Diablo 4 general - All shit will hit the fan this June

Amen, morally grey writing is for retards who are trying to absolve themselves of their own most likely degeneracy. Dude, it's fucking Lilith, it's like trying to make the Warhammer Chaos Gods grey, no they are just fucking straight-up evil. Khorne literally goes around murdering and demanding blood, genociding planets but uWu he may have daddy issues. It's always some twist to imply their greyness too and I am beyond fucking sick of it.
 
the dude monk priest who rides off on a broken horse basically says we have to prevent the final heaven/hell fight which means we have to fight both sides guaranteed. Cuck for Diablo harder
Yeah fuck that, Blizzard has gone woke and now is low key supporting Satanism, I won't be buying it.
 
Amen, morally grey writing is for retards who are trying to absolve themselves of their own most likely degeneracy. Dude, it's fucking Lilith, it's like trying to make the Warhammer Chaos Gods grey, no they are just fucking straight-up evil. Khorne literally goes around murdering and demanding blood, genociding planets but uWu he may have daddy issues. It's always some twist to imply their greyness too and I am beyond fucking sick of it.
Dont the Chaos Gods technically have positive aspects? Like Khorne with honor, Nurgle with rebirth, Slaanesh with love, Tzeech with ambition?

 
Dont the Chaos Gods technically have positive aspects? Like Khorne with honor, Nurgle with rebirth, Slaanesh with love, Tzeech with ambition?
Nurgle is basically the only force in 40k to even pretend to give half a shit about his followers for what it's worth (he doesn't actually, death and rebirth kind of implies expendability, but at least he makes an effort)

But yeah, they are all pretty explicitly objective evil if you don't join their fan clubs.
 
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TLDR Morally Grey is fucking boring and i'm MATI about it.
Morally grey is fine. If narrative was entirely black and white, we'd have nothing but Saturday morning cartoons.

The originating text that has more or less shaped our perception of Christian heaven/hell, Satan, etc. up to and including the Diablo series, Paradise Lost, has elements of that nuance, and John Milton was a devout as fuck Christian.

The problem is more of a postmodernist/progressive take on narratives. You can't have a classic tale of good triumphing over evil because it's cheesy, hokey, whatever. Instead, you need a 'dark' or pyrrhic ending where 'expectations are subverted' or 'no one wins' or whatever.

Paradise Lost, while it had a 'shades of gray' character with fucking Satan (Lucifer) himself, who had motivation, was rational, convincing and employed rhetoric, the end result was still the Son of God kicking his ass and a sort of Terminator 2 "Our fate is what we make it" vibe for Adam and Eve.

A current year writer Paradise Lost in 2023 would have had Lucifer triumph, Adam and Eve getting cast out of Paradise and Adam maybe trying to kill Eve or Eve knowingly being in league with Lucifer 'all along' and how she some stronk wahmin who is just so 'badass.' End scene.

No redemption arc, no final clash of good triumphing over evil. Just this downer wah wah note.

TL;DR: Morally grey only works if you have an appropriate payoff in the end. Otherwise it's just a bludgeon used to try and cover up hack writing and doing it half-assed doesn't work in a setting like Diablo's where you're dealing with manifestations of pure evil.
 
Morally grey is fine. If narrative was entirely black and white, we'd have nothing but Saturday morning cartoons.
There are literally thousands of classic good versus evil narratives in literature, comics, games, and other stories. I don't need the serial killers in Silence of the Lambs to be morally ambiguous. They are psychopaths that kidnap women to make skin coats out of them. I don't need morally ambiguous Zergs and other monsters in Starcraft. I don't want the redemption arc of Kerrigan. I don't need the 'moral grey area' of the Xenomorphs. I just want them as mindless biological weapon killing machines.

Creating some morally cryptic or obscure Xenomorph or demonic entity is far more cartoonish and ridiculous than committing to a classic and proven narrative idea of 'good' and 'evil'. You want people crying over dead orcs in LOTR? Would that seem more or less 'Saturday morning cartoon'?

