DOOM

Mick wasn't screwed by Bethesda. He was hired by Bethesda to do a job. He failed to fully complete the work they wanted so they got someone else to do it. He is either a lazy fuck or his perfectionism is at OCD levels and it's hampering his ability to work. It wasn't Bethesda or id's fault. It's all on Mick he just pushed blame off on them rather than accept responsibility which is a very nigger tier and feminine thing to do.
By the time Eternal had released, Mick had finished mixing every track, tried to get them to include it in the game, they refused, Mick sent the songs to some guy on youtube, Bethesda nuked the channel from orbit and now almost all the Mick Gordon mixed songs are impossible to find.

Irregardless of whatever irrelevant deadline Mick was "late" for (Doom Eternal also came out unfinished and spent the first month in a perpetual state of patches) Bethesda, and Id executives showed clear malice against the guy for something as little as song mixing; then Marty Shtraton wrote a hit piece on Mick getting him effectively blacklisted for being "late and unproffessional".

P.S. public opinion on Marty Shtraton is so low now that he spent the interviews with Hugo Martin for TDA tucked away in a shitty cuck chair.
His music was fine. It was just generic new metal. Anyone can do it which is why they got Andrew Hulshult to do the music for the Eternal DLC and it was killer.
Generic contrarian opinion, whatever. The first level of the dlc had a absolutely dogshit track which was clearly trying to ape Gordon's style and it sucked. Blood swamps was really cool and sounded alot like Hulshult's Dusk ost. I don't remember anything about the 3rd level so it probably wasn't that interesting.

Point is, Mick's score was iconic and led to him being probably the most famous video game composer currently alive, your contrarian opinion nonwithstanding. The best Bethesda has been able to do since is pay people to vaguely play in the same genre as Mick; culminating in the donkey-piss ost for TDA.
 
The stuff with Mick never mattered to me all that much. If memory serves he left Killer Instinct on bad terms too, which is the beginnings of a pattern.
 
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Mick wasn't screwed by Bethesda. He was hired by Bethesda to do a job. He failed to fully complete the work they wanted so they got someone else to do it. He is either a lazy fuck or his perfectionism is at OCD levels and it's hampering his ability to work. It wasn't Bethesda or id's fault. It's all on Mick he just pushed blame off on them rather than accept responsibility which is a very nigger tier and feminine thing to do. His music was fine. It was just generic new metal. Anyone can do it which is why they got Andrew Hulshult to do the music for the Eternal DLC and it was killer.
marty_stratton.webp
 
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Generic contrarian opinion, whatever. The first level of the dlc had a absolutely dogshit track which was clearly trying to ape Gordon's style and it sucked. Blood swamps was really cool and sounded alot like Hulshult's Dusk ost. I don't remember anything about the 3rd level so it probably wasn't that interesting.

Point is, Mick's score was iconic and led to him being probably the most famous video game composer currently alive, your contrarian opinion nonwithstanding. The best Bethesda has been able to do since is pay people to vaguely play in the same genre as Mick; culminating in the donkey-piss ost for TDA.
Someone linked the Ancient Gods OST and it was lukewarm dogwater compared to Gordon's stuff, especially from 2016.

Then again, very little at all is remotely comparable to BFG Division.
 
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I wonder how many miles Marty's wife took mahogany, BLACK dick in her lifetime. Aside from that, I wouldn't doubt that Gordon is pretty autistic, all artists are to some degree.
BFG Division
Good track, but it's a meme at this point. I liked the Nekravol (especially the ambient) tracks a lot better.
 
Generic contrarian opinion, whatever. The first level of the dlc had a absolutely dogshit track which was clearly trying to ape Gordon's style and it sucked. Blood swamps was really cool and sounded alot like Hulshult's Dusk ost. I don't remember anything about the 3rd level so it probably wasn't that interesting.

Point is, Mick's score was iconic and led to him being probably the most famous video game composer currently alive, your contrarian opinion nonwithstanding. The best Bethesda has been able to do since is pay people to vaguely play in the same genre as Mick; culminating in the donkey-piss ost for TDA.
It's not a contrarian opinion. It's the truth. This was hashed out 4 and half years ago. Mick acted like a faggot and played the victim part. In reality it was 100% all on him. He didn't finish the job and Bethesda and id had to get someone else to do it. He claimed they didn't give him enough time. When in reality he asked for an extension and id and Bethesda agreed and he still didn't finish the job for whatever reason after they gave him more time.

He also worked on the soundtrack for Atomic Heart and it sounds like the music from Doom 2016 and Eternal. Like I said it's just generic new metal music and anyone competent can do it.
The stuff with Mick never mattered to me all that much. If memory serves he left Killer Instinct on bad terms too, which is the beginnings of a pattern.
It's not his first time having issues. But try telling all the Mick Gordon simps that.
 
BTW I WOULD HAVE ABSOTUTELY LOOVED IF DOOM FOUR FROM TWENTYSIXTEEN WAS A COD CLONE

It would have been incredible in Doom 2016, when you look around a destroyed city, identical to Rage but with more fog and dust, you are holding but not aiming some generic m16 variant because a friendly npc is talking to you (they are walking down a corridor while talking to you and you have a slowed movespeed and can do nothing besides hold forward while they explain how the demons are amassing at the city gates and how watchtower delta is super vital for the city's defence). It would be so so so fucking awesome if this potential doom game would have literally the same gameplay loop as Cod, Battlefield, Wolfenstein, Stalker 2, Insurgency sandstorm, Far Cry, etc (high damage acurate gun but enemies also do a lot of damage each shot, everyone has low movespeed, etc). So atmosphere. So vibes. So me when I was 16; so not lame now that I'm 30.
 
