DOOM

New Zero Master, half the lenght of the original video (through skipping all cutscenes)



IMO, they should let Doom rest for the next decade, and do Quake or Heretic instead, I feel like this is basically a test for if they can do more fantasy style games.

You should, Classic Doom aged well, in part because of how simple it is, its like Super Mario Bros, it just works well for what it wants to do.
A Quake reboot like all the new Doom games would be great. But so would a Heretic reboot. Amid Evil is probably about as close as we will ever get though.
 
The only place for NuDoom to go now is even further back in time: when Doomguy was Commander Keen Jr going on wacky adventures with his twin sister, who grows up to be Crash from Quake 3.
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The sheer fucking audacity of doing this would make for peak cinema in and of itself. It'd also allow for what was a pretty entertaining concept to finally be used in something better than a cheap and shitty mobile game that never made it out of prealpha.
Isn't Doom Guy Commander Keens grandson?
 
I was surprised at how long it took from starting the game to actually getting to just kill some demons.
I have literally know idea what this means (assuming you're talking about TDA); its literally 5 min of skipable cutscene and there you go

Also, does anybody know how to extend the hud text for DSDA with mapinfo so there isn't just a bunch of empty space? Here's a screenshot from zeromaster were it seems to be possible
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and here's mine
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like I know its possible because how else would other people do it, but there isn't any setting in the options menu besides just fucking with the aspect ratio, and the cfg file doesn't have any parameters for hud scale.
 
I have literally know idea what this means (assuming you're talking about TDA); its literally 5 min of skipable cutscene and there you go

Also, does anybody know how to extend the hud text for DSDA with mapinfo so there isn't just a bunch of empty space? Here's a screenshot from zeromaster were it seems to be possible View attachment 7415239
and here's mine
View attachment 7415241
like I know its possible because how else would other people do it, but there isn't any setting in the options menu besides just fucking with the aspect ratio, and the cfg file doesn't have any parameters for hud scale.
By DOOM standards, five minutes is a long time.
 
Future Doom games will (unfortunately) probably be pretty plot heavy. They're not going to abandon all this dollar store WH40k lore after investing huge amounts of time and money into it.
 
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Future Doom games will (unfortunately) probably be pretty plot heavy. They're not going to abandon all this dollar store WH40k lore after investing huge amounts of time and money into it.
I think they've done a pretty good job at finding the right balance, where there's all this deep plot and lore happening and Doomguy is always just like "Don't give a shit. Me kill things!" or at most he'll make a somber face when somebody says something sad and then murder a bunch of people after to avenge them.

Zoomers don't know how good they have it. It was only a little over a decade ago that Duke Nukem Forever showed us how hard a classic FPS franchise could get sodomized by bad storytelling. How many times in a NuDoom game did a pair of NPCs conveniently blocked the only door you could get through to monologue at each other for five minutes? How many wisecracking sidekicks have been sewn directly on your hip and screamed "funny" dialogue in your ear incessantly? How many times has the plot forced itself on you like a psychotic theater kid who locks you in a room and until you've sat through and complimented his terrible one-man show? DNF did that for every single fucking story beat.

There was a dark period in the 7th gaming gen where developers deadass believed skippable custscenes were outdated, and now all the games they made without them have aged like old cheese stored in radioactive waste.
 
doom 3, 2016, and eternal are all longer, unless you don't like those either
DOOM 3 is the blacksheep of the franchise, that's pretty widely accepted. 2016 you get a gun and start blasting within a minute of pressing start. Eternal takes about two.

And I never said I don't like Dark Ages. It just felt like it took a longer time than normal for the game to actually start, that's all.
 
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DOOM 3 is the blacksheep of the franchise, that's pretty widely accepted. 2016 you get a gun and start blasting within a minute of pressing start. Eternal takes about two.

And I never said I don't like Dark Ages. It just felt like it took a longer time than normal for the game to actually start, that's all.
Doom 3 is definitely the odd one out, but I appreciate it for what it is. An attempt to make a more grounded, horror-based shooter probably similar to what ID would've make back then if they had the technology. Definitely a Half-Life clone, but that's not too bad. The art style and atmosphere is a wonderful throwback to the bygone era it came from.
 
like I know its possible because how else would other people do it, but there isn't any setting in the options menu besides just fucking with the aspect ratio, and the cfg file doesn't have any parameters for hud scale.

That looks like the widescreen hud that's been baked into a lot of recent doom wads. You'd need to go into the pk3 and delete the resource from it, speaking for Eviternity 2.
 
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DOOM 3 is the blacksheep of the franchise, that's pretty widely accepted. 2016 you get a gun and start blasting within a minute of pressing start. Eternal takes about two.

