DOOM

Eternal wasn't that great.
Yes and no. The lore was terrible and turned it into an embodiment of Too Bleak, Stopped Caring, delves deeply into character assassination and also poorly tries to shoehorn the rest of the games lore in. But the gameplay is really, really good so I have to give it some credit. I also will say that what I wanted Eternal to be was 2016 2, which going by the quakecon 2018 demo it would've been pretty much that. I still firmly believe that during the delay period where Hugo took charge also brought some major story rewrites with it. I always wonder what that alternate universe where it was 2016 2 looked like.

Again, no Mick Gordon = no buy.

He was 80% responsible for the cultural impact that the new doom games had. And he was irreplaceable.
Nah. He's replaceable, Andrew Hulshult and David Levy were good follow ups. I will say though that using a literal-who group for the new OST is a terrible, terrible idea.

Mick is way, way better with Wolfenstein IMO. TNO, TOB, and TNC (somewhat) have some of the best video game OSTs I've ever heard and is easily his best work. Him not being in Wolf3 might make me not buy it, but TNC's lower quality is a much larger part of me being wary of Wolf3.
 
Please don't be pozzed.
I doubt it will be. Eternal had scenes which actively shit on PC/woke shit despite pressure from journowhores they didn't bend the knee. The female character looks hot. Hugo has also said in an interview alongside Marty Stratton that he likes gun rights. Also Hugo is a big martial arts guy and has kids. As long as Hugo remains in charge it isn't gonna be pozzed. I honestly wouldn't be surprised if Mick Gordon fucking off was slightly related to that. Mick apparently made a big stink when working on Killer Instinct about female characters showing too much skin.

Also to the people crying about Mick leaving/getting kicked. It isn't the first time Mick has left or been kicked. It happened with Killer Instinct and apparently he's a massive diva behind the scenes. He can be replaced, if you want evidence of that just look at Atomic Hearts OST where morons were praising Mick for the best songs on it when they were all made by Geoffry Day.
 
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Eternal wasn't that great.
Doom Eternal was fucking killer. Get good.
I swear some of you people just want to complain about things, how about you try to enjoy something for a change instead? Might make you feel better.
Yeah. I am starting to agree with the people that say "gamers" are a bunch of whiny bitchy faggots. They have a dev willing to make kick ass games for them to play and all they do is bitch and complain like women.
Again, no Mick Gordon = no buy.

He was 80% responsible for the cultural impact that the new doom games had. And he was irreplaceable.
I will let you in on a little truth. Mick Gordon is a douche bag. They told him to get his sound track ready for the game and he didn't. He is either a lazy fuck or he is an OCD level of perfectionist that it's fucking with his professional life. He needs to take his meds.
It isn't new tech though, it's old gimmicky tech being made mandatory + DRM to tank performance and force people to buy new cards in the shittiest market for it.
It doesn't really matter what GPU you have. I have an RTX 4070 Ti Super, and I still can't get a steady 60 fps in Cyberpunk 2077. Modern AAA games are just poorly optimized trash that rely on technical voodoo like DLSS and frame generation to run even somewhat well. Are all games like this? No. But many of them are. Just look at all the ones that have been released in the last few years. Garbage tier optimization is the way now.
Did they burn every bridge with any real composer? The new music is done by the corporate Microsoft composer: https://www.finishingmoveinc.com/
Not really. Mick Gordon screwed up. They gave him extra time and he still didn't deliver. Hulshult did a good job with the music for the Eternal DLC.
I mean, at the very least the corpofags at id might've hire Andrew Hurshult, who is a big fan of Mikey and can emulate his style with little to no effort buuuuuuuut....
Hulshult has his own style. It's more like 80's metal than what Mick Gordon was doing. It fits Doom better because the music for the original Doom game was inspired by 80's heavy metal. It's what most of the developers were listening to at the time.
This is my problem with nuDoom everything has been moved into a very comic booky, epic redditor vibe where the doom guy is like a super hero flying dragons and driving a mech. The games are fun and I am interested in The Dark Ages but now that the trilogy is complete I hope for the next game they go back to the drawing board and make something between these games and doom 3. Keep the action but make it also scary and grotesque and grim.

