Destiny 2 - Place your bets on how many $40 DLC packs we'll get this time.

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Here ya are, nigga. Dark side is a bit cringe but he’s a certified D2 hater so it’s chill. https://youtube.com/watch?v=6sHvRgBRl00
After watching the whole thing, not only did he say everything I posted upthread without even seeing it before (making my effortpost seem a little silly in retrospect), but he also inadvertently predicted what was going to happen to Destiny, even when I don't think he could have possibly foreseen that they would make this absolutely retarded decision. But going into the history of Bungie and especially Jason Jones, it becomes pretty obvious: he hates sequels, he hates working on the same thing for too long, he'll literally go out of his way to work on anything but what he's supposed to be doing, even if contractually obligated. Jason himself probably made the final call to kill Destiny and focus solely on Marathon, and he was going to do that whether Marathon was a success or not. And since it's not, it looks like an even more insane decision.

Good video though, thanks for the link.
It went free to play years ago, but you still have to buy the expansions and dungeon keys.
I did forget to mention that in my reaction bit to the overall blogpost, that years and years after they should have, they're finally bundling all of the paid content together into one singular purchase. Every expansion, every dungeon key, all the additional content packs, all wrapped up in a neat little bow.

I forget where I saw this, but I seem to recall that someone asked a higher-up at Bungie why they didn't roll the older expansions into the base game or reduce their price over time. The response? "People still buy them at full price, so why would we bother?" It's like, the idea that making the game cheaper and easier to get into would result in a larger playerbase and probably more money over time simply didn't occur to them. All they saw was how to get as much money as possible out of each individual, regardless of how few were actually getting into the game. Retards all the way down.
Yah, people often forget that in the age of "it's always the publishers fault". Without writing another big summary, just as a reminder, Bungie's problem was always ambition>reality. They would(do) frequently overrun deadlines by adding tons of unnecessary content. Cut said content and then try to sell it again later even if it doesn't make sense(sunk cost fallacy). And worst of all they would out spend their revenue streams which is the cardinal sin of all business and was a constant complaint by everyone they worked with. Bungie wasn't passed around like a two bit prostitute between publishers, they were a gilded financial time bomb that no one wanted to be holding when it inevitably exploded.

The talent cutting was a attempt to stem the bleeding by cutting out the highest paid employees, most of whom had been around since Halo 2. Besides Marty, I can remember that of all the old heads cut, the lowest salary being $700,000. Not saying they should have been cut or deserved less. But it still shows Bungie's retarded when it comes to money and management.
The fact that a lot of the firings happened to occur conveniently before stock options vested really says a lot about Bungie's priorities. Sony really should just clean house, and I honestly don't even care if they get replaced with worse people at this point. I just want to see the retards responsible for killing Destiny tossed out on the curb.
If true, then jeez, talk about a rugpull. Bungie mismanagement strikes again, with half the studio looking down the barrel of a shitcanning while the other half tries to salvage their latest flop.

This was brought up numerous times in Darkside Royalty's video, but Bungie really could have and should have done more to actually maintain their talent and make them feel more secure in their position, and thus making them want to do better work (bringing up Iwata taking a huge pay cut in the wake of the Wii U's disastrous launch). But management thought they were gods and everyone else was their slaves who should feel lucky to even bask in the presence of their glory. Jason Jones is a genius that you just have to support in everything he does! Don't mind us buying another dozen cars while you can't afford groceries, get back to work!

Bungie truly has only succeeded in spite of its management, not because of it. If they or Sony have any levers to pull to get Jason out of there, they need to be pulling them now.
 
Lmao Marty gravedancing is hilarious. He's a huge sperg, but by God does he get a gem in every now and again.
 
Destiny had some unique and irreplicable gameplay experiences that carried it.

The game was strongest when it focused on colloborative pve shooting experiences. Pvp never hit halo heights. The best era of the game was Forsaken when Activision was driving and tard wrangling. Forsaken saved the game from deaths door. The Shadowkeep year were they broke away would have killed the company and game if covid hadnt happened. Content got really shitty but it was something to do when everyone was locked up. No covid = dead studio.

Beyond Light got covid bump but was also bad. Witch Queen was good. Witchqueen was good mostly because they were trying to look good for a MS acquisition and it followed a mini expansion that happened 3 months prior. Lightfall was super bad. Not just hecause of the pozzing but just not super fun. Final Shape was fine. Not amazing but not terrible. A mediocre ending but they didnt go full retard either. The last 2 raids were shit. Lightfalls too easy, Final Shapes too hard.

