DOA: Xtreme 3 not coming to US

Look into the population of Japan vs that in North America (that is ALL of North America, not just the US). Relatively speaking, that's a pretty low figure.

I don't think the population's relevant? Companies are worried about the number of sales, not the number of sales per population.
 
I don't think the population's relevant? Companies are worried about the number of sales, not the number of sales per population.
Actually, sales per population do matter because it's indicative of popularity. If you have a group with 10 people in it, and you give them something and 9 of the 10 people love it, it's considered hugely popular in that household. If you have a group of 100 people and you give them something that 12 people in that group love, that's not popular at all. Sales per capita are an important way to gauge popularity and thus decide if investing in localization and distribution are worthwhile.

The sales in Europe are especially noteworthy. 0.03million sales in all of Europe for a game produced on a pretty decent budget with a pretty big distribution plan is pretty dang bad.
 
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Actually, sales per population do matter because it's indicative of popularity. If you have a group with 10 people in it, and you give them something and 9 of the 10 people love it, it's considered hugely popular in that household. If you have a group of 100 people and you give them something that 12 people in that love, that's not popular at all. Sales per capita are an important way to gauge popularity and thus decide if investing in localization and distribution are worthwhile.

Hmm, guess that's something to think about.

Here's the other problem with your logic: Your scope is too wide. Using your logic, I could say "The game only sold 140000 units in North America and Africa, and the population of those two continents combined is 1.6 billion, so it's not popular at all".

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The vast majority of the sales came from the USA. The USA's population is 320 million while Japan's is 127 million. 130000 / 320000000 vs 60000 / 127000000. The difference isn't that wide anymore.
 
Hmm, guess that's something to think about.

Here's the other problem with your logic: Your scope is too wide. Using your logic, I could say "The game only sold 140000 units in North America and Africa, and the population of those two continents combined is 1.6 billion, so it's not popular at all".

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The vast majority of the sales came from the USA. The USA's population is 320 million while Japan's is 127 million. 130000 / 320000000 vs 60000 / 127000000. The difference isn't that wide anymore.
It's not as wide, but the difference is still there.

Even besides that, and perhaps more importantly, 'the west' doesn't constitute the US and nothing else. 'the west' also encompasses Europe, which is an important aspect in deciding whether a localization is worthwhile financially. If tecmo koei is using the sales in the west as a whole to decide whether a localization and expanded distribution is financially viable, that includes Europe too, and I think we can agree that the sales in Europe are pretty bad no matter how you look at it. That's probably a pretty big deterrent in investing in a localization and overseas distribution.

And let's be completely honest, if the publisher thought the game would be a financial success in the west, they probably wouldn't shy away from publishing it because of concerns regarding the political landscape. After all, the main line DOA games have been under similar criticism for years and they're still releasing those in the west without a single word about it because they know that those games will do well financially.
 
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It's still a significant difference.

Even besides that, and perhaps more importantly, 'the west' doesn't constitute the US and nothing else. 'the west' also encompasses Europe, which is an important aspect in deciding whether a localization is worthwhile financially. If tecmo koei is using the sales in the west as a whole to decide whether a localization and expanded distribution is financially viable, that includes Europe too, and I think we can agree that the sales in Europe are pretty bad no matter how you look at it. That's probably a pretty big deterrent in investing in a localization and overseas distribution.

That's only if I accept the premise that companies care more about sales per population than the gross number of sales. The latter is directly related to your revenue.

Anyways, forget about the chart, I highly doubt it's accurate. Japan's sales numbers only show 2006-2007, so the real number is probably higher. Europe's sales numbers only show 2011-2015, so again, the real number is probably higher. North America might be the only accurate number.
 
That's only if I accept the premise that companies care more about sales per population than the gross number of sales. The latter is directly related to your revenue.

Anyways, forget about the chart, I highly doubt it's accurate. Japan's sales numbers only show 2006-2007, so the real number is probably higher. Europe's sales numbers only show 2011-2015, so again, the real number is probably higher. North America might be the only accurate number.
but... you were the one who brought up the chart as evidence of your position. If Japan's sales are significantly higher than shown in the chart, surely that would only emphasize my point that it's not that popular outside of Japan compared to inside of Japan? The point that you just spent 3 posts trying to disprove?

