DOOM

I play Eternal and 2016 fine on my non gaming laptop but TDA requires ray tracing for some retarded reason so I haven't been hyped or really interested in it at all. As a grown adult I refuse to buy hardware specifically for playing games.
 
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Definitely a Half-Life clone
I found that comparison even more literal when I replayed Doom3 recently, first time playing the BFG Edition with the shoulder flashlight:
It literally became a run-and-gun shooter I could play the same way I was playing HL2 when the big anniversary update came out a while ago.

While I appreciated Doom3 for being slower and more spooky, I won't deny I enjoyed it differently but just as much with infinite sprint, and a mod that just very slightly buffed the pump shotgun, and playing it like the twitchy murderfiend I usually am with boomyshoots.
 
I found that comparison even more literal when I replayed Doom3 recently, first time playing the BFG Edition with the shoulder flashlight:
It literally became a run-and-gun shooter I could play the same way I was playing HL2 when the big anniversary update came out a while ago.

While I appreciated Doom3 for being slower and more spooky, I won't deny I enjoyed it differently but just as much with infinite sprint, and a mod that just very slightly buffed the pump shotgun, and playing it like the twitchy murderfiend I usually am with boomyshoots.
NooOooO child you see having a shitty shotgun and a protagonist that doesn't know how to use a roll of duct tape is integral to the horror atmosphere. You must understand, stalker child, that the only proper way to have horror elements in your game is to have your protagonist act like an inexperienced and illogical teenager in an 80s horror movie even when they're a trained US Marine skilled enough to be deployed to a science lab in space.
 
You must understand, stalker child
My boss commented on the evil cackle I made the second I read "stalker child".

But to respond to the Horror Nostalgist SoyStrawman with the same shit I've been consistently saying for years:
  • I have only ever found two Horror games "scary", and they're profound exceptions.
  • Because of above, I care more about aesthetic, story, and gameplay in Horror.
  • Also because of above, I dont engage in Horror games with no combat. I'm inherently not scared, and puzzles only go so far, so if I'm not fighting, I have nothing to really engage with.
  • Tank/shitty controls are not a positive, they do not make me feel tension, I will just get fucked off. It will not kill a game for me, but like PE2 or ResiEvil, it had better have enough other interesting game mechanics or something like a speedrun/remix/mercenaries mode for me to stay interested beyond one run.
 
This game is a colossal downgrade from Eternal/2016. Fucking turret section, shitty dragon riding and rock'em sock'em mecha bullshit. Clamber walls with yellow paint, horribly garish bite effects on the screen, green blobs of parry shit everywhere and mandatory tutorial sections that bugged out multiple times for me. Hope all the people that got filtered by Eternal are happy now that they get to play ultra consolized parry slop.
Agreed. I liked Eternal.
 
I just can't get into The Dark Ages. I thoroughly enjoyed Doom Eternal and still play it to this day. I finished the first level of The Dark Ages and felt completely underwhelmed. The glory kills are severely toned down, the guns look like shit, and the shield as a replacement for the chainsaw just adds in way too many mechanics. The art direction of Eternal was also peak.
 
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Its a shame TDA isn't going to do well, its one of the only remaining AAA game series led by what can be considered an actual artist 'auteur', the only other one I can think of is Kojima. Hugo, based on a whim and some personal principles, decided to make each nuDoom different gameplay wise. He autistically redesigned the entirety of Eternal's combat a year before release just because he thought the game they made was too easy. All three games have completely different visual styles and atmosphere. Dude made the designs for Pacific Rim, thought mechs were cool, and shoved 3 godawful mech levels into his little pet project.

If Hugo is forced to have a proffessional tard wrangler on him, or booted from future projects; ID games will legitametly be the same sort of incomprehensible nigger babble slop that Rage was, god forbid it might even stoop into Wolfenstein YB territory. Future games will legit be guided by a compolation of notes from group of official Bethesda desk jockeys in order to "recapture" 2016, truly it will be a retvrn to fvrm. Which I guess people will laud them for. 2016 had 3 things going for it: fart music, Sam(uel) Hyde(n), and not being a CoD clone; it isn't a particularily interesting game, especially not after 10 years of boomer shooter "resurgence". However now its likely that for the next 10 years Id games just poorly copy+paste whatever appeal 2016 had to every future game, but at least you'll get a shitty quake reboot out of it.

tldr I don't want them to axe Hugo 'Fartin' Martin, he's literally the only nanogram of soul left in the entire Microsoft games division, thank you for reading my blogpost.
 
The game didn't need 22 chapters, take chapters 8-12 for instance. Two chapters to just to get your first shield rune (the other 3 are just laying about in the future levels) & another two chapters where you break into Hell and kick in Ahzrek's door only to find that the fag isn't even there and you immediately teleport out.
 