Basically nuDoom is Power Metal and I want it to go back to Thrash or Death Metal
Was Doom 3 your first Doom game?

Doom 3 isn't that great. Sure, it was seen as great in 2004-2005. But these days it's just not as good with Doom 2016 and Doom Eternal available. Doom 3 has to be the least Doom like game in the series. Doom 2016 and Doom Eternal took the arena style combat from FPS like Quake and used it in a Doom game. I would say Eternal is more like the original Doom games than even Doom 2016. Doom 2016 was great though. Doom 2016 is the Doom 3 we should have had back in 2004. Instead of that weird survival horror thing Id was trying to do.
The nu doom games aren't doom games IMHO, the relation between old doom and nu doom is akin to Disney star wars and original star wars
They are Doom games. Get over it.
I doubt it will be. Eternal had scenes which actively shit on PC/woke shit despite pressure from journowhores they didn't bend the knee. The female character looks hot. Hugo has also said in an interview alongside Marty Stratton that he likes gun rights. Also Hugo is a big martial arts guy and has kids. As long as Hugo remains in charge it isn't gonna be pozzed. I honestly wouldn't be surprised if Mick Gordon fucking off was slightly related to that. Mick apparently made a big stink when working on Killer Instinct about female characters showing too much skin.

Also to the people crying about Mick leaving/getting kicked. It isn't the first time Mick has left or been kicked. It happened with Killer Instinct and apparently he's a massive diva behind the scenes. He can be replaced, if you want evidence of that just look at Atomic Hearts OST where morons were praising Mick for the best songs on it when they were all made by Geoffry Day.
Imagine complaining about female characters in video games showing too much skin back in the 90's decades before anyone even though of doings hit like that. If true it proves Mick Gordon is a huge d-bag.
 
Something I liked way more about the original games compared to nuDoom is that Doomguy is less some sort of God revered by all and more some regular tougher than average dude. My favorite tidbit of this era being why he was originally deployed to Mars in the first place; punching his commanding officer due to moral outrage and being sent there as punishment. Maybe it's just me but I vastly prefer the simplicity of the original story (at least, what was there in manuals) over the overarching story of the Slayer as a whole, because OG Doomguy's story is a whole lot more simple yet it makes a lot of sense, whereas the Slayer cranks it up, since Eternal, to extreme degrees, with varying results in the sense department. I will say one thing, though, I do really love that even though he's considered Godly, he still uses his traditional arsenal to kill, that's pretty badass.

Doom 2016 I think handled both areas of the lore well, they presumably kept the same old Doomguy who got trapped in Hell in 64 and gave him the devil drug that was synthesized in 2016. Not only in a story aspect, they kept the spirit of the gameplay intact as well, thoughbeit with some tweaks that keep things flowing at a pace you'd expect from a more modern action-packed FPS. Doom Eternal is where I believe they jumped the shark, they started to pile on more lore and characterization where it wasn't very necessary at times (it's cool if you think of it comic book-style but I'm so-so on that), they overcharged the gameplay to the point where the chainsaw, something you use in a pinch in ammo-starved situations, is used constantly during most fights (which is cool for the whole motto of the series, ripping and tearing, but functionally it's just strange), and as a result the game to me feels like a parody of 2016. It can still be an enjoyable experience, but they really go too far with some of this stuff and it's kind of ridiculous to me, which ended up with me dropping the series after that point.

Maybe I'm just sour because my precious boomer shooter is being misrepresented, but whatever, I'll still put my point of view out there.

Also, the soundtrack for nuDoom rocks, regardless of my opinions on it.
 
