Destiny 2 - Place your bets on how many $40 DLC packs we'll get this time.

  • The Kiwi Farms was targeted with a historic DDoS attack last week. Confirmed reports of 2.8Tbps on an individual provider, topping 4.8Tbps when known volumes are added together, and possibly up to 8Tbps if the attacker is believed. This is the third of fourth largest recorded.
  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
Its been a while lol...
The uncontacted human civilization on that blue planet. It was so cringey.
It truly was the worst campaign the game ever had, and coming off the heels of Witch Queen with a mostly solid year of seasonal storylines to boot (aside from the filler season that was Plunder), it only made it look all the worse. Somehow they managed to take the idea of "the architect of the Collapse has finally made it to Sol and it looks like he's gonna fucking win" and made it into a lame filler side quest that only served to delay the actual ending for a year. Seriously, you can cut the entirety of the Lightfall campaign from the Witness's arrival to when he opens the portal into the Traveler and you would lose nothing.

Not only that, but it also completely wasted Calus, a character that had been around since the start of D2 and was one of the more entertaining additions to the series. He finally makes a real appearance after years of being a voice in the shadows, only to be offed unceremoniously as the campaign's final boss. All that buildup for nothing. And there isn't even any real resolution with Caiatl, because of...

Nimbus. Fucking Nimbus. That stupid surfer enby faggot with his stupid voice and stupid face and stupid dialogue and stupid everything. Whenever anyone complains about Lightfall, the number one reason why is Nimbus. The worst character ever added to the series and it's not even close. (I mean, I say that, but then I remember Micah-10's existence, and ugh, that stupid tranny VA that can't act for shit. At least he doesn't appear in TFS's campaign at all, but his stupid voice made me mute dialogue audio for the first time in the game's history just because I couldn't stand listening to it while I was in the Pale Heart. Sorry, digression.) The absolute cringe bomb he dropped at the end of the campaign was just godawful. I skipped as many of the cutscenes as I could when going through on my other characters.

It's funny, though, how much you could improve the story by making one small change: switch who dies. Assuming that you're still going with this story and setting and characters, of course, this is an exercise in improvement and not just tossing it all out and starting over (which they should have done). But consider that the Cloud Striders have a very short lifespan once they've been augmented, ten years if I remember correctly. There are only two at a time, a master and an apprentice, with the master teaching the apprentice the ins and outs of the job before they pass on and the cycle repeats. When Lightfall happens, Rohan is reaching the end of his tenure, but Nimbus is still a cocky and arrogant apprentice, sure of himself but not yet up to the job. Suddenly, Neomuna is under assault by a massive force unlike any they've ever seen, and with these new "Guardians" to help, they start to fight back against them.

And then it comes down to the wire, and Nimbus is the only one that can save the day, but in the process, Nimbus fucking dies. (And there was much rejoicing.) Okay, maybe rewrite Nimbus to be somewhat less annoying so that the audience actually feels bad about it, but still.

There's a lot that you could explore with this sort of scenario in the aftermath of the campaign. Rohan now has to cope with the grief of losing his apprentice and wonders if he's failed as a Cloud Strider. Not only that, but with his own death fast approaching, he is now faced with the tough decision to either try and train a new apprentice in the limited time he has left, or let the line of Cloud Striders die with him. You could write a more relatable story of grief and resolve with Rohan as your Neomuna character, especially compared to the utter nothing we got with Nimbus, where he's back to his stupid faggot dialogue by the next mission and seemingly couldn't care less that his mentor's dead. (Plus Rohan just has a better design too.)

Really makes me wonder just what that original version of Lightfall was that we never got. Pretty much anything would've been better.
 
Yes. King and I have spoken about it before in the thread, but Jason Jones, co-owner, co-creator, and current Chief Visionary Officer; has constantly tried to kill his studio throughout the years. He didn’t want to make halo 2 because he didn’t want bungie to be a “sequel house”, so he dragged the studios feet with other projects (sound familiar?) until Microsoft got pissed and basically yelled at him and they had to rush development. He wasn’t even fucking around for a large part of D2’s development, he fucked off to some mountain retreat for like 6 months in 2016-beginning of 2017. He then came back and started working on, say it with me!

INCUBATION PROJECTS! :biggrin:

He is the reason this studio is going to die, because he hates success and despises the people, including fans, that want more of the projects he deems beneath him.


