- Joined
- Jul 14, 2016
I decided to check it out, it's actually pretty good, though it's very obviously using some Duke Nukem 3D assets, not that it makes it bad.
What's really impressive is that not only is it very well put together, it actually takes advantage of modern source port additions like crouching and jumping and even does a good job simulating features stock Doom should not have given engine limitations.
For instance, there are actual ladders you can climb, but since the idtech1 engine is really a 2D plane that fakes 3D with linedefs that draw to certain heights, the ladder is really more of a very, very tiny staircase using a bunch of really tiny increases in linedef height to fake an actual ladder, but it's convincing enough I'm not complaining.
Another nice touch is the nuclear reactor area that creatively uses the type value for assigning damaging floors to make the whole area inside the reactor deadly, without forcing the player to walk across a toxic waste animated flat texture.
The boss fights are pretty damn awesome and actually force the player to do more than circle strafe enemies to death, and the final boss makes the Icon of Sin a lot more mobile than before, and the PSX Doom music and burning skyline for the fight is a nice cherry on top.
However, it does make the fight very, very easy if you have good aim and don't have any sort of autoaiming on, since you can easily focus on the giant hole in the Icon's head and blast John Romero's head to death with everything from the pistol to the BFG, though it's not as stupidly easy to murder as the Icon from TNT:Evilution.
some of the music is also from quake if you ever played those games said reactor level is descent into Cerberon