DOOM

I didn't realize we had a thread on Doom somehow. But I've loved the games ever since my mom bought a copy of it at a yard sale when I was like 4 and let me play without knowing what it was. It scared the shit out of me at first, but eventually watching demons explode into gore became super satisfying. The best thing about the original games was that you could run on just about any old hunk of junk with a disc drive, so I could play them on my shitty old laptop whenever I wanted when I got older.


I haven't gotten very far in the new one, but I gotta say I love how it's like the perfect mix of grimy action and campiness. My favorite thing is playing the classic maps. Nothing more funny than walking down a pixelated corridor blowing super detailed Hell Knights into paste with a rocket launcher.
 
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So I finally finished Doom 2016/Doom 4

This game was pretty damn good I must say. Playing this not long after playing through the original Doom, I can say that this game is a worthy successor to the progenitor of mainstream FPS's.

The game wastes almost no time getting into the action right from the get go. While there is a story to the game, it's pretty much non-essential to the core experience and isn't too intrusive to the game.

The combat is, taking it from face value, is very similar to how Doom originally was. However, playing it has proved to be a pretty unique experience. Combat is just as fast and frantic as it's predecessor, however, it definitely feels like a desperate fight for survival. Enemies are numerous and aggressive, and Doom Guy himself can't take too many hits from enemies. Performing "Glory Kills" cause enemies to drop health for you. Which is essential to survival as there is tons of shit flying at you. I played on Ultra Violence and died numerous times throughout the game. Which I found pretty surprising as I probably died more times within the first three or so levels in this game than I have in the entirety of Ultimate Doom.

With the addition of jumping and grabbing ledges, the game also has a bit of extra depth to it. Environments are designed with platforms, ledges,nooks, and crannies everywhere at various heights. Which adds to the game's combat in that they can provide a way to get out of potentially nasty situations, and also adds to the exploration by having ammo, power ups, and occasionally secrets. The levels feel like large playgrounds.

And while I'm generally not big on how a lot of modern AAA games like to put in an upgrade/RPG systems within FPS's, here it actually adds to the game rather then feels like something tacked on for the sake of it. In order to upgrade your weapons and armor, you need to earn these items by essentially doing what Doom does best: Killing stuff and exploring the levels. Each level grants you weapon mod upgrades for killing enemies, finding secrets, and fulfilling the optional challenges.

The different mods for each weapon are pretty sweet and for the most part, useful for different situations. With the possible exception of the remote detonated missile for the missile launcher. Can't really think of any instance where that could be helpful.

The levels themselves I felt were awesome and really well done. However, some levels I felt were a bit too linear at times. Sure, the levels can seem really large, especially if you look at the auto map. However, the way progression works in this game kinda feels like you're following a set path rather then having multiple paths to choose from. That's not to say this is like this for all the levels. There are a select few however, that could benefit from having more than one path to choose from, being more open, or at least have a better sense of interconnection.

I also really dislike how there are several points in the game where once you go past a certain point in a level, you cannot go back. This isn't really so bad on repeat playthroughs as by that point, you can become familiar enough with the levels so you won't miss any secrets. However, on a first playthrough, these are often not so pleasant surprises.

I also found it kinda strange there was an upgrade tree which made finding secrets easier. Doesn't that kind of ruin the point of finding secrets? Not that that's a huge deal, as it is optional, still, I think it would be nice if the developers had a bit more faith in their players in this regard.

I also love the sense of humor the game has. From Doom Guy smashing stuff he's told to handle gently, him fist bumping a toy model of himself, and him giving the thumbs up to the player as he sinks in lava gave me quite a few chuckles.

Also, I LOVE the amount of violence and gore there is and how well it meshes with the game's fast and visceral gameplay. All the different ways you can execute an enemy depending on where you're attacking them from, the different ways their bodies react depending on where they're been shot, what limbs or body parts get blown off, or getting killed by a certain weapons. Would have been nice if the bodies stayed on the ground, but I'd imagine that is probably due to the sake of performance. Also, the many ways Doom Guy can die are also entertaining to watch.

Overall, this was a great game and a worthy successor to Doom. I highly recommend it and I hope this gets a sequel.
 