And I never said I don't like Dark Ages. It just felt like it took a longer time than normal for the game to actually start, that's all.
I just mean that:
doom 3 has a half life esque intro (takes a while)
doom 2016 has a bunch of filler before that first imp room + an unskippable intro cutscene
doom eternal also has an intro cutscene and some hallways with nothing before the imp+soilder room

if you're skipping cutscenes, I would say tda has the most immediate start out of all of them (block projectile tutorial and then you're in)
 
Pixelated sprites, but also complex material shaders on the walls and directional lights and ambient occlusion and HDR and...
This is one of the main things I hate about the "boomer shooter" (vomit-inducing name, I hate it so much) trend. They can't decide if they want to imitate a software renderer, shitty opengl hardware renderer, or some unholy mixture of the two. So they end up with this weird aesthetic that looks like a video game you'd see being played in the background of NCIS or some shit.

Some of my "favorite" examples:

STRAFE (even though I love this one to bits in spite of it):

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Beyond Citadel (some weird Japanese freak's anime guro fetish game that looks like a shitty unfinished prototype, but is a game you can buy for 15 USD right now. Sitting at Overwhelmingly Positive):
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CULTIC (every screenshot of this game that I see represents a complete lack of any ability to frame a scene. Everything muddles together so bad. Can you tell at a first glance that this takes place in a forest?):
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Exophobia: 8x8 and 16x16 textures, plus default Unity volumetric fog to hackily mask the fact that there's no lighting or vertex shading so the entire room would cludge together without it):
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Generally there seems to be this belief among retro-style games that retro means intentionally making the game look like shit. But you can go back and play Doom or Wolf3D or Marathon and see that those games, while obviously dated, did a lot within the confines of their aesthetic. There are some levels in the original Doom that make beautiful scenes with tons of personality just with sector lighting on a software renderer.

There are games that can mix modern graphics techniques with retro styled stuff to make a great aesthetic (Dusk, Amid Evil, etc.), but in those cases it's always done tastefully and carefully and not "oops I left a default setting in my game engine on."
 

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A Quake reboot like all the new Doom games would be great. But so would a Heretic reboot. Amid Evil is probably about as close as we will ever get though.
Man, I just want another Hexen game. I know a lot of people hated the key hunting but it had an atmosphere that I don't think any other FPS of the era could match. Unfortunately Raven's stuck in the CoD mines and I don't even know if any of the original team is still there. Plus I only know that if Actiblizzard caught scent of the dried out flesh clinging to its bones they'd try to turn a new Serpent Riders game into a PVP Diablo FPS where you can pay $15 to give Daedalon cat ear cosmetics.
 
Man, I just want another Hexen game. I know a lot of people hated the key hunting but it had an atmosphere that I don't think any other FPS of the era could match. Unfortunately Raven's stuck in the CoD mines and I don't even know if any of the original team is still there. Plus I only know that if Actiblizzard caught scent of the dried out flesh clinging to its bones they'd try to turn a new Serpent Riders game into a PVP Diablo FPS where you can pay $15 to give Daedalon cat ear cosmetics.
Heretic and Hexen are basically Doom with a medieval fantasy DLC. If they didn't like the key hunting in Heretic and Hexen they must have hated it in Doom and Wolf3D. Heretic and Hexen were really good games. Raven software was pretty good. Though these days no one from the old studio is there anymore so I doubt they could do much other than churn out COD slop for Zoomer wiggers to get all retarded over.
 
Heretic and Hexen are basically Doom with a medieval fantasy DLC. If they didn't like the key hunting in Heretic and Hexen they must have hated it in Doom and Wolf3D. Heretic and Hexen were really good games. Raven software was pretty good. Though these days no one from the old studio is there anymore so I doubt they could do much other than churn out COD slop for Zoomer wiggers to get all retarded over.
I liked Heretic and I didn't care that it was just a medieval version of Doom. As for Hexen, I chose the Crusader yet at one point, I got lost at where to go next while playing that. Thank goodness for online guides nowadays.
 
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Allegedly The Dark Ages has only sold around 700,000 copies and failed to crack the million mark.

This might be an actual flop.
 
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Allegedly The Dark Ages has only sold around 700,000 copies and failed to crack the million mark.

This might be an actual flop.
It's my least favorite Doom Game but I don't think its an outright Crap game that deserves to flop (like Outlaws and Veil guard) but if after 16/Eternal reignited the franchise for a prequel to outright flop is..a real bad sign for the industry.
 
Allegedly The Dark Ages has only sold around 700,000 copies and failed to crack the million mark.

This might be an actual flop.
Another victim of day 1 Gamepass availability cannabilizing the sales of $70 game. Warner Bros learned this lesson the hard way when they'd drop new movies day 1 on Max during the Pandemic, and them realized too late they'd taught their customers to just wait for new films to drop on streaming instead of seeing them in theaters, and I guess Microsoft just figures the audience for new games and the audience for Gamepass was distinct enough to make up the difference, but I'm no so sure. This isn't the only case of a Gamepass game underperforming at launch.
 
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