- Joined
- Feb 2, 2019
Should be obvious.Which characters are you referring to?
Are you gonna debate me on this and think you can prove me wrong? Go at it.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Should be obvious.Which characters are you referring to?
All I'm gonna do is ask you to name the characters and point out the commie dogma you're referencing. Other people haven't been able to do that. Can you step up to the plate?Should be obvious.
Are you gonna debate me on this and think you can prove me wrong? Go at it.
You're only interested in there not being commie cardboard cutout characters, but the others are fine?All I'm gonna do is ask you to name the characters and point out the commie dogma you're referencing. Other people haven't been able to do that. Can you step up to the plate?
Where did I say that? I'll go a little slower.You're only interested in there not being commie cardboard cutout characters, but the others are fine?
You didn't, but you did focus only on commie dogma, so that's why I asked. On top of that, you already mentioned the character defined by racism, so what's the point of naming him? You've played this game everyday since it came out, so you don't really need to play coy. I was making a general broad statement and that should be obvious. I'm not used to people wanting to debate the exact details of a game like it's the week before an election.Where did I say that?
You didn't, but you did focus only on commie dogma, so that's why I asked.
It's your complaint, man.A little too ensconsed in communist narrative and left wing clichés to have mirth playing it.
Sure, just name the other three. Racist Lorry Driver has Racist in his name exactly to make oversensitive people drop the game.On top of that, you already mentioned the character defined by racism, so what's the point of naming him?
I was making a general broad statement and that should be obvious.
It'd take less characters to write the names of the characters you dislike and to point to the commie left-wing shit that ensconces the game.I don't remember the names of characters in a game I played like 2 years ago. But you know what characters I mean.
You tagged me, holmes.I'm not used to people wanting to debate the exact details of a game like it's the week before an election.
That's the dumbest reason to change the name of one of the characters in your game and if that was the motivation it supports my thesis rather than undermines it. I don't know what the motivation was; where are you getting that from? Is that your interpretation or result of an interview?Racist Lorry Driver has Racist in his name exactly to make oversensitive people drop the game.
I don't really see the point of debating the merits of entertainment; you give your take, I give my take, that's about it. But I am a cantankerous bastard and I'll admit I can be roped into an autistfest like this. I'm just curious why you are so defensive about it; why do you love the writing so much?You tagged me, holmes.
Do you want a list of all characters in the game? It's not about me liking or disliking characters. It's about it all being as flat as a board. Feel free to pick any character that you meet in the first 2-3 hours of gameplay including the fat boss and his supposedly hidden twin brother in the other container.names of the characters you dislike
I don't know what the motivation was; where are you getting that from?
I'm just curious why you are so defensive about it; why do you love the writing so much?
I don't really see it, especially not compared to its contemporaries. Bioware and Obsidian don't write anything close to this.It's about it all being as flat as a board.
Yeah, people don't like retarded design choices.When you filter for negative reviews on steam, the number of people who cite the lorry driver as their reason for quitting is astronomical.
Bioware and Obsidian don't write anything close to this.
God, that is even a worse name.Gary the Cryptofascist
It's not an innovation. Even games like "long live the queen" have that and that is far from the first too. You'd probably like that game a lot.Beyond that, I think the UI is sleek and the idea of passive skill-checks unlocking so much dialogue, content and options is something I think RPGs have desperately needed more of
Go play hidden agenda.I want more games that adroitly examine political elements as to how they impact characters and the world.
Go play roguelikes or other games where the story is created by your own path, or anything open world.I want more games that don't present the player with a neat, tidy story
It doesn't do anything that planescape torment didn't. If you want to see the breakthrough, play that. I like that they were inspired by it and they've tried some interesting things. The attempt is laudible.Disco Elysium isn't an end-destination in game narrative to me, but rather a breakthrough on the way to something greater and more wholly realized. Though it happens to stand well on its own merits to boot.