Thats when most people bailed, raids one of the premier Destiny 2 experiences had one of the worst player engagement rates ever with Final Shape, (Final Shapes raid is flat out unfun and unforgiving and was built with the streamers as the first concern and not the players) and when they announced "canon Star Wars expansion!" when Star Wars was already wounded everyone knew they were limping until next Destiny product.

Netease has a Destiny 2 Mobile game that by all accounts has better and more fun raids than D2 raids. Similar to Marvel Rivals in that they want to keep you on the treadmill and not poz you.
 
Just had a look at the replies and wasn't at all disappointed in my expectations of finding it full of seething from niggercattle who wouldn't amount to 1/1,000,000th of the talent Marty has in one finger if you threw all their smooth brains together in a blender. Plenty of fags doing the shitlib Bungie gunt guard thing where they try to claim that ackshually it was Mike Salvatori who did all the work on the Halo/Destiny soundtracks and not this oh-so-despicable chud too.

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At least some of the people replying to him have their heads screwed on straight, though.

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Hope Marty has a laugh at these retards as he takes a well-deserved victory lap around Bungie's decaying carcass, and that he wins his congressional race this year. If nothing else, to make his niggerfaggot haters melt down harder than Chernobyl this November.
 
Wasn't it supposed to be 4 games across 10 years? 2 smaller expansions in the first year, followed by a bigger one in the second. Iirc D2 was supposed to launch in 2016 after Taken King.
That was indeed the original plan. A lot of people still seem to have it in their head for some reason that Destiny 1 had a billion-dollar budget and was supposed to be the only game ever, when their contract with Activision is public record and clearly states that they were planning on four games, four TTK-level expansions, and sixteen TDB/HoW-level DLCs over a period of about a decade, and that budget was for the entire Destiny franchise and not solely the first game.

The issues with D2's continued development stem from the pivot from releasing a brand new game every couple of years to shoving everything into a single game and building off of it forever. It clearly wasn't designed from the start to be added on to for four or five years, much less the better part of a decade, and rather than put in the effort to fixing it, they just slapped some bandaids on while their senior devs were off fucking around with whatever incubation project they were assigned to that week. But I mean c'mon, can you blame them? It was cheaper than actually doing the work! Those classic cars don't buy themselves, y'know!

Once again, this series could have been so much better if there was just a modicum of decent management and proper planning, but that isn't the Bungie way.
 
I remember playing this with my best friend and one of his other friends years ago, one of the most fun times I've had in my life. And like our contact with eachother over the years, this game became less and less of what it was until it eventually died out.
I hope Bungie lays off even more people so this company I once loved (well I stopped loving it before Destiny 2) dies a quicker death.
 
I loved playing Destiny raids with my rl friends some.... 5-6 years ago? The gunplay was fun, the skill trees were fun, the raids were actually challenging enough to give a sense of satisfaction when you beat them.

Shame what they did to D2. We all stopped playing when they presented "sunsetting" content as a good thing, acrually. Rip. I can only hope a few more great games flopping will be enough for the corpos to stop shitting in their own cereal and start making good games again. One can hope. 🌈
 
I think Destiny will be remembered as one of the biggest... I don't know if I'd call it a failure, but perhaps missed opportunity? I think had they embraced a cinematic story-driven experience like they had originally planned, it'd be another Halo franchise. The lore for Destiny was damn good. They had some really incredible writers handling the lore. They had some fucking incredible ideas in the lore and background. Which they completely wasted, squandered, and mishandled turning the game into a live service treadmill where they were terrified to alter the status quo. The Witness was originally supposed to rip the Traveler apart and turn its corpse into a portal, not that silly triangle shit. The Light and Darkness conflict turning into shooting the scary bad man was inevitable in a MMO but could've been an incredible story in something built around a single player. Whoever wrote Destiny itself absolutely mishandled its lore.

Cautionary tale might be the phrase, yes.
 
I think Destiny will be remembered as one of the biggest... I don't know if I'd call it a failure, but perhaps missed opportunity? I think had they embraced a cinematic story-driven experience like they had originally planned, it'd be another Halo franchise. The lore for Destiny was damn good. They had some really incredible writers handling the lore. They had some fucking incredible ideas in the lore and background. Which they completely wasted, squandered, and mishandled turning the game into a live service treadmill where they were terrified to alter the status quo. The Witness was originally supposed to rip the Traveler apart and turn its corpse into a portal, not that silly triangle shit. The Light and Darkness conflict turning into shooting the scary bad man was inevitable in a MMO but could've been an incredible story in something built around a single player. Whoever wrote Destiny itself absolutely mishandled its lore.

Cautionary tale might be the phrase, yes.
Someone called it Wasted Potential: the Game, which I feel sums up Destiny as a whole.
 
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