TBH I somehow neglected all the political stuff in my 1st and completely blind playthrough (because the game is really wordswordswords and I can't take everything at once), ended up as moralist/ultraliberal equally just by playing as ''me''.
It was the peak covid time and back then I was mad at the internet and most of real people too and what caught me, were the intense and too real conversations and sarcastic remarks of KK.
I felt like I am 14 again and just found in a library a Discworld book I haven't read yet, one of the older ones before those obnoxiously moralizing like Snuff, the Foot-the-ball one, or Raising Steam. After a long time, I finally found something that seemed escapist enough to me.
I did not even really care about the ending.
My bigger problem was with the thought cabinet system, without a guide I did not figure out what should I even do with that (I don't play much, but I heard this concept is quite unusual), so I did not learn about the Pale and the end of the world and I wonder, if it was really the author's intent to make learning about the Pale that difficult. They should've made the texts of thoughts accesible just via choices in dialogue trees, but made it overcomplicated.
After all, the (years older, and for some reason, back then unsuccessful, how come?) Sacred and terrible air book does not make any sense without playing the game beforehand.
Also some likely abandoned storylines, like the mystery of Doomed Commercial Area snuff radio & Cunoesse backstory & Mysterious shack with red bowtie, or The Church Raid deserved more content, those seem to me more interesting than the case & its ending. I really like the Moralist ending / game over, where is Harry taken aboard the airship and never (?) seen again.