Diablo 4 general - All shit will hit the fan this June

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The new season of Diablo 4 fixes one of the biggest problems with the game, the lack of difficulty levels. Now there are actual difficulty tiers to select from. The game is now difficult enough enough that I can't just mindlessly faceroll it and have to put a modicum of effort into playing.

I should see if you can still download the original Diablo II. I honestly didn't enjoy it all that much, though.
I'm calling shenanigans, Diablo has never been difficult, and blizzard can't program mechanics to make encounters interesting. "It doesn't die immediately so it's difficult" isn't fun, it's autism. If I wanted d3 world progression, I'd play d3 and have fun playing for 5 hours.
 
I'm calling shenanigans, Diablo has never been difficult, and blizzard can't program mechanics to make encounters interesting. "It doesn't die immediately so it's difficult" isn't fun, it's autism. If I wanted d3 world progression, I'd play d3 and have fun playing for 5 hours.

All I know is that if I don't move a bit and use my powers in a non-retarded way, I'll die. Before the update, I could take any class, spec with only a random Basic + random Core, and faceroll to level 75 or so (at which point I was too bored to carry on). I'm not asking for Dark Souls, only a pretense of challenge so I get a dopamine hit from finding a good pair of pants.
 
Counterpoint: the Spirit born can do rollie pollies everywhere and shoot deadly feathers while doing so.

Difficulty doesn't piss about. Can't simply roll into Expert with a couple of Legendaries and sweep through the rest of the game. Definitely had to plan around the jump to Penitent, and am just gearing up for Torment 1.

I see a lot of the complaints about the stat squish, but it was definitely needed. Shitting out literally billions of damage was excessive and kneecapped the chance of expanding any difficulty tiers. Going from 20k HP to 900HP is alarming, sure, but the new numbers are a lot more intuitive and still have the potential to rip through content. Plus, I'd rather we not go back to the WoW time where bosses needed to heal themselves multiple times because the game couldn't physically handle bigger numbers.

Edit: The campaign is shit. A few flashes of potential, but nothing happens and nothing changes. Definitely a gameplay focused expansion pack.
 
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I'm calling shenanigans, Diablo has never been difficult, and blizzard can't program mechanics to make encounters interesting. "It doesn't die immediately so it's difficult" isn't fun, it's autism. If I wanted d3 world progression, I'd play d3 and have fun playing for 5 hours.
Diablo II hardcore is enormously difficult. There's a reason why almost no games have permanent death like that.
 
It feels a bit better from post launch/season 1 when I stopped playing. This season's mechanics are boring as shit, I haven't tried the expansions. I'm just happy it doesn't lag for no reason any more.
 
Yeesh, the stat squish hit Uber Lilith HARD. She's prison bitch tier now. Oh well, one step closer to Tyrael's Might now...

I've also run the entirety of the Dark Citadel. I don't...hate it, exactly, but it really isn't the sort of content for me. The rewards are nice- you can get scrolls which reset the Temper values on items - but it's very much group Diablo, with all that which is implied. Definitely prefer the Undercity dungeons.
 
Does anyone still play this game? I hear the new season is extra shit but I don't think anyone even plays it anymore so there's very little complaining.
 
Does anyone still play this game? I hear the new season is extra shit but I don't think anyone even plays it anymore so there's very little complaining.
Reinstalled last Thursday because Necromancer was on a big sale and hit GR120 yesterday (and I don't even have any primals or properly leveled legendary gems yet, hell no max level regular gems), the welfare AoTD Rathma setup is fucking broken. Technically you're super frail at the very start, but it's a non issue as the 6 piece bonus makes you invulnerable for 4 sec every 60 seconds. Blink into a group of mobs, suck bones outta them for the armor damage reduction, pop army of the dead to delete them, resurrect via revive, you're good to go. Rift guardians literally die in 4 damage ticks, it's absurd.
It's 1 month into the new season and I'm already high up in the GR rankings for the first time ever, but that's probably a combination of necro being a paid class and me choosing SSF because fuck relying on other people. The only thing this build kinda sucks at is getting super speedy clears, its movement is clunky as hell because both Siphon Blood and Command Skellingtons lock you in place.
I'll try a corpse explosion build next, even if it's not the most powerful or optimal setup, it's by far the most metal way to play.
 
