*From the title sting, a close-up of a box is slowly filmed outwards. A pair of hands opens the pre-cut box and lifts the lid. It reveals a pale white set of parts for a model, which glows with a sort of body halo of light. You hear the sounds of three people explicitly gasp in amazement as a hymn of saintly joy briefly plays out, amplifying the sense of awe. Immediately afterwards*
Aidan: [Slightly smug]Yeeaaahhhh…[/smug]
*The camera pans up and back, revealing the four players that will be partaking in a tabletop game with figures, much akin to Warhammer Fantasy*
Stephen: Is that...
Aidan: Yes... it is...
Tram: No way...
Aidan: Just came in today...
Chris: ...four initial attacks on....
Aidan (interrupting, annoyedly): Yes, yes, and counter-attacks with two dice if the opponent misses...
Chris (voice creaking from interruption, as he can't handle being cut off): ...may I... may I touch it?
Tram: Enough jerking off over there. Are we playing or not? I've got glue in my case if you want to put him on the table now.
*Tram Gestures to his glue, as he finishes assembling his small but high point army of battle trolls, great hairy things with bulbous noses and great weapons*
Aidan: Oh sure, thanks for that.
*Aidan begins setting up the pieces of their new Elven guardsman. Chris fidgets with each piece Aidan glues together and attaches. It looks like he wants to do it himself. He is snapped out of it when Tram snaps his fingers in his face*
Tram: Helloo, dude, we’re setting up the battlefield. You wanna chip in? Stephen’s parents got him some cool new stuff for it. We can recreate some neat terrain battles now!
*Chris sees Stephen, who’s donning a smug grin as he brings out the scenery to set up a forest battle. This includes miniature trees, hills, and even a ruined castle that looks like a replica of Himeji Castle. Chris goggles at the craftsmanship and rocks a bit in amazement. Epic sound effects as terrain gets placed one by one on the tables. Like a giant forest landing and making tree crackling noises, a hill slammed down and rocks can be heard. Aidan finishes their new Elite Guardsman unit in time to see a rather impressive battlefield take form*
Aidan: Whoa.
Tram: Man, this is gonna be way better than the last game. We actually can deal with cover, and I can actually play off on the terrain (his hands begin rubbing together sinisterly).
Chris: Scenario. Barbarians at the gate. Roll off. Okay, team 2 defends.
Stephen: But that's my castle...
Chris: Scenario. Barbarians at the gate. The they rolled for defense. They are in the castle.
Stephen: And we're not barbarians!
Chris: But I am the Bloodgut Clan. I have two units of Bloodgut Berserkers. 9 movement, 6 dice on the charge. Deploying here means there's a 45% chance that the elven bowmen, strength 8 on their bows, unless the Guardsman Elite is within 7 inches...
Tram: WHO GOES FIRST?!?
Chris: Offense goes first in barbarian at the gates.
Tram: Thaaaaaaaaaank you! (starts repositioning the trolls behind the gate) Aiden, put the bowmen in the parapets, have your cavalry behind the trolls to come in behind...
*Tram leans over all Grimal Wyrmtongue-like, fingers spread across the field. See what he's doing? He's only calculating for getting to the gate as fast as possible and delivering the most damage. Straight forward, but he may not have as many angles as he thinks...*
Stephen: These gaijin think they can just rule over our homelands like this! My forefathers built this great fortress back in the olden days. My shinobi force will find their secret paths of the heron castle, and open the gates for my Samurai!
Chris: Barbarians do not know the architecture of the fortress.
Stephen: What?!
Chris: Shinobi also only have a +2 bonus to stealth rolls and cannot sabotage. 5 attack, 3 armor, movement 8.
*Stephen sputters a bit before countering.*
Stephen: Alright then, what's your plan?!
Tram lightly flicks at one of the models behind the gate. Immediately Chris recognizes a barely-visible talon on a wing. HIs face pales some while Tram flicks a wicked grin. Tram turns to Aidan.
