Deep Rock Galactic - For rock and stone!

What is the best class?


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Apparently Haz 4 is full of troglodytes, but I have no idea.
Haz 4 consists of the players who can't make it to haz 5. It's always a hot dumpster fire.

I agree with your advice although I think if you want an easy dwarf to play on haz 5 it's sticky flames driller. Bug someone to teach you how to drill loops on objectives and that's about it.
 
I don't understand why there's such a massive difficulty spike between haz 4 and haz 5.

I've reached the point where I can do haz 4 with my eyes closed but the instant I set foot in haz 5 I get oneshot before I can even notice what's happening much less figure out what I did wrong.

How are you even supposed to learn haz 5 with a spike like this?
Who do you like to play?

When I started into Haz 5 as any other class but Scout it was always a slog. You need to see the hordes of bugs to shoot them, and sometimes you get players who don't understand the importance of light. I think over time you just get a sense for the bug spawns and pacing. Like after a dreadnought kill on Haz 5 you know there will be a big bug wave slightly after. Or you develop a reflex to spin 180 and pickaxe the bug that just bit your dwarf behind.

On the other difficulties it doesn't matter too much if a bug hits you a few times, but on Haz 5 it's better you don't let the bugs touch you. they have cooties Also the speed of enemy projectiles is faster, so if you are running on a diagonal, instead of a perpendicular, a spitter can nail you on Haz 5, but on lower difficulties this cant happen as easily because the projectile speed is slower. Bugs also run faster.

After 6-7 crushing defeats one week on an Elite Deep Dive, where the last stage was lethal enemies salvage operation, with multiple bulk detonators I saw the light and tried out pheromones. For the longest time after that historic win I played Haz 5 exclusively Scout with the Nishanka crossbow, the specialist overclock, and pheromone bolts. The pheromone bolts really shine on Haz 5, and if you are looking for a lower stress Haz 5 to learn on, I would recommend trying that. With that you can tie up any large enemy (or armored glyphid if no other targets) for 16.5 seconds. Once you paint 1 - 2 enemies that effectively takes out multiple glyphids from combat, and the wave is significantly easier to deal with. You can make a Bulk detonator fight an oppressor (and take bets). Add pheromone grenades into the mix and now you have very, very good crowd control. The thing with pheromone grenades is they save you on those high grunt waves, or macteras, but they allow you to rez a downed teammate who's just covered in bugs, because all the bugs start fighting amongst themselves. You can't do that as easily with the other grenades. With the arrows you try to paint the most durable targets, like the armored macteras, praetorians, opressors, breeders, patrol bots even. Make sure you take potent special bolts (+duration) and expanded special quiver (more special bolts) on the nishanka. The GK2 with more ammo, and specd for stun can give you more breathing room until you're more comfortable, I like overclocked firing mechanism because it gives me the fire rate increase to deal with the swarmers more effectively (and it doesn't feel like a gun for the elderly this way).

OH! Make sure you use thorns on haz 5, and elemental resistance, that will give you a lot more durability, and save you from swarmers.
 
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The pheromone bolts really shine on Haz 5, and if you are looking for a lower stress Haz 5 to learn on, I would recommend trying that. With that you can tie up any large enemy (or armored glyphid if no other targets) for 16.5 seconds. Once you paint 1 - 2 enemies that effectively takes out multiple glyphids from combat, and the wave is significantly easier to deal with. You can make a Bulk detonator fight an oppressor (and take bets). Add pheromone grenades into the mix and now you have very, very good crowd control.
Phero bolts pair very well with the cryo/fire bolts overclocks, as it forces bugs to bunch up and linger in their AoEs for longer.
 
Phero bolts pair very well with the cryo/fire bolts overclocks, as it forces bugs to bunch up and linger in their AoEs for longer.
Even with hundreds of hours in this game I have never once had the urge to try fire or cryo bolts, weird. Once I got comfortable with pheremone, and wanted to see bigger kill numbers I moved off of the specialist perk, and went straight to bodkin bolts. The one-click delete of 3 bugs, is addictive, and can help you save a teammate without having to set anything up. I think I'll try them eventually.
 
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Who do you like to play?
I main scout with Cryo Zhukovs and Hipster M1000. Zhukovs help with bosses and crowds due to the ice explosions and m1000 is just a good all rounder. I am thinking swapping to the deepcore thought because spam click is starting to hut my fingers.
After 6-7 crushing defeats one week on an Elite Deep Dive, where the last stage was lethal enemies salvage operation, with multiple bulk detonators I saw the light and tried out pheromones. For the longest time after that historic win I played Haz 5 exclusively Scout with the Nishanka crossbow, the specialist overclock, and pheromone bolts. The pheromone bolts really shine on Haz 5, and if you are looking for a lower stress Haz 5 to learn on, I would recommend trying that. With that you can tie up any large enemy (or armored glyphid if no other targets) for 16.5 seconds. Once you paint 1 - 2 enemies that effectively takes out multiple glyphids from combat, and the wave is significantly easier to deal with. You can make a Bulk detonator fight an oppressor (and take bets). Add pheromone grenades into the mix and now you have very, very good crowd control.
I absolutely fucking hate the crossbow. I can see how pheromones are useful (And maybe I'll start running phermone grenades instead of ice), but the crossbow feels like total garbage for everything else, its slow, clunky and inefficient and most of the ammo types are way too gimmicky requiring too much effort for too little reward.

OH! Make sure you use thorns on haz 5, and elemental resistance, that will give you a lot more durability, and save you from swarmers.
I use deep bags, auto reload and vampire, since my actives are medic and self-rez so I can try to reverse a wipe in case things go badly (Self res, use insta rez on one teammate, a normal rez on a second and pick myself up with the vamp), I guess i could drop autoreload for throns but how useful is elemental resistance? That's just for enviromental hazards no?
 