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I think people get pissy over Doom eternal because in 2016 you could press d and left click and win, you can't in eternal. Eternal forces you to use every weapon, get in close and kill for the health and ammo. Also you can't retreat. I love the OG and Eternal but they are diffrent games.
 
Doom Eternal was fucking killer. Get good.
Why is this ALWAYS the number 1 response to "eternal bad"? Seriously, Eternal is not the second coming of gaming, 2016 is better. Secondly, neither one is particularly difficult outside of very few arenas/master levels.

Besides, Doom 3 is the best game. fite me
 
Why is this ALWAYS the number 1 response to "eternal bad"? Seriously, Eternal is not the second coming of gaming, 2016 is better. Secondly, neither one is particularly difficult outside of very few arenas/master levels.

Besides, Doom 3 is the best game. fite me
Because it's the truth. People who gate Eternal just suck at the game.

Doom 3 wasn't that great. Doom 2016 is the Doom 3 we should have had.
 
I actually like Doom 2016 better than Eternal. Don’t get me wrong, the gameplay in Eternal is much better because you actually need to switch strategies to deal with the enemies on the fly, but Eternal tries way too hard to be so badass and epic, and 2016 has more content than Eternal. I really liked the Snapmap level editor and the arena multiplayer, and I liked the setting of the singleplayer just being in a sci-fi base on Mars + Hell with you just killing demons compared to the insane shit going on in Eternal. I fucking hated Battlemode, and the balancing for the DLCs was bizarre. The base game was balanced perfectly, TAG Pt 1 was way more difficult, and TAG Pt 2 was incredibly easy. Plus, the fact that your standard punch in Eternal did absolutely nothing was bullshit. Why allow you to punch without having your Bloodpunch charged if it doesn’t do anything?

If you combined the simplicity in story mode of 2016, the gameplay of Eternal (with 2016’s melee punch), the content of 2016 plus Battlemode, the game would honestly be GOTY for me.
 
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There's another discourse following the customizable gameplay aspect in Doomrim, and as usual the cocksuckers bring out the "you control le butons you press x--D".
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What they fail to see here (understandable considering their vision is blocked by a giant dick they're gobbling on) is the devs throwing in the towel and admitting they can't balance their own fucking game, which was already evident in Eternal and its expansions, given all the nerfs and tweaks to bullshit fights.
Why are you so mad over an options menu? For a series that has historically supported players doing whatever they want with the gameplay.
 
Why are you so mad over an options menu? For a series that has historically supported players doing whatever they want with the gameplay.
Sorry to negrate you bro but it's because the difficulty sliders comes off as "we've toned down the game for the mythical disabled gamer crowd who can't hecking walk straight without having a fit".

What someone else said about it being a concession for lack of balancing ability on the dev's part seems legit to me too.
 
Sorry to negrate you bro but it's because the difficulty sliders comes off as "we've toned down the game for the mythical disabled gamer crowd who can't hecking walk straight without having a fit".

What someone else said about it being a concession for lack of balancing ability on the dev's part seems legit to me too.
There's clearly still presets, as seen in the menu. Being able to tweak the game further seems like a nonissue to me when it's just a single player game.
Maybe I'm just already used to those sorts of options with source ports of the original game, and stuff like the custom difficulties from Night Dive's Blood port that has been making its way into other games. It does come off as reactionary to how many people complained Eternal made you "play it one way," but the net result is letting me increase game speed.
 
Anyone have any suggestions for good wads in the vein of Eviternity? That was the last one I played, and I absolutely loved it. Elementalism, perhaps?
 
I will let you in on a little truth. Mick Gordon is a douche bag. They told him to get his sound track ready for the game and he didn't.
Yeah he’s an entitled cunt. He didn’t deliver on time and then him and a bunch of redditors surprise pikachu face when he gets fired. Welcome to HAVING A JOB.
 
