DOOM

The port is okay but using GZDoom was a huge mistake in my opinion. He should've used zDoom instead since it offers a similar level of mod support but it's vastly more optimized for lower end machines because it lacks an OpenGL renderer. Because I can only use Prboom I can't use my favorite Doom mod, SmoothDoom as a result.
The reason the port uses GZDoom instead of regular ZDoom is because the latter uses code from the BUILD engine for it's renderer, and BUILD uses a custom license that doesn't allow selling anything based on it, even if you make it open-source (GPL allows this), so he removed all the software renderer related code from GZDoom to avoid any legal troubles that could happen from selling it.

If you change the resolution in Prboom even by accident it perminantly renders the screen tiled and therefore unplayable. And this is only fixable by deleting the PrDoom folder in your folder where you put your wad. (Which is only visible in the file explorer on the phone. Not via a USB cable.)
The resolution thing on PrBoom can be a pain, but you should see the PrBoom folder via USB cable, at least i can see it:
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Try setting the resolution manually to your phone's native resolution by using the "-width" and "-height" settings on the parameter line before launching the game, or by editing the config file under Windows or a proper file manager on Android (the default one is just too limited for what i usually need to do on my phone).
 
The resolution thing on PrBoom can be a pain, but you should see the PrBoom folder via USB cable, at least i can see it:
c104075d03.png
Removing that folder did nothing

I had to remove the folder in the hidden directory that the program installs itself in to fix it. And this was something the developer confirmed in an email I sent them
Try setting the resolution manually to your phone's native resolution by using the "-width" and "-height" settings on the parameter line before launching the game, or by editing the config file under Windows or a proper file manager on Android (the default one is just too limited for what i usually need to do on my phone).
Removing the config file did nothing, it generated a new one but the problem still persisted
 
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Some thoughts on Doom by Fatman.
 
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https://www.reddit.com/r/Games/comments/3fcufk/doom_pc_will_not_receive_additional_modding_tools/
"Everything that we're doing on the mod side is going to be through SnapMap"

You will not be able to create outdoor spaces with SnapMap.

You will not be able to create large open spaces like in the opening of the demo with SnapMap.

SnapMap only does smaller interior spaces.

PC will not receive additional modding tools beyond SnapMap.

Don't expect a source code release either.

What this means is there's no possibility for replacing models, textures or making outdoor maps with the new Doom game.

This is causing a lot of conspiracy theories. Like they intentionally nerfed the modding SDK so that they can release paid map packs for the multiplayer that the fan community can't compete with. And that this is an indication that paid mods are going to return for F4.

People have noted due to the game's Megatexture technology it makes maps not very easy to create, and that it's a factor in why they made Snapmap.
Modding doesn't work well with the MegaTexture tech that the game's engine uses because the textures have to be processed after you make changes, and that takes a long time and many TB of data. This is why despite Rage having mod tools released there were exactly zero mods for it. SnapMap is their attempt at making modding actually exist at all for Doom.
Yeah, pretty much this.

Move a rock placed normally: take the rock model with its attached texture and move it.

Move a rock with megatextures: change the world geometry, then carefully change the megatexture so it fits in the new position.

Even if open spaces where supported the modding community probably wouldn't have the manpower to make it work.

With high fidelity games its harder and harder to make decent mods, even with proper support.

The reason why Minecraft or DOOM modding scenes are so active is partly because a single person can make a big difference and lots of content. Neither of them were the shining examples of a game providing mod support, but they were simple enough for this not to be a deal breaker.

Creating a new map for a game like DOOM4 (without something like snapmap) is hardly possible for a single individual. With the team size and effort required to do a content mod in a modern game you might as well make an indie game and get paid for it
 
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Since the new Doom is currently a feature this month at GameInformer, they have released some new screenshots from the game:
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And while i was reading through one of the articles they have put about the game, this caught my eye:

Doom isn’t all about combat. When the demon legion isn’t trying to sever your head from torso, exploration takes center stage. The UAC environments are densely populated with high technology and containers in various states of disarray.

Each new area or bulkhead brings up exploration options. You’ll stumble upon locked doors requiring key cards (just like the old Dooms), and if you are thorough in your investigation, you'll find hidden areas tucked off to the side or occupying vertical spaces. I found a series of crates I could ascend, leading to a full armor pickup. Another series of vertical maneuvers gives way to the plasma rifle, which can also be obtained later in the game, but can be added now for eagle-eyed players. Marty Stratton, Doom’s game director and executive producer, says secrets like this are in great abundance and should give players plenty of reason to veer off the critical path to explore.