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This is too awesome and dare I say it, cute, for words.

The Doomguy giving a doll of himself a brofist:

fe1.gif
 
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I'm playing through it slowly right now and loving it. From what everyone here says it sounds like completely the campaign was well worth it.
 
So, what do you think of Doomguy's new back story? Hate it? Love it?

For those of us who were too busy playing the game, basically:
DoomGuy / "The Doom Slayer" is the last member of the Night Sentinels - a order of demon hunters (I think they appear in the credit) , who fought the demons on a pla- somewhere called Argent D'nur and protected "elemental wraiths". You, as the Slayer, fight your way through Argent D'nur in the last level.

After the rest of the Sentinels got killed, you got stuck in a stone coffin by the Demons - who fight fiercely to prevent the UAC from retrieving you. And as the powers of Argent Energy as harnessed by a Sentinel show, with good reason - one Night Sentinel is a one-man army. You're pretty much kicking their shit in with no mercy.
 
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So, what do you think of Doomguy's new back story? Hate it? Love it?

For those of us who were too busy playing the game, basically:
DoomGuy / "The Doom Slayer" is the last member of the Night Sentinels - a order of demon hunters (I think they appear in the credit) , who fought the demons on a pla- somewhere called Argent D'nur and protected "elemental wraiths". You, as the Slayer, fight your way through Argent D'nur in the last level.

After the rest of the Sentinels got killed, you got stuck in a stone coffin by the Demons - who fight fiercely to prevent the UAC from retrieving you. And as the powers of Argent Energy as harnessed by a Sentinel show, with good reason - one Night Sentinel is a one-man army. You're pretty much kicking their shit in with no mercy.
its a little goofy i guess, but its fine and keeps the game different from the previous ones. i like dr haydens one quote near the end "they will not allow access to the well without a fight, but im sure thats what youre looking for isnt it?", which sums up the doomguy slayer well enough.
 
So, what do you think of Doomguy's new back story? Hate it? Love it?

For those of us who were too busy playing the game, basically:
DoomGuy / "The Doom Slayer" is the last member of the Night Sentinels - a order of demon hunters (I think they appear in the credit) , who fought the demons on a pla- somewhere called Argent D'nur and protected "elemental wraiths". You, as the Slayer, fight your way through Argent D'nur in the last level.

After the rest of the Sentinels got killed, you got stuck in a stone coffin by the Demons - who fight fiercely to prevent the UAC from retrieving you. And as the powers of Argent Energy as harnessed by a Sentinel show, with good reason - one Night Sentinel is a one-man army. You're pretty much kicking their shit in with no mercy.
I can dig it. Fucking brutal
 
Been playing a bit of Hideous Destructor lately. The best way to describe it in my opinion, is Marine Doom's basic mechanics kicked up a notch thanks to the advent of modern Doom modding tools.

Player and enemy alike are more vulnerable to enemy fire, your mobility is a bit more realistic (though sprinting is still fast as running in the base game) and you are limited to your pistol and a longarm. In addition, more realistic firearms mechanics such as recoil and muzzle climb make every weapon feel unique.

That's not to say it can be fun when you get it right, though. I suggest watching these two videos before you play, as well. In addition, since most .WADs aren't meant for that type of combat, you're going to want to find maps either designed for the mod or designed when even newbies were using keyboard controls - maps with enough cover against hitscan fire.

Oh, and be careful with the default rifle on FA. If you fire an entire mag without releasing the trigger, it will run away on you ala the M60.
 
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Doom RPG+RLA is better imo, Nothing like making an Elephant Rifle and splatting the Cyberdemon with it
 
Since I finished up the new Doom and still have an itch for more Doom, I've been playing Doom 64 EX, a total conversion of Doom 64 for PC. It's awesome.
 
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Since I finished up the new Doom and still have an itch for more Doom, I've been playing Doom 64 EX, a total conversion of Doom 64 for PC. It's awesome.

Couldn't agree more. Unlike most ports to other game engines, the engine was basically a combination of everything the Playstation ports did right with tweaks specifically meant to take advantage of the N64's hardware with all original levels, which meant they didn't have to flush some or all of the quality of the original game levels down the toilet to run at a playable speed.
 
