Difficult games from our childhoods - What was your first controller-chucking moment?

Outside of some games I couldn't beat because I was a literal child who just wanted to play outside more than game, and didn't understand what I was supposed to be doing half the time unless it was a sports game, probably Air Raid in GTA: San Andreas. Didn't beat it then, don't care to ever attempt it again. Thank God it wasn't a mainline mission.
 
It's remembered fondly for the fun multiplayer and it was a great game, but Wrestlemania 2000 would not hesitate to push your shit in during career mode.
 
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Super Mario Bros, now I understand why as an adult. One of the castles loop unless I go through them in a certain order and later stages have stricter timed jumps.
 
Nah, I’m just joking.

For me, it was GTA: Vice City when I had to fly a mini helicopter inside of a building that was a development project for Avery Carrington, and I had to plant a few bombs in there. I don’t think I even finished the game the first time around after that mission.
Everyone complains about the RC missions and I legit have no idea why. The controls are a bit clunky but its not that hard, I never had issues with these missions. Maybe I'm the only one though? I remember people giving me their memory cards in school for me to beat the RC missions for them.
 
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Everything on the Quattro Adventure cart by Codemasters. Yes, that Codemasters. Before they were making slick racing games they were making unlicensed NES games (and before that, 8-bit home computer games). There are several “Quattro” carts, each with a theme like Sports or Arcade games. The one I had was Quattro Adventure which featured platformers, and to Codemaster’s credit they were each pretty distinct in theme and gameplay.
  • Boomerang Kid is a somewhat fast-paced platformer in which you face off against the wildlife of the Outback in order to retrieve your boomerangs. As I recall you can use a limited number of boomerangs as weapons but they have an arc which can make effectively using them tricky. This is made even more difficult by the arc your character jumps and how fast the movement speed is. Just like the real Outback, everything wants to kill you and is very good at it. The soundtrack is also seizure-inducing.
  • Treasure Island Dizzy is more of a puzzle platformer in which you play as Humpty Dumpty’s doppelgänger, Dizzy. It’s cute and more slowly-paced than Boomerang Kid but much like BK everything kills you, even environmental things you don’t expect and there are traps everywhere. That thing that looks like a fence? Kills you. The water? Kills you. Fell too far? You’re dead kiddo. The jumping action is very floaty and makes it feel as though Dizzy is on the moon, but somehow this doesn’t make the game easier.
  • Super Robin Hood is a bit of an action platformer in which you play as the man in tights attempting to escape from a castle dungeon and rescue Marian. I’m not sure what comes after the dungeon because I don’t recall getting further than a handful of screens. You can fire arrows which... kinda helps, but so can some of the enemies. From off-screen, no less. Down hallways. In which you can’t avoid them. Fun?
  • In Linus Spacehead you play as some monkey-looking alien guy stranded after a crash and must look for radio parts. I really don’t have any real memories of this one, and I’m not sure why. I think it would crash my NES for some reason.
Each one of the four were incredibly unforgiving. Within minutes of starting any of the games on this compilation you’d be required to nail jumps with superhuman timing and precision. In at least some of the games you had no mid-jump control over your character. You press the jump button, you’re fuckin’ committed. It was too much for my retarded child brain and inarticulate hands to handle, but it didn’t stop me from trying.

I should find a copy of this and give it another go, for old time’s sake.

ETA: I’ll echo the sentiments about Jak 2 being bullshit, but I beat that game several times. I really liked the story and gameplay in the Jak games and was willing to grind when I couldn’t finesse my way through. The single most rage inducing part of it for me was the shooting range challenges (or was that 3?) because they felt so unfair and I had become a bit of a completionist at this time. Never resulted in a broken controller, though.