Tram: I had the points for a Maharavana tormentor to whip these guys into shape. They function kind of like your Guardsman Elite, but only with trolls. He saw it, and that alone fucked with his game plan....
Aidan: So... I will just... shoot at the katana guys?
Tram (steepling fingers, tone venomous): Oh yesssssssss... you must. They are within range...
Stephen: Heh, my Samurai all wear Arrow Cloaks! So I'll just reroll any attacks you fling my way.
Chris: Only applies to Daimyo Guard. Reroll defense for one ranged missile attack performed on a unit.
*Stephen rapidly flips through notes/rulebook, finding that Chris is right on the matter*
Stephen: But... but... I... FUCK!
Chris: I see no Daimyo Guard. Those are all Chosokabe Retainers. +2 damage to armored targets. 7 attack -
Aidan: So my Elven warriors shoot the Samurai guys then?
Tram: Yep!
Stephen: NO
Stephen: Fuckshitcock! And I added in the Nezumi skirmishers... but might as well just march them right up and say "kill me!" (*starts shaking Chris furiously) What do I do? I can't lose! Do you know how much I paid for them?
Chris: Nezumi Skirmishers cost 29.99 for a pack of five. 39.99 for a pack of ten, and have a distance of -
Stephen: Exactly!
Tram: Dude, it's not like they die permanently, they're just taken off the board.
Stephen: In the books it says my units train daily to hunt yokai! They must slay their first oni upon turning 12 years old! They shouldn't fucking die to those trolls and their fucking knife-eared asskissers!
Chris: Fluff does not equal rules.
Aidan: Yeah, if that was the case, then my Elite Guardsman would be the best unit here by stats, because they have seen literally centuries of battles.
Stephen: *screams internally at his army about to get owned by the Greenhome Dominion, aka faggot elves*
*Stephen glares at Chris hatefully*: What do I do?
Tram: What do YOU both do? You're a team... remeeeeeeeeember?
Chris: Distance 12... versus distance 10... *He rocks a bit as he tries to think of a way to stat out of it* ... berserkers have an armor value of 4...
Tram: I still find it funny to see a bunch of samurai associating with axe-wielding barbarians...
Stephen: And FUCKING ELVES ally with DEMONS and TROLLS?! *Screamed at an almost puberty like voice crack*
Aidan: First off, we aren't Elves, we're Greenhome Dominion, and second-
Tram: 6th Edition states they have an alliance of convenience *grins* unlike you and barbarian boy there. Now see? We may be trolls, but we have a civilized hierarchy, much like the Greenhome. We have a good warrior tradition, unlike those barbarians over there. We all have something in common... unlike that faction full of unclean rapists.
Chris: Chosokabe Retainers have an armor value of 6, where as my Bloodgut Freemen have an armor of 5. Dominon Arrows can be fired as Bodkin or Broadhead. Retainers have 12 wounds, but Freemen have 15... Bloodgut Berserkers have 22 while in rage... Depending on what Aidan allotted. And looking at his models, he allotted for both. Expensive army with fewer models, but in this defensive position....
Tram: Sounds like he's gonna throw you to the wolves huh? Probably shouldn't have invested in a larger army of generalized units now.
Aidan: So, I'll just keep laying on covering fire, right?
Tram: If he's just gonna stand there and take it, and let those filthy barbarians take back his castle instead of him, I can't see why not?
Aidan (picking up an almost insane amount of dice): Okay, laying covering fire here. Here. Here. Here. And here....
Tram: Just imagine how the Daimyo would take this: his grandfather's castle taken not by his own men, but by the raging barbarians that loot his rice fields, steal his women and men, and kill for sport. His own retainers sullying their honor by working with these foul tusked beasts, and not even being able to restore their honor in combat. They were used to catch arrows as the brutes charged in to save the day.