TLDR, Jason Jones is a retard and killed the funny space soldier game, twice.
All the years wasted on "incubation projects" and yet he has nothing to show. Destiny 2 has reached its end and they have no games planned outside of Marathon.
Jason Jones must have the safest job ever made.
 
Screenshot 2026-05-29 at 8.55.38 AM.png
Screenshot 2026-05-29 at 8.55.59 AM.png
Screenshot 2026-05-29 at 8.56.21 AM.png
based department?.jpg
 
It's so silly, the whole "controversy" looks like the most obvious fake bullshit astroturfed psyop by the Lizard People in order to wake up some sleeper cells. Nobody could take any of this seriously.

But what do I know? I guess there are retards preparing for an online Bungie civil war, picking one homo game over the other, forming battlelines, creating war accounts and founding subreddits for operational logistics and supply lines.

Whoever wins, we lose. Braincells. And any hope for a future where heterosexuality is legal
 
Jason Jones in particular is who I'd point a lot of blame at (again, ninja'd). He's notorious for being unable to stick with a project before he gets bored and wants to do something else, even if they're obligated to get the game he's not interested in to release. Because of that, he's not a good leader, at least not of a company the size of Bungie, but he's still in that position because he founded the studio and basically can't be removed. You really can't call it leadership when the man literally fucked off for a couple of years while the studio was trying to figure out how to get Halo 3 to ship. While I don't want to downplay anything he actually did (especially on the earlier games when there were nowhere near as many employees), a lot of his contributions to anything post Halo CE are questionable at best.
I agree. Faggots (Bungie's cock sleeves) keep talking about Pete Parsons this, Activision that, Microsoft this, and even now some are already trying to pin part of this shit on Sony. Makes me want to strangle them for being so willfully blind and stupid.

Everything that's happened wrong since the late 90's can be traced back to Jason Jones and his fickle nature. Especially since Alex Seropian got tired of tard wrangling him and left Bungie in the early 00's. Once Alex was gone, there was nobody who could manage / counter Jason and he does whatever he wants without a care in the world for the consequences. No one can touch him.

Considering how much I've enjoyed their games, it's sort of sad and painful to say that maybe the best thing that could happen would be for Bungie to go under, be dismantled. Maybe then we'll finally be rid of Jason fucking Jones and his miserable circus of Seattle devs. I've seen plenty of studios less deserving of that fate disappear.
 
Shit ton of changes. Weapon tier upgrading, loads of buffs and nerfs, e.g. primary weapons get an extra 30% damage to minors, exotics primary boosted from 30% to 40%. Artifacts 2.0 (7 to choose from!)
they are literally doing what people asked them for YEARS, this could only be a bigger fuck you if they suddenly figured out how to add the old campaigns and vaulted content which would basically vindicate every single bungo hater ever because it's the dire proof they knew what they were doing all along.
 
Something that I noticed a couple years ago but never saw anyone point out. There is a Season of The Worthy ship "Solar Sails" which teased Europa and Clovis Bray with its lore tab.
"What did they find out there?"

"Everyone's being tight-lipped. Whatever it is, it's important enough to drag us out here. We're not the only ones, either."

"Wish we were going to Titan instead. Hell, anywhere but Europa. Was hoping not to spend my summer on a frozen tundra."

"Hey, I get it. We just got a new pool. Now Dave's going to be stuck cleaning it."

"We'll have to bring the kids over when we get back. Hopefully this is a quick turnaround."

"Doubt it. This feels big. I heard even the old man himself is there."

"Crap. Really? Another one of his pet projects?"

"Aren't they all at this point?"

"I wish that guy would take a break."

"He's not happy unless he's broken some natural law and made us all complicit."

"I may start looking for other work."

