Gonna be interesting to see if this drives back some of the previously high playerbase.
It barely even put a dent in the bleeding.
Before and after the update:

It brought a cool 8k players back for one day and then immediately began losing players again.
The game has been bleeding players profusely, nonstop, since October.
I haven't even heard of this game for months now. I only remembered it existed because a video about it popped up in my recommended and I realized the game hadn't even begun pre-releasing yet.
Is this thing even going to make it to launch alive at this point? It's basically in open beta right now and has already lost 95% of its peak player count with no signs of turning itself around. I understand that a lot of people are turned off by it being incomplete, but 1) this is a live-service hero shooter, it's always going to be "incomplete", and 2) when has being incomplete made a difference this extreme, especially in relation to AAA titles nowadays?
Ever since Early Access became a thing, people have bought blatantly unfinished shit and digested it just fine. I don't see why Deadlock would be any exception. There must be something fundamentally wrong with the game's loop and/or current state for it to be bleeding this much for so long. I've seen some theories as to why above, but I can't really comment myself as I haven't played the game.
Kind of a shame, since a new Valve IP is always nice, but on the other hand everything about this project seems a bit doomed to fail. The character designs are distractingly ugly, the visual style is washed out and cartoonish, the setting is ambiguous and clashes with the visual design, and from what I can glean of the gameplay it seems like a very ill-fated mix of two intense genres that just don't really blend into anything fun. Feel free to correct me, but as an outsider looking in that's my impression.