BrightonAndHoveAlbion
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- Oct 6, 2024
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I found that comparison even more literal when I replayed Doom3 recently, first time playing the BFG Edition with the shoulder flashlight:Definitely a Half-Life clone
Which is why I love it. Honestly, and I will probably piss some people off saying this, but I find it to be more fun than HL1.Definitely a Half-Life clone, but that's not too bad. The art style and atmosphere is a wonderful throwback to the bygone era it came from.
NooOooO child you see having a shitty shotgun and a protagonist that doesn't know how to use a roll of duct tape is integral to the horror atmosphere. You must understand, stalker child, that the only proper way to have horror elements in your game is to have your protagonist act like an inexperienced and illogical teenager in an 80s horror movie even when they're a trained US Marine skilled enough to be deployed to a science lab in space.I found that comparison even more literal when I replayed Doom3 recently, first time playing the BFG Edition with the shoulder flashlight:
It literally became a run-and-gun shooter I could play the same way I was playing HL2 when the big anniversary update came out a while ago.
While I appreciated Doom3 for being slower and more spooky, I won't deny I enjoyed it differently but just as much with infinite sprint, and a mod that just very slightly buffed the pump shotgun, and playing it like the twitchy murderfiend I usually am with boomyshoots.
My boss commented on the evil cackle I made the second I read "stalker child".You must understand, stalker child
Agreed. I liked Eternal.This game is a colossal downgrade from Eternal/2016. Fucking turret section, shitty dragon riding and rock'em sock'em mecha bullshit. Clamber walls with yellow paint, horribly garish bite effects on the screen, green blobs of parry shit everywhere and mandatory tutorial sections that bugged out multiple times for me. Hope all the people that got filtered by Eternal are happy now that they get to play ultra consolized parry slop.
They made Quake Champions. It's okay.A Quake reboot like all the new Doom games would be great.
Wouldn’t you want as many levels as possible? These types of games are carried entirely by gameplay, the story might as well not be there.The game didn't need 22 chapters, take chapters 8-12 for instance. Two chapters to just to get your first shield rune (the other 3 are just laying about in the future levels) & another two chapters where you break into Hell and kick in Ahzrek's door only to find that the fag isn't even there and you immediately teleport out.
Again, I don't hate Doom 3 but when people deadass try to tell me my biggest gripes with it are "integral to the experience" I'm just like "nah man fuck off." The pump shotgun can be not-shit and the flashlight can make sense and it won't ruin the delicate balance.My boss commented on the evil cackle I made the second I read "stalker child".
But to respond to the Horror Nostalgist SoyStrawman with the same shit I've been consistently saying for years:
- I have only ever found two Horror games "scary", and they're profound exceptions.
- Because of above, I care more about aesthetic, story, and gameplay in Horror.
- Also because of above, I dont engage in Horror games with no combat. I'm inherently not scared, and puzzles only go so far, so if I'm not fighting, I have nothing to really engage with.
- Tank/shitty controls are not a positive, they do not make me feel tension, I will just get fucked off. It will not kill a game for me, but like PE2 or ResiEvil, it had better have enough other interesting game mechanics or something like a speedrun/remix/mercenaries mode for me to stay interested beyond one run.
There is no excuse for the shotgun being so shitty, but I do actually enjoy the lack of flashlight from a gameplay perspective. The game was clearly build around switching between it and a weapon when an encounter starts. For a better balance, I think flashlight mods for some guns should have been found in secret areas later on and give you the ability to use the pistol and flashlight at the same time by default(would give it a lot more use that way).NooOooO child you see having a shitty shotgun and a protagonist that doesn't know how to use a roll of duct tape is integral to the horror atmosphere. You must understand, stalker child, that the only proper way to have horror elements in your game is to have your protagonist act like an inexperienced and illogical teenager in an 80s horror movie even when they're a trained US Marine skilled enough to be deployed to a science lab in space.
I am seeing this game shilled in all the same places that Avowed was when it was clear they needed to salvage that turd. Not a good sign by any means, lmfaoI just can't get into The Dark Ages. I thoroughly enjoyed Doom Eternal and still play it to this day. I finished the first level of The Dark Ages and felt completely underwhelmed. The glory kills are severely toned down, the guns look like shit, and the shield as a replacement for the chainsaw just adds in way too many mechanics. The art direction of Eternal was also peak.
Fuck, that's a good idea. Would be really good for pacing. Early game you're switching between them desperately, but late game when high-octane combat becomes more common, you basically have everything you need.There is no excuse for the shotgun being so shitty, but I do actually enjoy the lack of flashlight from a gameplay perspective. The game was clearly build around switching between it and a weapon when an encounter starts. For a better balance, I think flashlight mods for some guns should have been found in secret areas later on and give you the ability to use the pistol and flashlight at the same time by default(would give it a lot more use that way).
If I recall correctly, shotgun in Quake 4 was servicable(and I liked how it looked), so I have no clue what went wrong thereHindsight is always 20/20. ...except for the shitty shotgun, that one was obvious. You should've just made ammo for it more scarce.
Defenders will say it was to add to the survival horror gameplay, but I strongly suspect it was just following the trend of the time, where shotguns were basically glorified melee weapons.If I recall correctly, shotgun in Quake 4 was servicable(and I liked how it looked), so I have no clue what went wrong there
Nah, there were plenty of good shotguns around that time. This one was just coded jank as fuck, isn't there RNG involved in it's damage output? Since this was going to be a System Shock clone at the start, my thought is that it would start out shitty and you would upgrade it to be half-decent, but when upgrades went away they forgot to make it good by default.Defenders will say it was to add to the survival horror gameplay, but I strongly suspect it was just following the trend of the time, where shotguns were basically glorified melee weapons.