Diablo already did the moral ambiguity and indifference perfectly in the second game. In the first game you are tracking down Diablo to kill him using the various characters. But you fail miserably in the end and lose. In the second game you are tracking down those characters and killing them after they became minions of Diablo including the warrior becoming Diablo himself. The game has a very serious and dark lore hidden in its story. At least in the first two games. The first game has a very downer ending where your main characters all become evil including one becoming a 'Prime Evil'. You become Diablo.

This 'becoming the evil' boss was the staple story in Blizzard's classic games. In Diablo you become Diablo. In Warcraft 3 you, Arthas, become the Lich King. In Starcraft you watch Kerrigan become the Queen of Blades. I don't want some faggy vindication arc in those stories.
 
Dont the Chaos Gods technically have positive aspects? Like Khorne with honor, Nurgle with rebirth, Slaanesh with love, Tzeech with ambition?


Humanity itself fueled the worst traits of chaos gods, wars, murder, bloodlust, whathaveyou for khorne, inevitability of diseases, aging and death for Nurgle, same god offered people to cope with their diseases, teach fallibility of death. Tzeencth embodies intuition, knowledge and change that's inevitable for all human life. Slaneesh is for passion, art, love and sex.

Needless to say when collective psyche of warp is filled with millennials worth of murders fucking that might involve STD or two, hedonistic tendencies and lack of hygiene that lead to ungodly amount of diseases things can will go wrong.

Think about it Chaos gods are malevolent because they represent history that goes back millennia and more.

40K autism aside there are few YouTubers that are baffled why people hate Diablo 4. These days people rarely forgive and forget (unless trannies are involved). As I predicted Diablo 4 is casual FOMO ridden garbage and is lagging behind path of exile a game that is STILL providing content and goes by old saying "If it's not broken, don't fix it"

Yeah Blizzard shot themselves in the foot again with Diablo Immortal and WoW being banned and blocked in China.

Original fans who have been here since Diablo 1 to LoD can safely say "This ain't it chief" when they look at Diablo 4

Cucks like Asmongold and others brown nose Blizzard for Activision shekels and their good boy points.
 
There are literally thousands of classic good versus evil narratives in literature, comics, games, and other stories. I don't need the serial killers in Silence of the Lambs to be morally ambiguous. They are psychopaths that kidnap women to make skin coats out of them. I don't need morally ambiguous Zergs and other monsters in Starcraft. I don't want the redemption arc of Kerrigan. I don't need the 'moral grey area' of the Xenomorphs. I just want them as mindless biological weapon killing machines.

Yeah, I hear you. I didn't say that classic good v evil can't exist. Just that the idea of 'shades of grey' is fine. How it's used is the problem. Which is why I said the issue is more with implementation than simply using it. If all narrative was just very stark black v white, it'd get old fast. Doesn't mean there isn't room for it or it can't be enjoyable.

Also, your examples contain what I'm talking about. Lecter and Dr. Chilton, for example.

You want people crying over dead orcs in LOTR? Would that seem more or less 'Saturday morning cartoon'?
No. Did you only read the first sentence?

Again:

TL;DR: Morally grey only works if you have an appropriate payoff in the end. Otherwise it's just a bludgeon used to try and cover up hack writing and doing it half-assed doesn't work in a setting like Diablo's where you're dealing with manifestations of pure evil.

Diablo already did the moral ambiguity and indifference perfectly in the second game. In the first game you are tracking down Diablo to kill him using the various characters. But you fail miserably in the end and lose. In the second game you are tracking down those characters and killing them after they became minions of Diablo including the warrior becoming Diablo himself.
There wasn't really any moral ambiguity. The original Diablo had you going in to try and rescue a child. You fail, evil triumphs. A new hero rises up (Diablo 2) and goes through their own struggle. They fail, stakes get raised higher and then we have Tyrael's moment at the end of ToB.