The game didn't need 22 chapters, take chapters 8-12 for instance. Two chapters to just to get your first shield rune (the other 3 are just laying about in the future levels) & another two chapters where you break into Hell and kick in Ahzrek's door only to find that the fag isn't even there and you immediately teleport out.
Wouldn’t you want as many levels as possible? These types of games are carried entirely by gameplay, the story might as well not be there.
 
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My boss commented on the evil cackle I made the second I read "stalker child".

But to respond to the Horror Nostalgist SoyStrawman with the same shit I've been consistently saying for years:
  • I have only ever found two Horror games "scary", and they're profound exceptions.
  • Because of above, I care more about aesthetic, story, and gameplay in Horror.
  • Also because of above, I dont engage in Horror games with no combat. I'm inherently not scared, and puzzles only go so far, so if I'm not fighting, I have nothing to really engage with.
  • Tank/shitty controls are not a positive, they do not make me feel tension, I will just get fucked off. It will not kill a game for me, but like PE2 or ResiEvil, it had better have enough other interesting game mechanics or something like a speedrun/remix/mercenaries mode for me to stay interested beyond one run.
Again, I don't hate Doom 3 but when people deadass try to tell me my biggest gripes with it are "integral to the experience" I'm just like "nah man fuck off." The pump shotgun can be not-shit and the flashlight can make sense and it won't ruin the delicate balance.

I personally do enjoy a horror game where you're weak and vulnerable but Doom 3 is not that game, even with the original balancing. Half-Life isn't that game. Those are horror games where the horror comes from atmosphere and the grimness of the situation rather than your own vulnerability.

Fuck's sake man the villain looks like this
1748418899535.webp

This shit ain't Hush. This is Evil Dead 2.
 
NooOooO child you see having a shitty shotgun and a protagonist that doesn't know how to use a roll of duct tape is integral to the horror atmosphere. You must understand, stalker child, that the only proper way to have horror elements in your game is to have your protagonist act like an inexperienced and illogical teenager in an 80s horror movie even when they're a trained US Marine skilled enough to be deployed to a science lab in space.
There is no excuse for the shotgun being so shitty, but I do actually enjoy the lack of flashlight from a gameplay perspective. The game was clearly build around switching between it and a weapon when an encounter starts. For a better balance, I think flashlight mods for some guns should have been found in secret areas later on and give you the ability to use the pistol and flashlight at the same time by default(would give it a lot more use that way).
I just can't get into The Dark Ages. I thoroughly enjoyed Doom Eternal and still play it to this day. I finished the first level of The Dark Ages and felt completely underwhelmed. The glory kills are severely toned down, the guns look like shit, and the shield as a replacement for the chainsaw just adds in way too many mechanics. The art direction of Eternal was also peak.
I am seeing this game shilled in all the same places that Avowed was when it was clear they needed to salvage that turd. Not a good sign by any means, lmfao
 
There is no excuse for the shotgun being so shitty, but I do actually enjoy the lack of flashlight from a gameplay perspective. The game was clearly build around switching between it and a weapon when an encounter starts. For a better balance, I think flashlight mods for some guns should have been found in secret areas later on and give you the ability to use the pistol and flashlight at the same time by default(would give it a lot more use that way).
Fuck, that's a good idea. Would be really good for pacing. Early game you're switching between them desperately, but late game when high-octane combat becomes more common, you basically have everything you need.

Hindsight is always 20/20. ...except for the shitty shotgun, that one was obvious. You should've just made ammo for it more scarce.
 
Hindsight is always 20/20. ...except for the shitty shotgun, that one was obvious. You should've just made ammo for it more scarce.
If I recall correctly, shotgun in Quake 4 was servicable(and I liked how it looked), so I have no clue what went wrong there
 
If I recall correctly, shotgun in Quake 4 was servicable(and I liked how it looked), so I have no clue what went wrong there
Defenders will say it was to add to the survival horror gameplay, but I strongly suspect it was just following the trend of the time, where shotguns were basically glorified melee weapons.
 
Defenders will say it was to add to the survival horror gameplay, but I strongly suspect it was just following the trend of the time, where shotguns were basically glorified melee weapons.
Nah, there were plenty of good shotguns around that time. This one was just coded jank as fuck, isn't there RNG involved in it's damage output? Since this was going to be a System Shock clone at the start, my thought is that it would start out shitty and you would upgrade it to be half-decent, but when upgrades went away they forgot to make it good by default.
 
The funny thing is that the expansion's Super Shotgun was actually good. Overpowered even, as it could kill almost anything but bosses.
I liked Doom 3 because I had a shit computer back then (things were expensive) and the slower pace helped with my computer that could barely keep up with Doom 3. I found Quake 4 to be okay, that's it.
 
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Hear me out, I think the scrapped Doom 4 looked like it had potential as a slower Doom 3 style game.
Don't get me wrong, I think Doom 2016 was awesome, but well, I did also enjoy Doom 3 back in the day and following up on that game and style with a more survival focused gameplay back on Earth could have had potential.
 
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