He didn't finish the job and Bethesda and id had to get someone else to do it
Then why was Mick Gordon's mix out and finished by the time Doom Eternal came out? Why did Bethesda go out of its way to ruin him when he asked them to add his mix back in FOR FREE when they were re-patching the game anyway? Why not do it when people complained that the in game ost sounded like ass? Why did Bethesda go out of its way to nuke his mixes from Youtube?

The generic contrarian opinion is calling Mick's stuff 'generic', and its almost irrelevant what you think of his work, it was popular and the broad majority of people really liked it. Its absence from the DLC and TDA is apparent. He had a unique style in an oversaturated genre, whatever.

Also the Atomic Heart OST was predominantly made by some Geoff guy who had views on youtube by doing 'Mick Gordon style' covers of random tracks, so he was hired to do Mick Gordon style covers of old russian cartoon songs. Mick only did ~1 or 2 songs for some boss fight (no he didn't do the PX-122 fight o algo).
 
So, it's been two weeks, and I realized... that nothing noteworthy came out of TDA. Nothing memorable. Nothing funny, stupid or cheesy. Nothing to remember it by. With Eternal, people were (somewhat rightfully) bitching about the Marauder, and the "Demonic presence level 5" became a minor meme in itself. There were these flaming Mario bars and "the longer the EYECON OV SEEN is on earth, the stronger it will become". 2016 coined the whole "rip and tear until it is done" (yeah I know the first bit originates from the Doom comic), and had "I only doodoo farted for the good of humanity", "resOOOOOOOOOOOOOlve" and probably some other things I forgot about. Is TDA really so fucking white bread, dishwater bland? Did them overly focusing on the SRS BSNS aspect of the now important story kill all the buzz?
 
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That's because the game is bland, the story incoherent, and the honorary nigress is the damnable Zebra Wilson, who of course at one point of the game starts ordering you around.
There's a cool moment where

You die and come back from the dead.

Alas, it doesn't matter because it's a prequel with an open ending, so it doesn't matter story-wise and gameplay-wise is divisive, for not to mention the fucking Denuvo and the RTX shit.
 
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The generic contrarian opinion is calling Mick's stuff 'generic', and its almost irrelevant what you think of his work, it was popular and the broad majority of people really liked it. Its absence from the DLC and TDA is apparent. He had a unique style in an oversaturated genre, whatever.
I like Mick's music. The stuff he did for Prey is excellent.
 
So, it's been two weeks, and I realized... that nothing noteworthy came out of TDA. Nothing memorable. Nothing funny, stupid or cheesy. Nothing to remember it by. With Eternal, people were (somewhat rightfully) bitching about the Marauder, and the "Demonic presence level 5" became a minor meme in itself. There were these flaming Mario bars and "the longer the EYECON OV SEEN is on earth, the stronger it will become". 2016 coined the whole "rip and tear until it is done" (yeah I know the first bit originates from the Doom comic), and had "I only doodoo farted for the good of humanity", "resOOOOOOOOOOOOOlve" and probably some other things I forgot about. Is TDA really so fucking white bread, dishwater bland? Did them overly focusing on the SRS BSNS aspect of the now important story kill all the buzz?
I know people complained about the comedy shit in Eternal but everyone remembers.

"Would you like me to disable the safety protocols?"

"Hey you can't be here!"

"You can't just shoot a hole into the surface of Mars!"

The knockoff WH40k story they tried to do here is incredibly uninteresting and dull.
 
I know people complained about the comedy shit in Eternal but everyone remembers.

"Would you like me to disable the safety protocols?"

"Hey you can't be here!"

"You can't just shoot a hole into the surface of Mars!"

The knockoff WH40k story they tried to do here is incredibly uninteresting and dull.
Agreed and I'd like to add that not having Samuel Hayden in TDA further weakens the experience.
 
I know people complained about the comedy shit in Eternal but everyone remembers.

"Would you like me to disable the safety protocols?"

"Hey you can't be here!"

"You can't just shoot a hole into the surface of Mars!"

The knockoff WH40k story they tried to do here is incredibly uninteresting and dull.
"That's a weapon, not a teleporter!"
 
Fuck off you homo. You would have been sitting around bitching about like all the other fags. RRRREEEEE This isn't Duke Nukem! What an outrage time to go email people death threats!
Who told you that, Mack from WAB who said he doesn't care if developers lie to him, or maybe you unironically still watch Gman as if he wasn't a complete and utter transparent shill? You don't have your own opinions, you're a naive retard who parrots your favorite content creators. DNF2001, if actually finished, would put most shooters released today to shame, that includes TDA. Game was ahead of it's time, but even 24 years later it still looks enjoyable from the glimpses of actually finished levels I saw.
 
I know people complained about the comedy shit in Eternal but everyone remembers.

"Would you like me to disable the safety protocols?"

"Hey you can't be here!"

"You can't just shoot a hole into the surface of Mars!"

The knockoff WH40k story they tried to do here is incredibly uninteresting and dull.
The comedy in Eternal is pretty camp, which gels well with how over the top the violence is imo.
 
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