It doesn't do anything that hasn't been done before.It's a revolution for the medium.
Wow what a bitch.But thanks for telling me why you love it; it's always nice to read someone's genuine passion. I certainly don't understand it, but it's still nice to read why you think it's good.
no. It's the same, tired CY indie crap.Is this game based? Racist characters in a game sounds pretty open-minded and based. Tired of boring, samey games made by dangerhairs.
Wow what a bitch.
When you filter for negative reviews on steam, the number of people who cite the lorry driver as their reason for quitting is astronomical.
Sure. What's a contemporary that does? There are abstract games like Killer7 or SUDA's other early works which tell mature stories, but they're a vastly different flavor palette.Bioware has never had good writing and I don't think obsidian even ever had writing, so that is being damned by faint praise.
The racist is a racist; the cryptofascist is a cryptofascist. It's jarring with the rest of the game, but comical that that was all it took to throw so many overboard.God, that is even a worse name.
Plenty of games have them, sure. Even old-ass RPGs had them. Never to this degree, never with this diverse a range of skills, never with this many different voices. Their appearance in older games largely just bar you from 'optimal' solutions, where failing the passive check is always just a negative. DE has a few passive checks which, when passed, give you options which are arguably worse than failing them.Even games like "long live the queen" have that and that is far from the first too. You'd probably like that game a lot.
Forgive me if I don't imagine the Man of Medan guys plus a cop thriller equals a logical infusion of political introspection. I'll look at a walkthrough; I hate the Supermassive 'game' loop.Go play hidden agenda.
Sure, I play those just fine. It's a different itch. DE is a defined world, a defined character, and defined routes dictated by chance and choice; there aren't exactly heroes, you don't change the world, and it's a walk through a sliver of a much wider world. I greatly enjoy The Witcher 2's story but don't really enjoy the Witcher 3's for this reason: I enjoy stories from the perspective of a character in a world, not a character the world (or the story) revolves wholly around.Go play roguelikes or other games where the story is created by your own path, or anything open world.
Planescape Torment is a well-written delve into a strange and alien world that offers a million different ways to skin a cat, sure. But it had a completely shit skill system, it mostly barred 'better' options behind its skill checks, and I would feign call it a 'mature' story. Sure, there's graphic descriptions of unpleasant things, and it's a complex and layered story with lots of fun bits to chew on -- but how does it invite the player's own life experiences to interface with it? What does it make you think about? You're a corpse-guy running around and making a goofy party in a wacky world of portals and endless bandits.It doesn't do anything that planescape torment didn't.
Yep, doesn't look like it anymore. I can't exactly snapshot you back to late 2019 when I was originally looking to see what the negatives of the game were, though.I guess you're not very accurate with your statements either.
I guess I'll just play the Red Faction and Guerilla again then.no. It's the same, tired CY indie crap.
The Neutral Milk Hotel of indie gaming.
It should come with a Che Guvara t-shirt.
It depends on how you view it, I think. It doesn't outwardly state anything deep about politics, and the characters are naturally dramatized to the point where they're fairly unrealistic if you take them at face-value. But the Sunday Friend is basically just a guy there to discuss the EU and the EU's policies; when he started going into tax levels, I'd just read a few articles about ECB policy and I got deja-vu.i think if you approach it as an actual political discussion piece, it is weak and shallow.
I want a game that is the first half of deus ex all the way through. I forgot half of the levels were even in that game when I last played through. There's been a lot of fertile real-world material in the last two decades to dig into, but people aren't digging.also seriously if you want a politics game go play og deus ex
No I mean the OG hidden agenda game, where you run a country called "chimerica", that mixes historical events of a number of central america countries and you have to decide to which politicians to trust. A bit like the recent game suzerain, but a little more dynamic. One where you talk with 25 or so different people from lowliest landworker and rights activists to IMF loan givers and US and USSR ambassadors.Forgive me if I don't imagine the Man of Medan guys plus a cop thriller equals a logical infusion of political introspection. I'll look at a walkthrough; I hate the Supermassive 'game' loop.
