords where there's huge attention at the start that slowly dies off. It only took me a day to realize the major flaws with the game.

-The damage falloff at a range is crippling to the game. Sure, other games have damage falloff at range, but jesus christ it's insane here. In TF2 I feel good chipping away at an enemy. In the early game, it feels okay. Midgame it feels bad. Lategame, don't even waste your time as there's too much regen and lifesteal.
-I don't know why the map is vertical. There's nothing on the roofs and it feels like it's slower to navigate than staying on ground level. I've never seen a roof fight and the damage falloff makes it so there's no reason to fight from the roofs. Did you know there's a subway system ingame? Yeah, completely pointless.
-Tying ability damage to items is what I think will ultimately kill the game. My first few games, I was going pure weapon damage and hp and I noticed after 10 mins that abilities did ABSOLUTELY NOTHING. Because you're tying items to damage, you're requiring the player to buy items to do gun damage (that's the core of this game) AND buy items to do damage with abilities with is core to a hero shooter. Let's not forget that you also have to buy items to stay alive. The reason so many games are a stomp is because of how many items are needed and once you fall behind, you're not catching up.
-On top of that, the amount of items in the game is insane. No successful moba has this many items. When I'm playing dota, I'm grabbing items and building them up into better items. There's no building up here, there's just grabbing a bunch of stuff that better fit like puzzle pieces. Builds and guides exist in Dota, but even so, they're templates that can be altered and any player can figure out on their own (Troll warlord attacks fast, so I probably want on hit effects and not attack speed items!). Anytime I experimented here, I might as well have just left the game for my team. The builds I downloaded in game last night were all 30-40 item guides that are "BUY THE ITEMS IN THIS ORDER" with a few sections of "buy this if you're struggling in lane" or god forbid "buy if Seven or Haze are ingame" (We'll talk about that in class balance). This is gonna turn people off.
-The guardians/towers are fucking useless. In a normal moba they protect you, but they have no damage or hp here. I figured out after my 3rd game that if the enemy laner is low hp and goes to the shop, I just need to charge them cause it'll catch them by surprise and the tower ain't gonna do much to help them.
-The parry and timed sprint system is just gonna create a skill gap that turns off casual players.
-As people playing the game have mentioned, late game feels miserable. It's a bunch of people with insane amounts of hp running around and you gotta hope that you can do at least some damage.
-due to the falloff damage and tanky late game, it feels like the entire game comes down to game ending overpowered ults or getting enough people out of position (beebop and paradox)

Class balance:
-This needed its own section. The balance is a nightmare here.
-Gonna start with obvious Haze and Seven. I don't know who greenlit Seven's ult. It's insane that something that can last a long time and requires entire screen los breaking to exist. Haze's reaper style ult has no place in a game with a 60 second respawn.
-Grey Talon is a major problem that many people ignore (probably because they haven't gone up against a good one). I played him most of yesterday and he's completely broken due to the way damage falloff works. He gets built where his 2nd ability has a really low cooldown, then he camps in the sky doing insane damage with 0 counterplay since few heroes can reach him and he can't be damaged that far away.
-The majority of abilities feel bad to use or are plain useless. When I play Grey talon, his 3 other abilities feel meh at best or useless at worse. Ivy is a completely useless hero and entire toolkit makes no sense. Tried her and there was no synergy between anything she does (Heros move too fast for the ground thorns do anything outside the first 5 mins of a game, you'd never want to drop an ally into a group of enemies and the bomb is useless, hard to stay locked on someone with a beam, most heroes move too fast to hit them with the statue stun). Every game where I saw others using Ivy, same thing. Viscious's ult is a complete joke (Turn into a slime ball and roll around with hard to use controls and do absolutely nothing cause every hero is fast and can jump and sprint around!). Having something like Viscious ult doing absolutely nothing while Seven and Haze's ult exist just feels bad. Guessing that was the reason why I never saw the hero played outside of me playing it. I played Mo & Krill for a bit. Another ult that's meh at best. You got heroes wiping the entire enemy team, meanwhile I have a long cooldown single person melee range stun that has to be channeled.

Anyways that's by 2 cent break from the housework I was doing.
 
That's a lot of text just to say you've just started playing the game and you have the same opinions everyone else has after a single day. Reminds me of people playing fighting games for the first time and going on forums to complain that fireballs are too cheap and should be removed.
 