And yeah, you're right, companies mostly care about gross profits moreso than percentual popularity of their game, but like I said popularity can definitely be a deciding factor when a company is trying to decide whether it's a good idea to invest in localization and overseas distribution. Both those things cost a lot of money, and often aren't worth it for a game that appeals to a niche audience. Besides, 0.25million sales world wide is not a lot, as a total package. It's low enough to reasonably assume that the publisher might just not have been confident enough in the series to pour a lot of money into a big and international release, and instead opt to stick to a more limited availability with fewer produced copies and no need for a localization. Produced game copies don't cost money per sold copy, they cost money per produced copy. That means that every copy not sold costs money that doesn't come back. Releasing in a limited quantity and forgoing an international release and localization often go hand in hand because it means you can provide decent availability in one area without needing to invest in translation. The end result of fewer released copies isn't lower total sales in the continent it's released in, but fewer remaining unsold copies after the deal is done. As such it's a good strategy for games with lower projected sales.
 
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but... you were the one who brought up the chart as evidence of your position. If Japan's sales are significantly higher than shown in the chart, surely that would only emphasize my point that it's not that popular outside of Japan compared to inside of Japan? The point that you just spent 3 posts trying to disprove?

I didn't notice the flaws in the chart until after I posted it.
It also shows that Europe's sales are likely much higher. Most sales happen during the first few weeks of release. Europe has no data from this time period at all while Japan is missing data after the first ten weeks. If I had to guess, I'd say Europe's true sales is probably at least as high as North America's.
 
I didn't notice the flaws in the chart until after I posted it.
It also shows that Europe's sales are likely much higher. Most sales happen during the first few weeks of release. Europe has no data from this time period at all while Japan is missing data after the first ten weeks. If I had to guess, I'd say Europe's true sales is probably at least as high as North America's.
That kinda seems like a baseless assumption, considering there's no data to prove it either way. Even if it was true though that wouldn't really invalidate any of the other things I brought up.
 
Look into the population of Japan vs that in North America. (that is ALL of North America, not just the US). Actually, I'll do it for you. Japan's population is 127ish million. North America's is 528 million. Relatively speaking, it didn't sell well in North America.

I suppose if someone gave me $1,000,001 I'd be exceedingly poor among the population of millionaires, but I really wouldn't care terribly.
 
Was there ever any kind of attempt to organize a boycott or were all those tweets just empty knee-jerk responses?
 
Was there ever any kind of attempt to organize a boycott or were all those tweets just empty knee-jerk responses?

All these people who had never heard of the game before a couple days ago and were never going to buy it are heroically continuing on with their not buying of something they didn't want and never heard of.
 
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You're on a forum that has literally dug through an obese tranny manchild's trash and you're complaining about other people obsessing over stupid things?
You're right about that.
 
Both sides are fucking stupid.

"M-muh fake animu jumblies!!!"
Yeah, that is one thing to note since really, it's not like SJW's actively told the devs they don't want the game to come to the States. Even then, the other side proves to be stupid in getting upset over a company whose primary reason for releasing it is one towards profit. In the end, you get people upset at a game either because of bouncing polygons shaped like breast or people thinking SJW's have more of a strangehold (even though you have some that may wield power, it's not like everyone follows their command like sheep).
 
Uh huh.

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Well, with that considered, I may as well retract that one part of my post you quoted. If anything for the side complaining about this not being released in the States, one may as well say well just say its along the lines of there being speds who think they're being deprived of a game that is still going to come via import.
 
The best argument one can make on that side is that people expect that when a game is going to be released state-side, it gets a good translation [okay so it usually does NOT but that's not what people expect and it's been getting better] and importing is more expensive in general, because when a game is released over in a nation, the publisher has already paid for the importing expenses. Considering how expensive games can get, many people feel that paying less for a version they can understand is worth it.

I know it doesn't wholly apply here, but this is what I reckon is the best argument in general.
 
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