Favorite WAD for Doom is Brutal Doom. I do like how it gives the game an overhaul in difficulty, equipment, enemies, and such. I first played Doom on GBA with Doom II back in 04 iirc, a year or two later I got the collectors edition for PC which mean't Doom, Doom II, and Final Doom. Lost the copy a year or so later until I stumbled upon one at a swap-meet.


As much as how Doom 3 differed from the previous games, I can agree with you in that it's a whole lot of fun as long. Haven't played the expansion packs but I would like to get my hands on them, especially the one that gives you the double-barreled shotgun.

I love brutal doom, have you heard of the hell on earth starter pack?

Brutal Doom 64 comes out in two days:


nice! I will jump on that when it's out tomorrow
 
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I love brutal doom, have you heard of the hell on earth starter pack?
A two year time frame has passed and as much as I love Brutal Doom, it's not my number #1 WAD in terms of total conversions. The Diaz wad gives it a run for its money in my opinion.
It goes well with some level WAD's like Equinox. Still, getting to the Hell on Earth starter pack, haven't tried that. And as much as Brutal Doom has waned on me, what @Jaimas has linked does rekindle some interest.
 
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A two year time frame has passed and as much as I love Brutal Doom, it's not my number #1 WAD in terms of total conversions. The Diaz wad gives it a run for its money in my opinion.
It goes well with some level WAD's like Equinox. Still, getting to the Hell on Earth starter pack, haven't tried that. And as much as Brutal Doom has waned on me, what @Jaimas has linked does rekindle some interest.

never heard of the Diaz wad before, but would love to check it out.

I can dig it. Fucking brutal

same here. I like how the doomslayer seems to have a soft spot for those toys too. When he picks up that one and gives it a fist bump I chuckled
 
never heard of the Diaz wad before, but would love to check it out. What's the gist of it?
Aside from being a weapon mod, it gives you four different skins (three female, different names but all sprite swaps, one male). Enemies are also changed, most are human enemies with their voices coming from other games like Metal Gear Solid and Rise of the Triad. And the mod randomizes what enemies you fight in a level, kinda like a lite version of a rogue-like. If want a story, here's a tl;dr of it:
Some company is in illegal shady dealings or something like that, government sends you in. Also, watch the double-posting you're doing.
 
Russian Overkill + Whitemare 2 for lyf. They're a match made in heaven.

Playing a soviet themed gameplay mod with a visually stunning christmas megawad made by the ruskies? Count me in.

What's that? The megawad is hard because of monsters rushing you to death? Ha! You can just level them with 100mm shells, or nuke them if that fails.

Doom RPG+RLA is better imo, Nothing like making an Elephant Rifle and splatting the Cyberdemon with it

If you can get lucky or rich while playing as the demoman, build Mother-in-Law or a nanomachic Tristar Blaster and laugh at everyone you come across
 
I love brutal doom, have you heard of the hell on earth starter pack?

I decided to check it out, it's actually pretty good, though it's very obviously using some Duke Nukem 3D assets, not that it makes it bad.

What's really impressive is that not only is it very well put together, it actually takes advantage of modern source port additions like crouching and jumping and even does a good job simulating features stock Doom should not have given engine limitations.

For instance, there are actual ladders you can climb, but since the idtech1 engine is really a 2D plane that fakes 3D with linedefs that draw to certain heights, the ladder is really more of a very, very tiny staircase using a bunch of really tiny increases in linedef height to fake an actual ladder, but it's convincing enough I'm not complaining.

Another nice touch is the nuclear reactor area that creatively uses the type value for assigning damaging floors to make the whole area inside the reactor deadly, without forcing the player to walk across a toxic waste animated flat texture.

The boss fights are pretty damn awesome and actually force the player to do more than circle strafe enemies to death, and the final boss makes the Icon of Sin a lot more mobile than before, and the PSX Doom music and burning skyline for the fight is a nice cherry on top.

However, it does make the fight very, very easy if you have good aim and don't have any sort of autoaiming on, since you can easily focus on the giant hole in the Icon's head and blast John Romero's head to death with everything from the pistol to the BFG, though it's not as stupidly easy to murder as the Icon from TNT:Evilution.
 
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