"Yeah…"
 
Dev insight already linked, but a summary (skipping over most of the nitty gritty weapon tuning):
  • Weapon tier upgrading (costing Ascendant Alloys) won't add extra perks to later columns so you still have a reason to chase random high-tier drops, but it will gradually enhance all of the perks and mods as you upgrade, so getting a great roll at a low tier is less punishing. This also applies to any older tiered weapons you may have had previously.
  • Twenty-five new exotic catalysts, though don't expect anything crazy as it seems that in order to get all of them out for this update, they're pulling from existing legendary perks. In addition, nine existing catalysts that only bumped weapon stats are also getting legendary perks added to them.
  • Craftable weapons can also be upgraded to the new tier system, based on weapon level. Enhanced perks for third and fourth columns at tier 2 now unlock at level 11, and you'll need to get up to level 30 to unlock tier 5. It seems that with tiered craftables, you won't need to use Ascendant Alloys to upgrade them anymore, freeing those for any tier upgrading you might need to do.
    • Dungeon and raid weapons are all getting two extra perks for their third and fourth columns.
    • Raid adepts will function in the same way, maintaining their multi-perk drops and able to be upgraded to tiered versions.
  • Again, skipping the bulk of the sandbox changes, but some highlights:
    • If you kill an enemy over a pit and the kill would have spawned an ammo brick, that brick will now spawn on your next kill on a grounded enemy. Hopefully this will greatly reduce the amount of times the ammo you needed falls into oblivion.
    • Rocket pulse rifles are the only major weapon class nerf, both in ammo generation (they were bugged to give double the ammo they should have when paired with another special) and damage.
    • Lightsaber is also getting a couple of targeted nerfs to its ammo generation, though it should still work fine when paired with a primary. Also, Strongholds will no longer allow infinite blocking with special ammo swords, so no more standing there reflecting shots for an entire activity.
    • Primaries get a PVE damage boost across the board, and weaker specials get a boost against majors.
  • Artifacts have been revisited to be more intuitive:
    • Instead of five columns that you have to fill up gradually and then refund if you need to make changes, there are now three tiered rows of seven perks each. You can select up to two tier 1, three tier 2, and two tier 3 options, swapping them out at will.
    • Artifacts are no longer enabled in Competitive and Trials, and they now save properly in loadouts too.
    • Not only does the current Artifact get access to the extra perks it should have had in Shadow and Order, they've also brought back six Artifacts from past seasons of D2, and each one can be checked at a glance to see which weapons and elements it works best with. Each has had a balance pass done to make sure it works in the current sandbox.
  • Anti-Champion counters are now built into weapon frame intrinsics, so you no longer have to worry about selecting mods in the artifact. They're also all easier to use; simply firing your weapon and landing shots will apply the effect. Every exotic weapon also has an anti-Champion counter built in.
  • For vendors:
    • Tiered gear focusing will be available at all Tower vendors, with the tier based on your power level. Weapons will be tier 3 or 4 (upgradable to tier 5 as mentioned), while armor can go up to tier 5 since it can't be upgraded.
    • Ada-1 will have more shaders added to her rotation, with six available weekly. Legacy armor is no longer on a rotation and can instead be accessed all at once. Threader bounties are updated to one per week per class. (Side note: couldn't you just remove these entirely, Bungo? It was bad enough to be limited to a few per season, but having to wait five weeks to do a single armor set is crazy. Let us transmog freely to anything we have unlocked in our collections.)
    • All reputation tracks previously removed are now restored, with the exception of Iron Banner which continues to use the event card.
  • A new attunement menu can be accessed from your inventory, letting you select one weapon for each of twelve activity categories to greatly increase the drop chance of. Like other attunements, this can be done freely as many times as you like, it's just a lot simpler not needing to go down to the Tower to swap out.
And from the TWAB:
  • First up, PVP:
    • Again, skipping the details for PVP sandbox tuning. It's numbers, go look it up.
    • The superfluous legacy Crucible node is being removed, and everything will reside in Crucible Ops. A few playlist updates, nothing too major.
    • Crucible gets a new armor set, new and reprised and returning weapons (fully tiered), and a full set of Shaxx-themed equipment from post-match drops, as well as a new emblem and shader from Shaxx's reputation track.
    • A new mode, Arena Collision, is being added to the small team rotator. Hearkening back to the beginning of D2, it's a 4v4 battle where you're locked in to dual primaries, heavy weapons are weaker, abilities are weaker or removed, and other gameplay tweaks are enabled.