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they overcharged the gameplay to the point where the chainsaw, something you use in a pinch in ammo-starved situations, is used constantly during most fights (which is cool for the whole motto of the series, ripping and tearing, but functionally it's just strange), and as a result the game to me feels like a parody of 2016.
They kinda had to do that. The thing with Eternal is that they made the Slayer too powerful - too fast, too much firepower, too many mobility options. The way they chose to reign this in is by limiting the ammo pool.
Eternal forces you to use every weapon
Not to act like I'm the best player ever, but this is a level 1 understanding of Eternal's weapon combos. There is one best method of utilizing weapons in Eternal and that is to swap the PB with either the rocket, SS, or ballista. Not in a creative combo, but just swapping between the PB (or another fast firing weapon, but why would you do that?) and a single shot weapon because that specific combination produces the fast swap.

Creative combo attempts are punished in Eternal with dropped inputs if you press the buttons too fast, but not if you do above mentioned swap.

Anyway, I reinstalled Eternal last year after a long time of not playing it and discovered my coordination for it has gone to shit. I don't really have the gaming drive anymore to regain that lost form, so I'm not even sure if I'll buy this upcoming Doom game. It feels so weird to say/post that.
 
Cobain yourself retard and never insult Doom3, ever.
As a horror-tinged shooter spinoff? I could respect it. As an entry into the mainline Doom franchise? I'll insult the fuck out of it. Doom should never make you walk at a normal pace. It should never gate faster(but still not fast enough) movement behind a sprint button, let alone with a stamina bar limiting it. Reloading is completely out of place in Doom(SSG is a slight exception). And don't get me started on making you read through the constant emails and notes on your stupid little tablet to unlock secrets. At least in NuDoom they had the sense to make that optional for people who actually cared about story.
Some of the horror atmosphere was kind of neat but it was not a Doom game and should not have been marketed as such. The only thing it did better than NuDoom was not overinflating the Doomguy with all this ancient prophesy savior shit.
 
Anyone have any suggestions for good wads in the vein of Eviternity?
Eviternity II

I haven't played it yet.
As a horror-tinged shooter spinoff? I could respect it. As an entry into the mainline Doom franchise? I'll insult the fuck out of it.
As Doom 3's biggest fan I'll admit that it does not deserve the title Doom 3. Even Fallout 3 is more deserving of it's number than Doom 3. It would been better if it was label a spinoff title with maybe Doom 64 or Final Doom getting the Doom 3 title. I'd even take a simple "Doom" like 2016 was since it fits the idea of being a remake (blegh) more than 2016's title implies.
 
I doubt it will be. Eternal had scenes which actively shit on PC/woke shit despite pressure from journowhores they didn't bend the knee. The female character looks hot. Hugo has also said in an interview alongside Marty Stratton that he likes gun rights. Also Hugo is a big martial arts guy and has kids. As long as Hugo remains in charge it isn't gonna be pozzed. I honestly wouldn't be surprised if Mick Gordon fucking off was slightly related to that. Mick apparently made a big stink when working on Killer Instinct about female characters showing too much skin.

Also to the people crying about Mick leaving/getting kicked. It isn't the first time Mick has left or been kicked. It happened with Killer Instinct and apparently he's a massive diva behind the scenes. He can be replaced, if you want evidence of that just look at Atomic Hearts OST where morons were praising Mick for the best songs on it when they were all made by Geoffry Day.
I thought I was the only one who remembered that Mick threatened to leave if some of Killer Instinct's characters, B. Orchid specifically, didn't have their designs covered up.

Honestly, I'm not sure what it is about his sound for Doom that makes people like him so much. I've always felt like Doom 2016 and Eternal's soundtracks felt rather "robot farty" rather than metal. It seems like the name Mick Gordon matters more to 2016/Eternal fans than his sound. Then again, people who're big fans of Doom right now come off as rather easily pleased or even like a hivemind in terms of how identical their love for the games are.
 
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