Meanwhile Call of Duty: Finest Hour had you playing as an African-American tank ace at the Battle of the Bulge and supporting a woman sniper at the battle of Stalingrad.
Meanwhile Medal of Honor: Rising Sun has you traveling across the world fighting alongside black pacific Islanders, Chinese women with knives and a Japanese American hunting for the Yamashita's gold.
Meanwhile Medal of Honor: Underground had you fighting as a woman in the French resistance.
You know... WW2 is basically a gimme when it comes to diversity. It's literally a world war. I don't understand how these companies can have such a hard time with representing diversity in a world war. A world war is as globalist as it gets. Want Nepalese fighting Nazis with cool swords? That actually happened. How about Mexican pilots fighting the Japanese over the Philippines? That happened. How about white Canadians fighting alongside Mao's Communists against Chinese and Japanese nationalists? It happened. How about American Navajo Indians using their language as an unbreakable code against the Japanese? They made a 6.5/10 movie about it.
You could even be woke about it. Write a story about how black colonial troops made up the bulk of the Free French army and how they were banned from parades because of pressure from the Americans and De Gaulle's pride.
_______________________________________________________________________
Anyway,
A truly historically-accurate WW2 experience wouldn’t make a ‘fun’ video game. That game would give you one life, delete itself after you died, and you would be forced to play it. It’s a period of history that’s impossible to respectfully recreate without any caveats. If that was where the real issue was, people would be up in arms about any game that tried to create a virtual rendition of the conflict, not just the one where you can play as a woman.
Modern video games are more than just a series of actions. Think back to the most recent games you’ve played – the ones that have stuck with you – and I bet many of them linger because they triggered some kind of emotional response
I personally love the autistic attention to detail those older games had.
https://www.youtube.com/watch?v=cwlUPGz60OY
This cutscene plays before (or after?) a level in Medal of Honor Frontline. The game itself looks abit silly nowadays but back then it was a memorable experience.
I think part of why the following level is memorable is because the devs tried to make you feel as though you were in the history. The situation is desperate and chaotic and they tried to represent that despite your character basically being a CIA agent that can absorb bullets. Pretty much all those old Medal of Honor games had you playing as a spy but they told good stories that fit within the history. Everything fit the setting despite how insane it all was because they were basing everything off of real organizations, real people and real history.
I doubt it would have had that same feeling with ham-fisted diversity. You know, the kinda stuff that reminds me that I'm playing a design by committee game made mostly by retarded people with a retarded ideology.
Things like this makes me miss the time when videogames were considered nothing more than a time waster
Seriously it is kinda weird how people like this, who probably din't paly videogames at all until very recently seem to take the medium FAR more seriously than the average neckbeard who has been playing videogames for decades
I'm a person that considers games art but I hate most "games are art" people. They think games being art means that games should change. They say stuff like "we need to be better than this if we want to be respected" to justify sanitizing the medium to fit their insane ideology. I think games are art and I think that should entail devs having more freedom to do whatever they please. The whole point of artists is that they do weird shit that's impressive or though provoking.
When talking with sjws, you must always bring the topic back to how they want to control expression and culture.