    • Private matches have a couple of updates. In addition to being able to play Heavy Metal or SRL private matches, two new modifiers have been added. Glass Cannons greatly increases the damage of all weapons and abilities, while ability cooldowns are nerfed (except for supers which are faster). Software is the opposite of Hardware, completely disabling weapons and greatly decreasing all ability cooldowns. A new variant of Rift also removes the round-based format and lets you keep playing after a score.
    • Competitive also gets a new armor set, new and reprised and returning weapons, and two new emblems, one for hitting 77 wins in Competitive and a new Ascendant 0 emblem that has a chance to drop after continued wins at Ascendant 0 rank.
    • Trials is getting a change to map rotation, where three maps are chosen from three different pools with equal chances. Due to how it's set up, some weeks could have two maps or even one. Trials also gets a new armor set, new and reprised and returning weapons, and two new equipment sets. Instead of a weekly focused weapon, each week will have a pool of weapons that can drop in addition to regular rewards on a three-week rotation, with the Lighthouse having its own pool.
    • Iron Banner, same as the others, gets a new armor set and new and reprised and returning weapons. Like Trials, it also has a couple of bonus weapon pools that alternate every event.
  • Pantheon 2.0:
    • At launch, two activities with a unique lineup of bosses will be available. That following Saturday, a third variant will launch with the full gauntlet of bosses. The next Tuesday, weekly rotators will begin featuring individual bosses.
    • Rewards include new armor sets and reprised weapons from the old activities with a new origin trait and holofoil variants. Multi-boss activities will let you purchase previously acquired items for Spoils of Conquest. Reprised encounters from vaulted raids will also have a chance to reward ornaments for their original armor sets, giving a path to acquisition for those that never got a chance.
    • Completing Triumphs related to Pantheon awards emblems, exotic cosmetics, and a new title.
    • In addition, a new Adventure mode similar to the Explorer mode from Rite of the Nine is being added to the Pantheon encounters, a lower difficulty and lower stakes mode designed for teaching and less stress. It lifts the power cap, gives infinite revives, and slackens the timers for various mechanics. Rewards are lower, naturally.
  • The feat system for The Desert Perpetual and Equilibrium is getting a slight overhaul to increase reward quantity and quality while lowering the amount of effort required. Now, you only need two feat points to get a guaranteed T5 item, with three points giving two guaranteed T5s and five giving three.
  • As for the other dungeons and raids, as previously mentioned, all their loot is getting updated to tiered loot. Armor sets will each get new set bonuses, and dungeons that didn't have exclusive armor sets will finally get some (Shattered Throne getting a reprisal of Season of the Defiant armor, for example). Tiered raid armor won't have a slot for activity-specific mods, but you can purchase a legacy version of that armor that will from Hawthorne after you unlock it. And weekly dungeon and raid rotators are returning, giving better tiered rewards.
  • Vault slots updated from 1000 to 1300, and loadout slots updated from 12 to 20.
  • As mentioned before, exotic armor can now take ornaments of any quality (disabled in PVP). In addition, you can finally see all exotic armor ornaments in collections.
  • A new announcements screen is being added, which seems like something of a waste considering the game's entering end-of-life, but better late than never I guess.
  • Finally, Eververse updates:
    • Bright Engrams can now be focused for a Bright Dust fee, guaranteeing a specific item of that category that you don't already have unlocked. This includes items newly introduced with this update, as well as items previously only available for Silver.
    • You can check the preview to see what you might get, though the display might not show everything available because there's so much. As you deplete a category, gradually you'll see less and less until it's all gone.
    • You can also swap out any legacy Bright Engrams you may still have for the modern ones at a one-to-one rate.
    • Bright Dust and Chronologs will be primarily earned through the Seasonal Hub going forward, but they'll also be on the reward track for the season pass as compensation for the delay. Bright Dust on the pass will be entirely on the free track.
    • The rewards pass Portal score boost has been replaced with a generic XP boost, and a bunch of additional cosmetics were added.
    • Any earlier season passes are being added to the Monument to Seasons Past, and armor sets for the Episodes are being added to it as well for transmog.
    • Aside from the daily Bright Dust rotation being added, some other Eververse updates will be detailed later on.
Again, really fantastic updates, very few complaints. Really just proving the point that they could have been doing so much more if they were just given the opportunity to do so and not constantly jerked around by higher-ups.
 