What did, however, was Need for Speed: Underground. That rubberbanding AI was bullshit the likes of which I had never dealt with before. I don’t recall which race it was exactly, but it was toward the end-game, a 6 lap race on the longest track in the game. I had a fully (or near fully) upgraded Skyline, and after several attempts was about to win. Final lap, I obsessively paused to check the position of my opponents and they were all several seconds comfortably behind me. On the final stretch I dump all my nitrous, car hits the speed cap of about 220mph, and I’m almost there! I can see the finish line! I just keep dumping NOS to stay at maximum overdrive warp speed Mach “Fuck You” and victory is in my grasp...

And then a puke green Subaru shoots past me at what must have been nearly 300mph, slams through a traffic box truck without missing a beat, and crosses the finish line two seconds before I do.

I fucking snapped.
 
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Mario Lost Levels. It was basically a troll game before such a thing was invented, and I never came remotely close to beating it.
I did beat it but I remember it being very hard.

Other than that, not totally sure - I recall the Mega Man X games being very hard when I was younger, though I'd consider them pretty easy now. There were also a few Sega Genesis titles I never beat (one was an X-Men game, I think it was called "X-Men Clone Wars", there was also an Adventures of Batman and Robin, some Battletoads game, and Streets of Rage 1 or 2 which I never beat).
 
Nah, I’m just joking.

For me, it was GTA: Vice City when I had to fly a mini helicopter inside of a building that was a development project for Avery Carrington, and I had to plant a few bombs in there. I don’t think I even finished the game the first time around after that mission.
That mission gets easier once you get the hang of the RC helicopter.

Now, the Haitian mission with the RC plane and boats, that is still difficult. There's a trick to pass it. Run over the enemies with the plane.
 
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Top Gun on the NES. Yes, I was like the AVGN and didn't know how to land the plane.
Landing the plane was the only thing I liked in Top Gun. It's not that hard when you figure out.
For those unfamiliar with it this is how a successful landing looks. It takes a while.
If we are talking about games that made me rage at certain moments as a kid, definetely Driver and Driver 2. Particularly this bullshit:
The car in Driver felt fantastic to drive but that parking garage is cramped and IIRC you can't hit anything or you fail. It's not possible to really weave between the pillars when doing the slalom so you have to slow down, turn while doing a burn out and zig-zag between them. If you go below a certain speed you fail so it becomes very frantic.
I played it on PC using a keyboard so the controls were digital and it was really, really hard. On PSX you at least had analog steering(but not gas/break). This is all from my angry memory so everything might not be correct.

The absolutely biggest bullshit about doing these advanced maneuvers in a cramped space is that THIS IS THE FUCKING TUTORIAL AND IT'S MANDATORY! It's like the first boss in the tutorial level of Ninja Gaiden on Xbox. You're going in feeling pretty good at yourself, you're getting the hang of things, then he smokes you repeatedly.
 
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Landing the plane was the only thing I liked in Top Gun. It's not that hard when you figure out.
For those unfamiliar with it this is how a successful landing looks. It takes a while.

The car in Driver felt fantastic to drive but that parking garage is cramped and IIRC you can't hit anything or you fail. It's not possible to really weave between the pillars when doing the slalom so you have to slow down, turn while doing a burn out and zig-zag between them. If you go below a certain speed you fail so it becomes very frantic.
I played it on PC using a keyboard so the controls were digital and it was really, really hard. On PSX you at least had analog steering(but not gas/break). This is all from my angry memory so everything might not be correct.

The absolutely biggest bullshit about doing these advanced maneuvers in a cramped space is that THIS IS THE FUCKING TUTORIAL AND IT'S MANDATORY! It's like the first boss in the tutorial level of Ninja Gaiden on Xbox. You're going in feeling pretty good at yourself, you're getting the hang of things, then he smokes you repeatedly.
Oh, I know how to do it for some time, I just didn't when I was a kid.
 
So yeah, back in 1999 my 2nd grade teacher brought over several NES cartridges so that kids would have their fun during winter break in July, assuming most had those infamous Famiclones
Yours truly brought home two of those cartridges. One involved a knight in a horned helmed going around killing standard fantasy enemies (Slimes, goblins, imps etc.) while collecting some undisclosed items, and with some makeshift story in a scrolling text at the beginning explaining the plot.
I played it relentlessly for a couple of days, before giving up due to frustration. I simply went nowhere fast, and nothing really indicated I was making any kind of progress.