I guess i could drop autoreload for throns but how useful is elemental resistance? That's just for enviromental hazards no?
It's a godsend in Fungus Bogs and Magma Core, with Crystalline Caverns and REZ as close seconds, but not that useful in the other biomes. The spines in Dense Biozone and Hollow Bough count as melee I think...
Also works against Praetorian attacks, but not those of the Glacial Strata.
 
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I main scout with Cryo Zhukovs and Hipster M1000. Zhukovs help with bosses and crowds due to the ice explosions and m1000 is just a good all rounder. I am thinking swapping to the deepcore thought because spam click is starting to hut my fingers.

I absolutely fucking hate the crossbow. I can see how pheromones are useful (And maybe I'll start running phermone grenades instead of ice), but the crossbow feels like total garbage for everything else, its slow, clunky and inefficient and most of the ammo types are way too gimmicky requiring too much effort for too little reward.


I use deep bags, auto reload and vampire, since my actives are medic and self-rez so I can try to reverse a wipe in case things go badly (Self res, use insta rez on one teammate, a normal rez on a second and pick myself up with the vamp), I guess i could drop autoreload for throns but how useful is elemental resistance? That's just for enviromental hazards no?
Elemental resistance provides poison resistance, so acid spitters, poison clouds, praetorians, bulks do fire damage, also resistance to radioactive damage. If you're having difficulty surviving I'd take that over auto reload. Crossbow is as powerful as the primary weapon for grunt takedowns when you have bodkin points, it does take time to get the aim down pat, but its my favorite secondary. If you're just trying out pheromones with specialist oc, you can go projectile speed, on the crossbow, and that makes aiming a lot easier. At the end of the day I think you should play with whatever you like best, if you're having fun that's all that matters. When I play with the m1000 I find my situational awareness is less, because I have less ammo and need to focus on making shots, im not 16 and Korean with progamer aim, I have normal person aim.

On scout I run deep pockets, elemental resistance, thorns, Iron will and hoverboots for when I need a platform and don't get one. I'm assuming you use overcharged winch on the grappling hook, with the shortest cooldows. M1000 is fine, but if I'm going to play like the weapon is automatic, then I'll just play with an automatic weapon. With the drak and battery booster you get 850 ammo, 19 damage a bullet + chance for electrocute, and more importantly the slowdown from the electrocute, it also gives faster projectile speed which is a must. No reload pairs well with the grappling hook. Longest burning flares are my preference, I get less of them, but I'm more selective with where they go, so im looking for pillars, stalagtites, jutting out pieces of terrain, the pipes at the top of the drill rig on extraction, engineers platforms, anything but a flat wall where you lose half of the flares light.

Other things I do:
- If I see someone fighting a bug swarm a distance from me, a flare goes to them
- if someone goes down, a flare goes to their location before rez
- flares go into the distance, not just overhead so we can get a good look at furthest bugs
- I always look out for engineer, because he is slow and no shields, if he's not setup sentries, he needs backup.

Try the Drak 22212 + Shield battery booster.

@Counterfeit Obol
Also works against Praetorian attacks, but not those of the Glacial Strata.
Yea but frost praetorians don't even do damage do they lol? I swear the frost breath is just for show, I never take damage from it. Elemental resistance does provide frost resistance.
 
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Yea but frost praetorians don't even do damage do they lol? I swear the frost breath is just for show, I never take damage from it. Elemental resistance does provide frost resistance.
That's why I exempted the Frost Praetorians, though the devs did fix their frost breath and it now inflicts freeze buildup as it should.
 
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What's that one overclock you just can't seem to get? For me it's RJ250 compound, it's literally the only overclock I am actively looking for (other than six shooter maybe)
 
What's that one overclock you just can't seem to get? For me it's RJ250 compound, it's literally the only overclock I am actively looking for (other than six shooter maybe)
Any GK2 overclock other than Electrifying Reload (which, to be fair, received a buff).
 
It always annoys me how driller drills dont drill fucking ore.

Im becoming slightly less noob at the game after getting driller to 2nd prestiege im trying to prestiege other classes to see how they work. Gunny boy shreds shit if others cover him autocannon and rocketpods are fun.

leveling up scout now and enjoying using flares that no one else ever seems to fucking use on scout and you get an absolute fuckton of the things and zipline +weakspot rounds are great.

Tentaively sticking my foot in haz4 and found the cryothrower amazing when youve got a gunner switched on who breaks all the enemies you made a shitton more vulnerable to damage. Aim to learn sludge gun at some point as I havent figured it out yet
 
enjoying using flares that no one else ever seems to fucking use on scout
Agreed, even on the DRG dev streams the guy hardly uses flares. The only way I was able to adjust a bit when not playing scout was to use the Strong Arm perk. It really makes a difference and lets me sight bugs much easier that the short limp-wristed flare. Plus the extra throwing force is really helpful for aquarqs, legs, gunk seeds etc. Give it a try, and see what you think.

I went and played some Haz 4 to see what the difference is between Haz 5 players. In Haz 4 people just haven't developed good situational awareness yet, a little slower to react to things, and maybe they don't always pick the right priority targets like tri-jaws. I have less patience for legendary ranked dwarves than green beards. I would say people are pretty patient in Haz 5, and you do get even more XP for completing the missions. I would say give Haz 5 a try, and if you join a greenbeard Haz 5 lobby it's always a good time.

The game is growing, and I've had a couple cheaters enter my games. Both times it's been unlimited ammo/no reload exploit. Elf behavior, and they get the boot. You can tell they are cheating because their ammo count never drops.
 
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