That's a lot of text just to say you've just started playing the game and you have the same opinions everyone else has after a single day. Reminds me of people playing fighting games for the first time and going on forums to complain that fireballs are too cheap and should be removed.
I remember my first day of dota2 a decade ago. Limited heroes used to be a multiplayer mode and I'd queue up for that, go mid as sand king and go battlefury for the regen and damage. Did that for a while before someone told me that sand king wasn't a mid. More games before I was told that I shouldn't get battlefury. I had a lot of fun, had about a 50/50 win/lose, and now I have 6k hours in it and can tell you builds and strats for every single hero. Day 1 in Deadlock I'm stomping the enemy team with the top guide from Grey Talon since there's very few counters for him due to the way heros work and how damage fallout works in the game.

Here, the flaws are very obvious and less skilled players are gonna ID these problems just as fast and go play other games with a more level playing field. Players don't want to play a hero shooter and do no damage and watch their whole team get killed by a single enemy. They'll just go play OW2 if they want a hero shooter since they can do damage and get kills, if they want a moba, they'll go play dota2 or lol. If they want this first person moba thing, Smite 2 is about to come out.
 
I agree on this. Most of the character designs are off putting. Seems that the designers didn’t want to offend people with how some of the characters are designed.
Same for the descriptions. There's a they/them, but at least they don't go:
Pocket​
They/Them​

It's written into the description text:
With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.​
 
There's MMR brackets? I feel like every game is just a crapshoot of leavers and russians whenever you queue in...
Everyone has a hidden ELO score. There's no "brackets" (when I used the term I just meant the rough group around your skill level), but generally you will be matched with people around your skill level. If you just started playing, you will get slavs and leavers. There are people who are consistently featured who play with each other all the time; not because they happen to queue at the same time, but because they have similar ELO scores. Your winrate is a decent indicator of it, and there are sites up now post-NDA-lift that can give you an idea of it but some of them are just flat out incorrect (like tracklock).
I remember my first day of dota2 a decade ago. Limited heroes used to be a multiplayer mode and I'd queue up for that, go mid as sand king and go battlefury for the regen and damage. Did that for a while before someone told me that sand king wasn't a mid. More games before I was told that I shouldn't get battlefury. I had a lot of fun, had about a 50/50 win/lose, and now I have 6k hours in it and can tell you builds and strats for every single hero. Day 1 in Deadlock I'm stomping the enemy team with the top guide from Grey Talon since there's very few counters for him due to the way heros work and how damage fallout works in the game.

Here, the flaws are very obvious and less skilled players are gonna ID these problems just as fast and go play other games with a more level playing field. Players don't want to play a hero shooter and do no damage and watch their whole team get killed by a single enemy. They'll just go play OW2 if they want a hero shooter since they can do damage and get kills, if they want a moba, they'll go play dota2 or lol. If they want this first person moba thing, Smite 2 is about to come out.
I'm really impressed you can yap this much about balance when you think an ultimate ability that you can literally walk behind a wall to get away from is a problem. And generally, if you don't even know what genre the game you're playing is, you really shouldn't be talking so smugly about it. I think it's perfectly fine you have opinions about a game as a new player- everyone is allowed to be wrong, it's not illegal- but I'd appreciate it if you put it behind a spoiler so I don't have to be flashbanged by your thoughtless diarrhea, thanks.
 
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Well I played Deadlock for the last 2 weeks. I like the early to mid phase of the game. It’s fun to outwit other players.

But then the late stage kicks in and it just feels like a giant clusterfucker and besides the blue sniper girl I don’t get much of a dopamine kick beating the other team. It just feels kinda random at the end of who wins or loses.

I’ll play it again when it moves into Beta or Full Release. But for now I’d rather just play something else.
 
Seems good so far, game devs have abused the idea of an "Open Beta" in order to get early purchases so much that players forget what a public testing phase is even supposed to be. I see people dunking on the art style when a lot of the heroes are still literally using placeholder models.
I have about 40 hours clocked - my only real gripes right now are the things that are clearly going to be changed/updated further along in the development cycle (hero balance, optimization, UI and settings, ability animations, quickcast, etc).

There seems to be a TF2 approach regarding character balance. They seem to want to make it possible for every player to get value by themselves without team assistance, which I like generally, but tends to funnel the "support" heroes into generic gun builds a lot of the time. If you play gun Dynamo, why aren't you just playing Wraith? You're losing a little space to play around as a support if the power of your support abilities always needs to be reduced in order to accommodate self buffs (Ivy tether, MoKrill 1, Lash 3). I'm assuming that eventually there will be an "Aghanims Scepter" type system where your hero can lean into their identity harder without just itemizing differently.