I never really paid attention to what game it was, and only thanks to an AVGN episode of all places did I realize it was Deadly Towers.

Thankfully, the other cartridge was Super Mario Bros. 3. Never made it past the 4th world because I always sucked at videogames, but not only did I have the fun I needed for the winter break, it was miles better than fucking Deadly Towers.
 
I honestly can't remember the first time I chucked a controller. I was usually a pretty mellow kid, and while I played a bunch of bullshit hard games, I think I was just used to them. When all you know is failure and defeat, losing doesn't seem that bad.

The Top Gun landing sequence was bullshit, yes. It didn't really bother me as I didn't play the game except on rental, but iirc I never managed to land, not even once.

It may have been the Dam Level in TMNT, since I actually owned that game and played it frequently. I got to the point where I could beat the Dam Level fairly consistently, but I still hated it - it's probably why I hate Flappy Bird controls and timed levels so much nowadays.
 
Everyone complains about the RC missions and I legit have no idea why. The controls are a bit clunky but its not that hard, I never had issues with these missions. Maybe I'm the only one though? I remember people giving me their memory cards in school for me to beat the RC missions for them.
It's not just you. There seems to be no middle ground between people who have a hard or easy time with GTA flying. I never had any trouble getting all gold in SA's flight school. The driving school, though? That was horseshit.

I would put a vote in for R/C Stunt Copter on PSX. I legitimately can't play this game, even as an adult:
Not helped by the fact that every time you fucked up an irritating, unfunny announcer would go, "hurr durr that was shit." Also, the asset reuse is painfully obvious to anyone who played Earthworm Jim.

Now that I think about it EWJ was a hard game, too. I never got past the cat without cheating.
 
Golden eye 64.
The game was in english and I didn't unterstand a lick of it.
To finish a mission it was written you had to jump out of a window.
I just understood window and thought you had to destroy every computer in the level.
Didn't work
 
The Powerpuff Girls games Bad Mojo Jojo and Paint the Townsville Green for GBC. Was never able to beat either of them. (I didn't own the third one, Battle Him, but I'm sure it was just as stupidly hard.) For a while I thought it was just me sucking, but looking back, the controls were god-awful and clunky as hell. The way flying worked in particular was some straight bullshit.

I also had similar issues with Dragon Ball Z: The Legacy of Goku for GBA, though this one I did eventually manage to beat.

I can’t remember if I ever beat Tarzan for GBC, but either way I died a ton.
 
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I honestly can't remember the first time I chucked a controller. I was usually a pretty mellow kid, and while I played a bunch of bullshit hard games, I think I was just used to them. When all you know is failure and defeat, losing doesn't seem that bad.

The Top Gun landing sequence was bullshit, yes. It didn't really bother me as I didn't play the game except on rental, but iirc I never managed to land, not even once.

It may have been the Dam Level in TMNT, since I actually owned that game and played it frequently. I got to the point where I could beat the Dam Level fairly consistently, but I still hated it - it's probably why I hate Flappy Bird controls and timed levels so much nowadays.
Landing in Top Gun and the dam level in TMNT were two things I had an easy time with so I was always handed the controller when those came up. I haven't played TMNT1 since the 90's but I'm going to see if I can still beat the dam on my first try.

Everyone probably had a game or two that they were exceptionally good at for no real reason, things just clicked. I knew a dude that could go through that piece of shit Trojan without getting hit, every time. Another guy raged during any competitive multiplayer game and eventually demanded that we play, unfortunately enough, Double Dribble so he could win something. Even he didn't like that game he was just super good at it.
 
GBC port of Donkey Kong Country. Never got past the mine level. The TMNT game for NES was pretty much impossible. Fire Emblem Radiant Dawn was also pretty hard. Think I got to part 2 and quit out of frustration.
 
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