I finished Disco Elysium. I was a badass fascist (because Kurvitz is a faggot who's overly sensitive about women) superstar cop Tequila Sunset that spin kicked people while shouting disco inferno.
The game was amazing. I did think it took a dive in quality in the fishing village area, but it picked back up in the end. I think one of you claimed there is no solution to the mystery, and I'd say what the hell? You solve it all the way down to proof, murder weapon and a confession from the killer, unless it's possible to actually fail the investigation. I thought it was a nice mystery in the end. It was one of those that pulled the "your big mystery was actually something totally different" routines, but unlike other, shitty implementations of that (Firewatch) its subject matter was interesting enough on its own to hold up. The final confrontation with the holdout was fascinating. In all, it was great until the fishing village, then got dull, and then picked up dramatically from the showdown onwards. The stick bug scene was so out of left field but executed so well. The final scene with the task force sucked, though. It felt very awkward, boring, out of place in this kind of game to do that kind of recap.
I was shocked at how much content I apparently missed, because the game felt very linear to me. Lots of side quests or alternative solutions, and what not.
I've also seen people praise how nuanced the game's take on politics is, and I disagree. Kurvitz only seriously considers (faggot communist) the communist and globhomo (moralist) ideologies. At first I was impressed because Measurehead is an excellent parody of Internet racists that transcends just being a parody with its own twists, but otherwise, his writing never made any sincere effort to understand or play with the ideas of the market liberals or reactionaries/"fascists."
I did get sick of the RPG mechanics by the end, because it felt like there was nothing to do but just save scum. I think it counts much less as an RPG, like what people generally mean by RPG, and is really a visual novel, but it's visual novel that's so far ahead of any thing that calls itself a visual novel that it's basically its own genre. It's a masterpiece, both as an experience in general, and if it had been novelized (rearrange passages of prose into something linear) it would have been too. I'm interested in Kurvitz's writing.
Edit: I feel a bit frustrated at how much I missed. My own fault I guess, but there were a ton of side quests I managed to blow past.