I'm slightly worried about the game getting calcified as well, with Icefrog at the helm there's a lesser chance of this than with another developer, and I love the DOTA lane system where roles are encouraged but not mandatory like in LoL. I assume that we'll get a pre-game system that lets you select the lanes you're sent to. I hope that we see some real weirdo heroes like Techies too - you can do a lot of neat stuff with FPS that you can't in a top down game. It would be cool to have a character that has you draw runes on the screen with your mouse to cast spells, or the ability to run on the sides of buildings, or open a portal on a wall that lets your teammates shoot through it.


I played the game all day yesterday and I'm probably done with it unless there's major overhauls. Feel like it's gonna end up like Artifact or Underlords where there's huge attention at the start that slowly dies off. It only took me a day to realize the major flaws with the game.
Just an absolute barrage of awful takes here.

Got a good chuckle reading this (14k posts btw, blizzcon 2024 cancelled btw, OW devs slamming the "teenage girl in spandex" button)
lolverwatch.png

Tamato.png < Tamato
 
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The dopamine hit from grabbing an ulting Haze with Mo&Krill and beating her to death is absolutely sublime. Trapping a Seven ult behind a Mcginnis wall is almost as good.

Plenty of counters to those two and I'd say Haze is actually bad right now. 2 different items that dumpster her and you basically need Unstoppable to use her ult at any point past midgame.

My only issue with the game so far is two of my buddies are Bebop mains so I haven't had a chance to play the hook boy at all yet.
 
what's the secret to getting really good at this game?
Find a build you like in the browser, or YouTube and stick to it for a while. Don't buy too many items in the mid to late game. Your respawn timer will become waaaay too long, there's no point being slightly stronger if you're dead much longer.

Don't try to kill enemy players at the start of the game unless they're vulnerable, just get more souls than you're enemy quicker than them from troopers (candle men). If you steal the enemy player's souls by shooting the orange orbs that float out of your own killed troopers then you're cutting they're souls in half giving you a massive advantage. If there are no enemy troopers and the enemy players aren't in your lane then go for the eye monster things in the buildings that spawn a few minutes in to the game, they're easy souls. Maybe kill the ones in the buildings on the enemy's side of the lane, so you can farm your building's easier and they struggle with theirs.

Don't fight anyone unless they're outnumbered in their lane (1v1 is okay if your hero counters theirs well). Depending on your hero/build when you do fight players wait for most of your four abilities to be ready before fighting, then pop them all at once on a single player killing them, then fall back.
 
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Find a build you like in the browser, or YouTube and stick to it for a while. Don't buy too many items in the mid to late game. Your respawn timer will become waaaay too long, there's no point being slightly stronger if you're dead much longer.

Don't try to kill enemy players at the start of the game unless they're vulnerable, just get more souls than you're enemy quicker than them from troopers (candle men). If you steal the enemy player's souls by shooting the orange orbs that float out of your own killed troopers then you're cutting they're souls in half giving you a massive advantage. If there are no enemy troopers and the enemy players aren't in your lane then go for the eye monster things in the buildings that spawn a few minutes in to the game, they're easy souls. Maybe kill the ones in the buildings on the enemy's side of the lane, so you can farm your building's easier and they struggle with theirs.

Don't fight anyone unless they're outnumbered in their lane (1v1 is okay if your hero counters theirs well). Depending on your hero/build when you do fight players wait for most of your four abilities to be ready before fighting, then pop them all at once on a single player killing them, then fall back
im like 70 games in so i know all the basic shit, my main issue is actually fighting people and getting gangraped by 3 people when roaming. i really just dont know how to win team fights
 
im like 70 games in so i know all the basic shit, my main issue is actually fighting people and getting gangraped by 3 people when roaming. i really just dont know how to win team fights
build superior stamina and just GTFO if you see anyone coming for you while farming. It's usually 2 people ganging up, and unless you have like a 75% souls lead on both of them you will never win that fight.
 
what's the secret to getting really good at this game?
Counterpick items, farm soul, and DON'T use the public builds most of them suck with the exception of Haze's advanced build which should be one of the first builds you see. Also if your issue is being ganked and stunlocked. Buy items that negate that.
Fleetfoot is a good pick for an anti slow, reduced debuffs and reactive barrier give you more survive. And if it's really THAT bad then just go for unstoppable.
 
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