*Aidan rolls his first attack*
Aidan: Oh wow, I got a lot of successes. Hm… That guy’s dead, as is this one. This guy’s not quite, but he may as well be. That dude also took a pretty good hit, considering that was where I had my Broadhead fire at.
Tram: Okay... time to open the gates... It's going to be a fucking SLAUGHTER when the maharavana come out...
*Stephen sees that that unit that got nailed with the broadheads was one of the cheaper hero units he could've fielded. The Sohei Benkei. It's a Naginata Monk and his first figure he owned.*
Tram: And aww... the hero is no longer on the field. Those savages let him die like a biiiiiiiitch...
Chris: The best solution would be for my Freemen and the Retainers to fight as one now. Then my Berserkers can rage, counter charge, and hack the archers to pieces. The skirmishers would be needed to fight the Maharavana, as it has no range. Over half the unit of skirmishers will die in one round, but you should do enough damage that I will be able to...
Stephen: NO! I won't let any more of my guys die just to let YOU win!
Chris: No, we would both win. Two on two teams win so long as they are the only team with units left. Statistically, we would win this encounter –
Stephen: No! I'm declaring a charge against the Maharavana.
Chris: No, you can't score that many successes with that unit.
Aidan: HAH! Too late! He committed his action!
*Chris begins to fiddle his hands in nervousness, looking down and muttering*
Chris: Maharavana Tormentor. 40 Wounds. 10 Armor. Can strike two squares in any direction with its whip. Sword also counts as two squares. Health Absorption: Slain foes heal 1d6 wounds. Inspire: All friendly units experience +1 to attack and distance.
Tram: And I still haven't summoned Pridash, Raja of the Wastes... And considering that your lancer guy there was about the only challenge to Pridash, you're fucking hosed.
Stephen: It's a naginata! Not a lance!
Chris: Naginata and Lances count as pole-arm weapons due to length. Much like Maharavana Tormentor's Firangi Blade
Stephen: But it's not CALLED a lance! It's a naginata, which was a far superior weapon than...
Chris: Fluff does not equal rules. The rules say it's counted as a lance weapon.
Aidan: Plus, it's not like the naginata helped when bows were involved. Not so superior in that case.
Chris: I just need to get within melee range now. Your Nezumi skirmishers can flank them and take out plenty of the Greenhome archers. You just need 4 sixes on 10 dice and that should be enough to render Aidan's defense near worthless.
Tram: Yes. See? Chris can win. But don't worry. They won't sing songs of your tragic deaths.
Stephen: How about you go off and take on the Elves then, I’m sticking here and actually taking on these trolls with my army, while you do clean up!
Chris: *Stress sighs* The Skirmishers work better with a low armor target. Greenhome Archers have an armor rating of 2. The skirmishers would do better countersniping them, even if they get one less die roll than their counterpart. Trolls on the other hand are Armor 7. Even my Berserkers are likely to die in protracted combat, either in two or three rounds depending on how many sixes I or Tram get. My freemen would not do so well… movement is two shorter as opposed to the same, and my armor 4 would be chewed up by broadhead and bodkin, since that is classified as medium armor.
Stephen: THEN WHY DID YOU WANT TO SEND THEM TO THEIR DEATHS AGAINST THE DEMON?!
Chris: Collective fire, especially with lucky six rolls, would outpace the Tormentor's regeneration ability. It would also kill the biggest threat on the board.
Tram: Nope, that'd be Pridash, who's (sing-songy): coming as we speeeeeeeeaaaaaak!
Stephen: Fuuuuuuuuuuuuuuuuck. I... I...
*Stephen suddenly gets up and actually flips the table in rage, huffing and puffing out of anger. The other three are absolutely startled by this, since they weren’t expecting him to be this goddamned mad. You hear Owl-Eyes curse him out in the background*
Owl-Eyes: Oi, you’d best not have broken anything if you want to keep coming here!
Aidan: You’re definitely buying us lunch for that… And any figures that you might’ve broken.
END