Disco Elysium - Insane Drunken Cop Simulator RPG GotY 2019

My friend just finished the game and complained about how he had no chance of figuring out the ending. It's frustrating because I like to think of him as an intelligent guy but he completely missed that the game isn't about a murder, it's about the detective.
The "it's bad on purpose" cope is without a doubt the worst, most unconvincing kind of cope.

If the underlying plot of Disco Elysium had been an incredibly well-written murder mystery with a perfect, satisfying reveal of the killer and his motives, not a single person would be saying "well, that doesn't matter because the game wasn't really about that".
 
i know almost nothing about the game
how accurate is this greentext?
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Finished the game again.

With my empathy psy based Facist no drugs and alcohol Harry.

My read was that my Harry would be a racist because in his life of pure failure, there's one thing he's the best at in the entire word.

He's the most Revacholian looking Revacholian ever. That gives him a sense of validation and success no matter how silly it sounds.

Internalizing race theory and telling Measure head he can't get his dick hard and then koing him while shouting Welcome to Revachol was Badass.

It then see Harry's ideas being challenged by Kim being his champ of a half brother (not his bröther but Vollition calls him his half brother)
At the end he abandons slightly racism because of his bromance with Kim.

Kim can't help but admire and respect Harry despite his racism because of his surnatural abilities as a cop.
 
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Reactions: Buster Scruggs
TBH I somehow neglected all the political stuff in my 1st and completely blind playthrough (because the game is really wordswordswords and I can't take everything at once), ended up as moralist/ultraliberal equally just by playing as ''me''.
It was the peak covid time and back then I was mad at the internet and most of real people too and what caught me, were the intense and too real conversations and sarcastic remarks of KK.
I felt like I am 14 again and just found in a library a Discworld book I haven't read yet, one of the older ones before those obnoxiously moralizing like Snuff, the Foot-the-ball one, or Raising Steam. After a long time, I finally found something that seemed escapist enough to me.
I did not even really care about the ending.
My bigger problem was with the thought cabinet system, without a guide I did not figure out what should I even do with that (I don't play much, but I heard this concept is quite unusual), so I did not learn about the Pale and the end of the world and I wonder, if it was really the author's intent to make learning about the Pale that difficult. They should've made the texts of thoughts accesible just via choices in dialogue trees, but made it overcomplicated.

After all, the (years older, and for some reason, back then unsuccessful, how come?) Sacred and terrible air book does not make any sense without playing the game beforehand.
Also some likely abandoned storylines, like the mystery of Doomed Commercial Area snuff radio & Cunoesse backstory & Mysterious shack with red bowtie, or The Church Raid deserved more content, those seem to me more interesting than the case & its ending. I really like the Moralist ending / game over, where is Harry taken aboard the airship and never (?) seen again.
 
theyre not?
I didn't mean that they weren't thieves, just that I found the situation funny. I enjoy seeing fanbases going into full user revolt. I don't expect to see it happen in Steam discussions anymore since some developers get pretty heavy handed with banning users from their forums for mild criticism or questioning certain things.
 
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Reactions: SIMIΔN
Finally an RPG without combat I thought, so I dumped Physical, my Inspector ended up dying to the necktie noose he set up for himself, but not in the way he planned.
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I just started this game yesterday, I got softlocked in the area where you were supposed to talk to the union boss because I didnt hve enough morale to last his speech.
 
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