There were appropriate stakes, and characters doing the right thing (even if they failed.) It was still good vs evil.

It's why Diablo 3 was a disjointed mess. You have characters who are poor caricatures like Azmodan emoting like a, yes, Saturday morning cartoon villain, or Imperius. Or Leah.

It was some very remedial 'the good guys R bad but the bad guys can be good!' garbage. They kinda got back on track with Malthael for what a Diablo antagonist should be, but still fell short, in my mind.
 
Humanity itself fueled the worst traits of chaos gods, wars, murder, bloodlust, whathaveyou for khorne, inevitability of diseases, aging and death for Nurgle, same god offered people to cope with their diseases, teach fallibility of death. Tzeencth embodies intuition, knowledge and change that's inevitable for all human life. Slaneesh is for passion, art, love and sex.
It's kinda bullshit pitting the blame on humanity when the Eldar are the ones that literally created axewound in the galaxy, not to mention myriad of violent xenos that pushed humanity to where it is after the golden age. In general the idea of good version of chaos gods was always chaos fans coping. at best it's just a lure to get normal people into the cult.

Back on topic, morally grey characters only work to the extent of their actions consequences. If a character'e willful actions without any sane alternative cause amount of death that is orders of magnitude than they save, then they are evil to anyone but insane people.
 
Looking forward to play this title, very excited, how about you guys?!?
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The big names on the Diablo community are leaving their reviews of the beta. Nearly all of them have given the safest most diplomatic responses despite obviously being unenthusiastic or downright pessimistic about the final product. But they are simply too afraid to burn any potential bridges with Blizzard. Despite that, the hardcore new fans of Blizzard and Diablo, from the Diablo 3 and Diablo Immortal fandom, are savaging them on social media. Basically attacking them for not being loyal to the brand.

I cannot wait for the final reviews of the game where the shills are out in full force. And the big D2/D2R players have to lie through their teeth about how much the enjoy the game.
 
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so there will be a 10 dollar per season pass coming with this game. i hate them so much, trying to turn games into a second job/obligation to make sure people keep playing the game longer then they should. i remember a time, when a game had an beginning, a middle point and an end. when the game was done, you either decided to play again or play the next game. and if your lucky, the game would get extra content in form of patches or expansion packs. now days, you paying twice the game price for content that should have been there from the start, just to have the RIGHT to unlock the content.

TL.DR season passes are a bigger disaster then lootboxes ever were.
 
Looking forward to play this title, very excited, how about you guys?!?
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So this is why Druids had to all be deathfats? I think its dumb that some druid chick is bigger and fatter in her human caster form and shrinks down to her fucking werebear form.

so there will be a 10 dollar per season pass coming with this game. i hate them so much, trying to turn games into a second job/obligation to make sure people keep playing the game longer then they should. i remember a time, when a game had an beginning, a middle point and an end. when the game was done, you either decided to play again or play the next game. and if your lucky, the game would get extra content in form of patches or expansion packs. now days, you paying twice the game price for content that should have been there from the start, just to have the RIGHT to unlock the content.

TL.DR season passes are a bigger disaster then lootboxes ever were.
What upsets me more than them implementing that shit itself, are all the NEET autists who defend it and cheer it on.
 
TL.DR season passes are a bigger disaster then lootboxes ever were.
season passes and loot boxes are just a business model, it comes down who does it where and how.

take a game which is free, the season pass is easy to complete and 10 bucks while funding future content, compared to an ARPG where "content" will be "changed numbers". same thing, different factors.
 
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Server slam had some pretty stupid requirements for the mount skin. It required you at a max of level 20 to defeat a boss meant for level 25 plus. With no way to make a group you were stuck with the people in your phase so you could have level 12s trying to do it. The boss only spawned every 3 hours and you had 15 minutes to beat it. Forums are going crazy at moment with people demanding refunds for being used to test with no reward.
 
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