It breaks essential show don't tell of good storytelling. Cryptofascist in moniker is particularly dumb since crypto means it's supposedly hidden. It's like introducing someone as "Hi I'm Bill the closeted gay guy".The racist is a racist; the cryptofascist is a cryptofascist. It's jarring with the rest of the game, but comical that that was all it took to throw so many overboard.
Never to this degree, never with this diverse a range of skills
Plenty.What does it make you think about?
Yeah I prefer non-chosen one stories too. You might like that story of Bronte game.The Witcher 2's story but don't really enjoy the Witcher 3's for this reason: I enjoy stories from the perspective of a character in a world, not a character the world (or the story) revolves wholly around.
The fact that you can't stop the mercenaries from going on a rampage and that the game doesn't tell you the 'right' way to think are tremendous plusses to me.
Ahh, okay. That looks a lot more interesting, yeah.No I mean the OG hidden agenda game, where you run a country called "chimerica", that mixes historical events of a number of central america countries and you have to decide to which politicians to trust.
The reason that I ask people to point them out isn't because I don't see things. It's because it's pointless to contend with a lazy critique, and this is a way to separate out a lazy critique from something you can actually grapple with. Someone that can point to why they feel DE goes easier on left-wing stuff offers something to think about; the empty one is only offering and seeking validation.though you probably wouldn't notice it there either.
That's why I'm not sure if the game shows that before you visit his apartment. When you visit his apartment, you realize it's his mug and he has a bunch of crap lying around (as well as the cryptozoologists' stuff). On second thought with the idea of the names being how Harry has shorthand for them that Terror Rism introduced, maybe it's just wordplay because he's a friend of the cryptozoologists (who have that in their title cards as well, if I remember).Cryptofascist in moniker is particularly dumb since crypto means it's supposedly hidden.
Such as?Lol, play more games.
In a goofy world of magic, portals to everywhere that require bizarre keys, eternal and reoccurring life, active and evident deities, people set on fire forever, and necrophiliac tieflings.What can change the nature of a man?
I'll be sure to think about it when I'm in a position to do the same in a world of literal devils and demons and your moral compass juicing up spells. It's all interesting, sure, and it's well-written. It's fun to chew on in its universe, and among escapist stories, having those kind of abstract moral dilemmas or considerations is a boon to the overall experience.What are the rewards of betraying your people (Vilquar)?
Games with narrative locked behind complex skill system? Fallout 1, 2, long live the queen, maybe even princess maker, The Life and Suffering of Sir Brante. And that's excluding the numerous text-only games, which names much like the characters of disco I don't remember.Such as?
It's still dumb then. I think besides my critique of it being poor storytelling; it's also noticable that it happens twice for right wing views and not for other types of views? It's one of the clearcut examples where the developers views shine through; but it's noticable in many other parts as well. In fact; the whole demoralized "the world is shit through and through" view is very much aligned with certain left-wing anarchist types of worldview. You name it as part of why you enjoy it; others would name it as a reason why they don't.It is fair to say that the guy should be just "Lorry Driver" until he says something racist, though, same as the Cryptofascist. Same for the Deserter's title card; plenty of other games have done the namecard-change trick.
I'll be sure to think about it when I'm in a position to do the same in a world of literal devils and demons and your moral compass juicing up spells. It's all interesting, sure, and it's well-written. It's fun to chew on in its universe, and among escapist stories, having those kind of abstract moral dilemmas or considerations is a boon to the overall experience.
This is an absurd criticism in the context of a discussion about disco elysium where a man converses with his 16 personalities with a perpetually stuck face.In a goofy world of magic, portals to everywhere that require bizarre keys, eternal and reoccurring life, active and evident deities, people set on fire forever, and necrophiliac tieflings.
I don't even know what the nature of a man is in that universe.