It seems they are really going for an old-school design (i hope), but yet at the same time recent shooters like Serious Sam 3 and anything made by Flying Wild Hog claim the same and in reality the level design is still linear with some "hidden" areas on the sides, i really hope id Software is actually commiting to old-school level design, but i doubt it.
 
Screenshots but not shit moving? That doesn't bode well.

Either the animation is undergoing some additional work or it's gonna be shit.

On the Doom WAD front, anyone played Hell Revealed 1 and 2? They were designed by different teams, but both will severely tempt you into using god mode and IDKFA, cause they are ridiculous hard, even on "I'm Too Young To Die". Even using the Regeneration mod and Brutal Doom .20 does not help very much.

However, speaking of that, if you just want to kill a lot and want to see how many corpses and blood splatters you can paint the walls with, either HR and the other mods I mention are very, very cathartic.
 
Screenshots but not shit moving? That doesn't bode well.

Either the animation is undergoing some additional work or it's gonna be shit.
Actually the animation quality is probably not something to worry about. Even though Id has put out a few "meh" games they are always pretty spot on with animation quality in my opinion. Even RAGE had great animation and visuals even though the game itself was sort of forgettable.

I think it will be really fun. The demos look really good and from what I've read the mp alpha was pretty fun. It's a tough franchise to continue because new Doom games have to compete with the memories of how fun the first two were when we were kids. It sort of has the same problem Star Wars has in that it's next to impossible to make something that everyone says is as good as the originals.

Anyway, on the Doom 2 front I'm really really looking forward to when the Total Chaos mod comes out. If it's as good as it seems I'd totally pay $10 to play it. It barely looks like Doom but the tech demos look amazing.
 
Any tried a game called PainKiller?

It's a Doom clone but fun as hell. If you can find it buy, trust me you won't be disappointed.
 
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Any tried a game called PainKiller?

It's a Doom clone but fun as hell. If you can find it buy, trust me you won't be disappointed.
Played it and it's kinda like Doom with the demonic enemies though I'm more inclined to say its a darker Serious Sam since you are fighting waves of enemies most of the time, outside of fighting a small handful when progressing through some areas.
 
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Doom looks like it's going to be fun. I'm considering pre-ordering it just so I don't have to worry about getting it on the day it comes out. At the same time, I think it would be prudent to wait and see if they even finished the vidya, or if it needs a few patches it should have gotten before release
 
It's a Doom clone but fun as hell. If you can find it buy, trust me you won't be disappointed.
I like Painkiller, but I don't like how it locks you into these small arenas until you've defeated all the enemies. For the most part it's fine, but sometimes it's aggravating that the game arbitrarily locks you into a really small arena which limits your movement greatly.
 
Any tried a game called PainKiller?

It's a Doom clone but fun as hell. If you can find it buy, trust me you won't be disappointed.
One thing that I don't really like is that you have to find and use separate ammunition for the secondary fire. It makes sense in GZdoom because it's a technical restriction, but it really gets my goat in other games.

It does have a kicking theme song:

 
Hey all - I'm going to be part of the Doom Beta this weekend. I'll try to grab some footage of me being brutally shot repeatedly and generally sucking.
 
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Alright you maniacs- here ya go- you can now watch my failings in HD.


Today I played about 7 or 8 matches. Overall they were pretty decent. Only ones I had issue with was when you had members on your party drop out like chickenshits. I didn't record it, but at one time, we were fighting a 2 vs. 6 match - it was shit. I'm really liking how the game plays (for the most part, although there does to be some balancing issues) and will try to play some more before the beta closes tomorrow.

If you got any questions, I'll be happy to field them.
 
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Hey all you lucky ducks - Doom is having an open beta from April 15-18.

From the write-up I linked, it appears to be the same maps and modes from the closed beta, and will be available on PC and consoles. During my time in the closed beta- I was able to get my Doomguy to level 15, which appears to be the beta level cap. I was able to get some footage of the customization parts of the game and will probably upload that later on tonight or tomorrow, as well as some godawful gameplay from the Warpath mode.

Until then... a little something that our good friend Ghost can appreciate.

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I couldn't run the DOOM beta on my machine (because it doesn't support the 750 ti for whatever reason), but i agree that it looks more like Halo than Doom, and that's because the multiplayer was developed by Certain Affinity, which is an studio composed by ex-bungie devs who worked on the multiplayer of some of the recent Halo games.

It still looks more like a proper Halo game than Halo 5 though.
 
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