Dubblepost, but it's been 3 months, so, whatever.
I'm going to commit a cardinal sin and buy D4 on sale today. Caved in after trying the demo/trial following a recommendation by one of the few people whose opinions I trust and who knows my preferences and grievances regarding ARPGs, and who also bought it last Friday.
Mind you, the purchase itself is not an endorsement of D4 or a testament to its quality. The game is incredibly flawed and rife with terrible design decisions. But it's still miles better than everything released between D2 and D4. None of the titles that were supposed to dethrone D2 came even close, but D4 is a noble attempt sadly marred by modernity. For me personally it can sit ex-aequo on 2nd place with the ancient eurojank Sacred. Only those three have actually satisfyingly sounding/feeling combat that doesn't turn into white noise, something which every other ARPG is guilty of.
 
Dubblepost, but it's been 3 months, so, whatever.
I'm going to commit a cardinal sin and buy D4 on sale today. Caved in after trying the demo/trial following a recommendation by one of the few people whose opinions I trust and who knows my preferences and grievances regarding ARPGs, and who also bought it last Friday.
Mind you, the purchase itself is not an endorsement of D4 or a testament to its quality. The game is incredibly flawed and rife with terrible design decisions. But it's still miles better than everything released between D2 and D4. None of the titles that were supposed to dethrone D2 came even close, but D4 is a noble attempt sadly marred by modernity. For me personally it can sit ex-aequo on 2nd place with the ancient eurojank Sacred. Only those three have actually satisfyingly sounding/feeling combat that doesn't turn into white noise, something which every other ARPG is guilty of.
lol, lmao even
This is why Blizzard will stick around for years to come no matter what garbage they release, they know you weak willed faggots will break and buy their shitty skinner boxes eventually. Don't forget to install Immortal on your phone while you're at it, you don't want to miss out on that great experience either!
 
Dubblepost, but it's been 3 months, so, whatever.
I'm going to commit a cardinal sin and buy D4 on sale today. Caved in after trying the demo/trial following a recommendation by one of the few people whose opinions I trust and who knows my preferences and grievances regarding ARPGs, and who also bought it last Friday.
Mind you, the purchase itself is not an endorsement of D4 or a testament to its quality. The game is incredibly flawed and rife with terrible design decisions. But it's still miles better than everything released between D2 and D4. None of the titles that were supposed to dethrone D2 came even close, but D4 is a noble attempt sadly marred by modernity. For me personally it can sit ex-aequo on 2nd place with the ancient eurojank Sacred. Only those three have actually satisfyingly sounding/feeling combat that doesn't turn into white noise, something which every other ARPG is guilty of.
So you know it's shit, admit it's shit, and give them money for it anyway? You don't even have the excuse of it being new during the first couple months of release before finding out how they handle microtransactions, seasons, and the playerbase as a whole.
 
So you know it's shit, admit it's shit, and give them money for it anyway? You don't even have the excuse of it being new during the first couple months of release before finding out how they handle microtransactions, seasons, and the playerbase as a whole.
This dude has 1440 hours in Oblivion, so he's used to generic, grindy fantasy slop
I just don't get it, literally just make another build in Diablo 1 or 2 instead. If you played them to death, go play something else. There is enough ARPGs that aren't ass to go around.
 
So you know it's shit, admit it's shit, and give them money for it anyway?
It's shit compared to D2, but that's literally every ARPG not named D2 ever. Compared to those other ARPGs however, it's almost a masterpiece.
The "niggers and strong wahmen" argument just outs you as someone who never played D2. Pally is a nigger and is unequivocally the strongest and most versatile class in the game. The amazon is a strong woman and has a multitude of busted builds, just like the assassin. Sorc is a pajeeta and the easiest character to build. The weakest chars are all white dudes - barb, druid and necro. The entire first act is centered around a military group of strong women. In contrast, the tribe of white dudes, the barbarians, has been almost completely massacred in act 5. What's left of Kurast is being held together by a bunch of nigger mercs led by a white woman.
Using token browns and women isn't an issue as long as they're their own characters with flaws who don't make race their entire personality, which hasn't happened once thus far. No mention of those "incompetent weak men" or "white devils bringing us indigenous folx down". In the end everyone is weak, pathetic and miserable in some way.
 
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