According to new estimates, it sounds like Marathon has only sold about 300k copies since its release period, making for a grand total of around 1.5m copies sold. Which is disastrously bad.

007 sells nearly 500K on Steam


Imagine betting your studio's entire existence on this.

Bungie's POV:

View attachment 9071221
To compare: Pikmin 1 (a niche game for weirdos on a console that flopped and came out 25 years ago) sold 1,6 Million on Gamecube alone. With the re-releases it got up to 2,3 Million.
 
IMG_9224.jpeg

THIS NIGGA GAY!
Friday afternoon, by the way.
Summer Break for young people (those who have time to no-life a game), by the way.
FREE FUCKING WEEKEND, BY THE WAY.

They signed this check, best bet they better be ready to cash that bitch. This time next year, June 2027, these trannies will no longer exist as a studio. Mark it.
 
Last edited:
Again, really fantastic updates, very few complaints. Really just proving the point that they could have been doing so much more if they were just given the opportunity to do so and not constantly jerked around by higher-ups.
No, what this really proves is that they've been sitting on a lot of shit so they could drip feed it. There's no way Bungie made all this content and changes in the past few months. After all, making content is so hard, guys! Just the number of catalysts is well beyond anything they've released during the game's lifetime. But retards will slurp it up and praise Bungie, because they're too stupid to realize they've been played all along.
 
No, what this really proves is that they've been sitting on a lot of shit so they could drip feed it. There's no way Bungie made all this content and changes in the past few months. After all, making content is so hard, guys! Just the number of catalysts is well beyond anything they've released during the game's lifetime. But retards will slurp it up and praise Bungie, because they're too stupid to realize they've been played all along.
I semi-agree with you in that this obviously wasn't all whipped up in the last minute, but that tracks with what we've heard coming out of Bungie. Namely, management let them continue working on stuff for future expansions and believing that the next expansion was still going to come out before finally doing the rugpull. This also explains why comms were basically completely silent for months in that they simply weren't allowed to confirm anything one way or the other, and I'm assuming they thought it was because they needed to wait for a confirmation on the next update's timeline before laying down anything concrete, and certainly not because they didn't know the end of life update was coming.

My take on the situation is that the devs were being told to give it their all and push out a bunch of updates to make a big splash with the delayed midseason update, and only when it was nearly time to release did management finally pull the "lol trolled" card and tell them the game's dead. The last thing they wanted was for the devs to give up before they'd gotten all the work out of them that they could. And now that it's this close to release, there's no point in sabotaging it, so might as well give it one last hurrah before they're inevitably either shown the door or pushed over to the Marathon team.

Again, consider that they basically added nothing to the game for six months. When it comes to actually new content, it's pretty much just Pantheon, a new Heavy Metal map, and porting SRL from D1 with a new map included. The rest of it is systems updates and balancing. While I don't know much about the ins and outs of gamedev, my gut feeling is that all of that is reasonable to assume was in development over that period, with some of it potentially stretching back a bit farther, especially when it comes to things like adding tiered loot to the whole game. Like, this isn't a whole expansion's worth of content, a fair amount of it is stuff that we were supposed to get back in March.

And with regards to community sentiment, I've seen nothing but praise for the devs and vitriol for management. Sentiment is higher than it's been since arguably TFS, but none of it is directed at the higher-ups. People know where the blame lies.

Speaking of comms though, after all that radio silence, it's almost deafening now. Other stuff not listed in the previous articles:
Also, this got lost in the weeds, but they did confirm in the initial post that the final season pass exotic will be another exotic hand cannon. While it could be something entirely new, my money's on The First Curse. It's the only exotic hand cannon from D1 that never got ported to D2, on top of also not really having a day in the sun even when it was new. One final weapon reprisal would be a nice sendoff, on top of potentially giving it a good rework that would show it some love it never got. I guess we'll find out soon enough.
 
Finished Lightfall campaign the other day.
Holy shit everyone understated how BAD it is Jesus. Dimbus doesn't shut up and all the scrimblos that yap at you in patrol all talk the same.
Strand is a really fun though.

All very nice to see. I might finally get Touch of Malice.
 
Wow, when you get the community excited with genuinely good changes/content you get more players….
Huh, who knew?
the funny thing is that destiny 2 has a lot of things to grind for and they went for the BL3 grind style of random bullshit stat number sorting so you'll never have that perfect roll you want so you can keep running on that loot wheel like a good hamster...
also they still haven't added matchmaking for raids, lol, they really think their shit doesn't stink.
 
Back
Top Bottom