Difficult games from our childhoods - What was your first controller-chucking moment?

- Ghosts and Goblins: Name says it all.
- Darkman: above average difficulty for an NES game, made borderline unfair due to shoddy collision detection and piss poor controls.
- Super Mario Bros 2 (Japanese release): The Japs weren't wrong to give us Doki Doki Panic instead. An uncle who's a major nerd imported a famicom, if you're wondering how I ever played it in the states.
- Swords and Serpents: Maybe this isn't as hard as I remember, but I think you need the manual to play properly, and thus why I never left the first dungeon.


Plenty of Millenials played your "boomer" (actually Gen-X, as Boomers would be 25-40 by the late 80s) selection, considering the thread title asks for games of your "childhood".
A kid who was playing Jak 2 is likely an early zoomer.
 
It was mentioned before, but definitely the Lion King game on the SNES. I remember my older brother couldn't even get past the second level. The fucking waterfall level took forever to beat, then the lava level made it look like a walk in the park. I don't know how child me had the patience to finally beat that game. I'm almost tempted to break out the ol console and see if I can do it again after a few drinks.
 
My husband is making me play Jak 2 for the first time and what a bunch of fucking bullshit that game is. I loved the first and third one, so what the hell is going on with the difficulty spike? I haven't even reached THAT part yet.
I still have flashbacks from the driving over rings mission.

GTA III/VC with their RC missions, archaic controls and timed missions.
 

I had it for Saturn and just had no clue. Stoneship was the only age I could do. I actually finally finished it on DS of all things. It's a bad port by the way. Icky looking and buggy due to the boundaries of clickables being off a bit or just plain unresponsive for five million tries until it finally magically works. To this day I have no idea how I finished it due to how poorly ported it is. I have no idea what they were thinking porting a game like this to DS. It should have been remade specifically for DS instead. The screen just isn't big enough to accommodate the way the game is meant to be played. So have fun tapping on stuff and not being able to pick it up or interact much of the time. If you can even tell what anything is due to the muddy, compressed looking graphics. Try it out and you'll see what I mean. Very quickly.

The DS version includes the bonus age Rime. But I was unable to complete the puzzle because this game is not suitable for DS. :mad:

Before I played it for DS I tried emulating the Saturn version only because of nostalgia. But I had trouble with my mouse speed on the part where you have to adjust the sound to play the song on the rocket. My mouse was too fast and I got annoyed trying to adjust the speed so I wouldn't skip over where I needed the sliders to be. Using a controller for Myst is tedious. The actual puzzle is not that hard though. It just looks like it is. I suck at music but figured it out pretty quickly.
 
Jak 2 is legendary bullshit. I’m convinced that it’s not a very well designed game, though that might be residual saltiness over the fact I’ve never beaten it (legitimately not my fault, disc was scratched to hell and refused to play beyond the 75% mark). Out of curiosity, by “THAT” part do you mean the first tank section or the Flying Fortress? Some people found the Manhood tests difficult, but that fucking tank section is complete bullshit.

The first Sly game is also pretty hard. It’s not too bad until you start doing the challenge runs. I only ever did the first level because I quickly realized that they don’t fuck around. God bless whoever designed those runs, they had them timed to the exact tenth of a second you needed to complete them. To this day, I still get anxious thinking about that fucking engine room.
I think it's the flying fortress. Everybody remembers it being hellishly difficult but the thing is, the whole game feels cheap and hard. (Every hit takes out two health bars FFFFFFFF)

When I got to that first tank segment you're talking about, with the crosshair and fixed camera angles, I was stunned. I thought: "Am I retarded or something?" I figured I lost touch, like I just couldn't play older games anymore. It was embarrassing dying as many times as I did.

I've platinumed Sekiro and Bloodborne. I've platinumed The Evil Within, which has one of the most brutal difficulty modes in recent years, yet I do NOT have the mental fortitude for fucking Jak 2.

I feel bad for potentially disappointing my husband 'cause he really wanted to me to experience it, but I don't think I would've even enjoyed this as a kid. It makes me more furious than any game I've ever played and I've only gotten to that underground, railing, boiler segment or whatever the hell it was with a hundred-thousand enemies shooting at you. It just broke me.
 
Jak 2 was such bullshit all the way through.

I don’t remember the fortress part being that bad.

The one where you have to fight out of the Slums though... Uuuuuuugggghh
 
It was probably Ninja Gaiden 1 on nes for me, that shit was brutal. Shout out to fucking Wall Street Kid which was a game I had for some fucking reason.
 
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I could still enjoy this game if I played it
 
Jordan vs. Bird. I remember trying to win the first match over the weekend rental period. I had almost won the first game, was ahead on points and less than a minute left. Then the fucking thing reset and booted me back to the title screen. Fuck that game.
 
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Hagane for SNES
A-fucking-men.
If you don't know about the charge moves from somersaulting or that you can hook to ceilings with your grapple, it seems like just an incredibly clunky, slow, and horribly generic action platformer. Great game though, if you like Shinobi 3 and Strider, and want something similar. Make sure to read up on the controls.
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Clash at Demonhead. The map, the fucking BOSSES, the grinding, the repetition, having to waste shops (or walk to a specific map) to get that one item you need since everything is on a fixed cycle. Made worth it by the fact you can do cool stuff like, with proper timing, skip over pits of lava entirely without the item you would otherwise need for it, allowing you to sequence break pretty hard, and the game being really open ended.
 
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The fishtank on Beavis & Butthead. I think I only cleared it one time.

The fucking fish had erratic movement and it was a bitch to time your swing without getting hit and making sure your weapon hitbox could even reach the damn things.
It especially sucked because there was an arcade you could spend your coins on immediately after and it was a blast to play the parody games, at least they were back then.
 
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