DnD gaming group.

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If one of you nerds actually sets up a game, I sure would like to join it. I've never played DnD though so you'd have to deal with a noob, but I've been interested in playing for some time and am 100% guaranteed to only be a faggot SOMETIMES.
Same, honestly it's bummer it's not going on anymore since I just happened to stumble across it for achievement.
 
Who was the DM for this when it was cookin? null?
 
If one of you nerds actually sets up a game, I sure would like to join it. I've never played DnD though so you'd have to deal with a noob, but I've been interested in playing for some time and am 100% guaranteed to only be a faggot SOMETIMES.
A bit late but I am working out writing lore for my campaign setting which consists of jotting down ideas I like into Google Docs and I have an idea where a few other dungeon masters and I (or just a group of dungeon masters) run a campaign in a shared setting with the DMs having their sessions at vastly different times.
(Example schedules:
DM Kyle: Saturdays from 6:30 pm to 8:30 pm.
DM Josh: Wednesdays from 12 pm to 5 pm.
DM Sammy runs Fridays from 8 am to 11 am.)
The head DM would set some common rules for stuff like homebrew, character creation, and variant rules while being the main lore writer. Each DM would be in charge of writing their own adventure for their players.
Of course this is extremely ':optimistic:' and is under the asumption that we can get enough people for multiple groups to run (somewhere north of 12 people) and multiple people to be a dungeon master, but the multiple different timeslots should help to keep people in that would have been filtered out by not being open at one certain time.
TL;DR: Multiple coordinating DMs = more timeslots = more players.
 
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