Disco Elysium - Insane Drunken Cop Simulator RPG GotY 2019

sounds like a you issue fam
The issue of not having enough free time to reread a novel because I missed a conversation option.
My friend just finished the game and complained about how he had no chance of figuring out the ending. It's frustrating because I like to think of him as an intelligent guy but he completely missed that the game isn't about a murder, it's about the detective.
"It's justified for having trash climax because it subverts expectations and fits the narrative" was always a bullshit argument that for some reason is acceptable for Disco Elysium while people (rightfully) deride other games/media that dies it like The Last of Us 2.
 
I will say, the game doesn't even attempt to be evenhanded in its politics. The Communist prose is beautifully written with evocative writing that criticizes the ideology but still portrays it as the kind of tragic dream (too good for this world), admirable to believe in, that all other Leftist cuck media does. The market liberals are played off like a joke, not malicious but just comically wrong on everything. The fascists/Rightists are portrayed as the same knuckle-dragging thugs that everything else portrays them as. It's better than 99% of media in that the guy clearly knows something about the real-world movements, but it still makes no real attempt to meet them where they're at in terms of understanding the ideology's spirit.

I feel like the game would had been better if it had half the length. As it is, it takes way too fucking long to replay, and the quality drops in the end, with a lot of info dumps with the extra sin of needing to pass skill check for them.
Maybe unpopular, but do games need to be designed to be replayed? I can certainly see wanting to experience ALL THE CONTENT but I feel like it's reasonable to have games that are intended to be one-offs, even with branching content, and accepting that you can't see it all and it's a self-contained experience adds to it.
 
I finished Disco Elysium. I was a badass fascist (because Kurvitz is a faggot who's overly sensitive about women) superstar cop Tequila Sunset that spin kicked people while shouting disco inferno.

The game was amazing. I did think it took a dive in quality in the fishing village area, but it picked back up in the end. I think one of you claimed there is no solution to the mystery, and I'd say what the hell? You solve it all the way down to proof, murder weapon and a confession from the killer, unless it's possible to actually fail the investigation. I thought it was a nice mystery in the end. It was one of those that pulled the "your big mystery was actually something totally different" routines, but unlike other, shitty implementations of that (Firewatch) its subject matter was interesting enough on its own to hold up. The final confrontation with the holdout was fascinating. In all, it was great until the fishing village, then got dull, and then picked up dramatically from the showdown onwards. The stick bug scene was so out of left field but executed so well. The final scene with the task force sucked, though. It felt very awkward, boring, out of place in this kind of game to do that kind of recap.

I was shocked at how much content I apparently missed, because the game felt very linear to me. Lots of side quests or alternative solutions, and what not.

I've also seen people praise how nuanced the game's take on politics is, and I disagree. Kurvitz only seriously considers (faggot communist) the communist and globhomo (moralist) ideologies. At first I was impressed because Measurehead is an excellent parody of Internet racists that transcends just being a parody with its own twists, but otherwise, his writing never made any sincere effort to understand or play with the ideas of the market liberals or reactionaries/"fascists."

I did get sick of the RPG mechanics by the end, because it felt like there was nothing to do but just save scum. I think it counts much less as an RPG, like what people generally mean by RPG, and is really a visual novel, but it's visual novel that's so far ahead of any thing that calls itself a visual novel that it's basically its own genre. It's a masterpiece, both as an experience in general, and if it had been novelized (rearrange passages of prose into something linear) it would have been too. I'm interested in Kurvitz's writing.


Edit: I feel a bit frustrated at how much I missed. My own fault I guess, but there were a ton of side quests I managed to blow past.
 
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Here's something I found on one of 4chan's boards
Sam and Max disco elysium.jpg
 
I did get sick of the RPG mechanics by the end, because it felt like there was nothing to do but just save scum.
I remember that being a thing in my playthough too. It worked fine in early game because success or failure mostly moves the story forward but toward the end failure usually results in a game over or I have to try again and it's pointless.

Amazing game though, thought the story itself was fantastic. I did an ultraliberal playthough where I tried my hardest to just improve Harry's life and it delves deep into him not drinking after about 3 days. I also played with a one physicality which was hilarious because you're one stressful moment away from suffering a massive heart attack and fucking dying on the spot. It makes that god damn steel fold out chair Evrart has you sit in was one of the scariest bosses in the game.
 
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My friend just finished the game and complained about how he had no chance of figuring out the ending. It's frustrating because I like to think of him as an intelligent guy but he completely missed that the game isn't about a murder, it's about the detective.
The issue of not having enough free time to reread a novel because I missed a conversation option.

"It's justified for having trash climax because it subverts expectations and fits the narrative" was always a bullshit argument that for some reason is acceptable for Disco Elysium while people (rightfully) deride other games/media that dies it like The Last of Us 2.
The friend must have fucked up. If you've done what you needed to, then you will by the end have gotten the complete solution to the murder. Now, I'm not saying it's achievable without save scumming (bad gameplay), and it doesn't abide by "fair play" like some have mentioned (who gives a fuck, that was a gimmicky feature of a narrow period of murder mystery novels), and I personally dislike that it gates off getting into the abandoned electrical building behind a conversation. But there is a solution to the murder.

To me it's mainly a story about the labor union and ostalgie in post-Soviet Europe (told through a constructed world).
 
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My friend just finished the game and complained about how he had no chance of figuring out the ending. It's frustrating because I like to think of him as an intelligent guy but he completely missed that the game isn't about a murder, it's about the detective.
I see a few people make this complaint, and I used to be on the side of the complainers, so I don't really blame them. Disco is a really good character study with the murder just being a vehicle to explore harry which is the true point of the game, but the first time around it still feels bad to get jerked around for 20 hours only to find out solving the murder wasn't even on the table.
 
But you do solve it, an absolutely complete shut-and-dry case...
The issue is that you are artificially gated from actually solving it because you can't access the last window and you can't access the island. And when do you do access them he just confesses, and the fact that the murderer was a character you are not even allowed to meet until the last 30 minutes makes its even worse.

Pretty sure having the murderer be an unknown character goes against the very first rule of murder mysteries by ronald knox.

  1. The criminal must be someone mentioned in the early part of the story, but must not be anyone whose thoughts the reader has been allowed to follow.
 
The issue is that you are artificially gated from actually solving it because you can't access the last window and you can't access the island. And when do you do access them he just confesses, and the fact that the murderer was a character you are not even allowed to meet until the last 30 minutes makes its even worse.

Pretty sure having the murderer be an unknown character goes against the very first rule of murder mysteries by ronald knox.

I don’t care about Ronald Knox and his gay ass rules, but I see what you mean now and I dislike it too.
 
I don’t care about Ronald Knox and his gay ass rules, but I see what you mean now and I dislike it too.
I mean yeah, the rules aren't there to be arbitrarily followed, they're guidelines for making comeplling stories.
This is the game you get if you let commies/anarchists make a game. Kind of glad the studio went up in flames
You're a capital R Retard.
 
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