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>shotgun pellet somehow misses point blank and now the imp can hit you one time before dyingView attachment 8941395
I do believe it's time for some idtech4 Kino.
Yep. Shittest shotgun every conceived,>shotgun pellet somehow misses point blank and now the imp can hit you one time before dying
>spawn an imp pouncing on you while you open a door
>annoy the fuck out of you with trites
yep... it's doom3 time


can we strap 30+gaylovers to a chair and violate him with a power drillIn depth takedown of 30+retard
Play the BFG Edition, it solves every single issue of the original. Die-hard Doom 3 fans hate it—disregard those losers.The darkness in D3 isn't a bother nor is lack of duct tape. What bothers me (aside the laughably shit shotgun) is why the Marine isn't pointing the flashlight at the center of the screen? Any ways to solve this retardation?
Supposedly, they learned from what happened with Eternal's poor DLC reception and development, especially TAG Part 2. this guy on reddit has been keeping updates on it for a while now, this post has everything that's been teased. TLDoes anyone find it concerning that we haven’t heard dick about Dark Ages’s DLC when the game has almost been out for a year? I don’t think Eternal’s DLC took this long and that was during COVID. The fuck must be going on internally? Did their revenue get shot like COD’s did by day 1 gamepass?
Here's the thing, and this isn't a defense of the shotgun, but I think people misunderstand it on some level. People talk about how dark it is or yada yada, but no one ever seems to bring up how the ammo balancing in Doom 3 as one of it's faults. Every gun can carry like about 10 reloads total for each gun. Compare this to the shotgun which carries 328 shells! that's 40 complete reloads! So you see, I don't think the intention behind the shotgun was for you to use it like a melee weapon, you're still intended to use it from medium range, they just made a very poor balancing decision by having the shotgun carry basically unlimited ammo but has horrendous spread to compensate.>shotgun pellet somehow misses point blank and now the imp can hit you one time before dying
>spawn an imp pouncing on you while you open a door
>annoy the fuck out of you with trites
yep... it's doom3 time
No, we hate it because it's actually an inferior way to play the game since they cut content just because...? The only thing worth carrying over from BFG edition was the campaign included with it and that was already backported to the original 7 years ago. Sure, BFG edition "works out of the box" but a quick search and you can find this fan patch installer which makes everything on the original version work perfectly in like 2 clicks. Oh, you also know all the important tech stuff they did with idtech4, like the shadow stuff that Carmack did? That's just missing now. There is no reason to play an inferior version of a good game.Play the BFG Edition, it solves every single issue of the original. Die-hard Doom 3 fans hate it—disregard those losers.
It's not missing, it was simply made optional. You are literally proving Talmudic Ketamine's point that "id soft was always concerned with making tech demos over actual games." Not entirely, perhaps, but the tech-demo character is very prominent in the original. The BFG Edition then turned it into a game that can still be that kind of tech demo—or an actually playable game the player has full control over.That's just missing now.
Dhewm3 contains bug fixes for parts of the game, not to mention restoring things like EAX. Also how exactly did making the game brighter and therefore going against of the design principles of the original version, plus giving the player MORE ammo in a game already chock full of it turn it into a "game"? You're also forgetting that they actively removed content from Resurrection of Evil.It's not missing, it was simply made optional. You are literally proving Talmudic Ketamine's point that "id soft was always concerned with making tech demos over actual games." Not entirely, perhaps, but the tech-demo character is very prominent in the original. The BFG Edition then turned it into a game that can still be that kind of tech demo—or an actually playable game the player has full control over.
They also fixed the weird 62.5 fps framerate, making it compatible with the prevalent 60 Hz screens, and giving you an option for 120 Hz.
What you're wrongly calling a patch is simply a source port with some enhancements. So, the original needs to be played with a source port to be actually enjoyable by normal people, but normal people would just as well enjoy the BFG Edition, which is why I recommend it.
It is not brighter. You can turn down the light settings to make it just like the original—but you don't have to, that's the whole point. It made the game more accessible to non-hardcore players—you know, like the original Doom games did with their two easy skill and five gamma levels.Also how exactly did making the game brighter and therefore going against of the design principles of the original version, plus giving the player MORE ammo in a game already chock full of it turn it into a "game"?
How much? One area in one map?You're also forgetting that they actively removed content from Resurrection of Evil.
It is not brighter. You can turn down the light settings to make it just like the original—but you don't have to, that's the whole point. It made the game more accessible to non-hardcore players—you know, like the original Doom games did with their two easy skill and five gamma levels.
How much? One area in one map?
It's simple: You're either mentally unstable and need a kick out of a game, or you're not. For a first-time playthrough, the BFG Edition is far more accessible and less annoying. Once you've become a real pro chud, you can still "upgrade."This video does it more justice by showing then telling, and this isn't even all of it.
It's not a feeling. John Carmack was explicitly more interested in driving graphics technology forward than anything having to do with the game itself. It's a somewhat unpopular opinion, but they really were out of fresh ideas after Doom. Quake just took Doom's ideas to 3D. Nobody involved with Doom 3 had any idea how to make a good campaign. Between Quake and Doom 3, so much had happened in the industry that just passed Carmack by. Quake III was successful, but Carmack's prediction that the future of gaming was exclusively user-modded multiplayer was dead wrong. Rage ended up failing because getting megatexture to work was more important to Carmack than delivering a good game; the post-mortems on this game are fascinating, making him sound like a talented, intelligent version of George Broussard who was no less mentally stuck in the 90s.I can't shake the feeling id soft was always concerned with making tech demos over actual games.
It's the most visually boring game of 2004. It didn't need to be "less hardcore" and "more accessible." It needed to be less of virtual sensory deprivation chamber.It made the game more accessible to non-hardcore players
The BFG Edition came out in October 2012. And yes, Doom 3 had to be more accessible. The whole darkness thing, combined with the retarded flashlight swapping, was one of the major criticisms, and still is, other than the weak shotgun. For a casual player, it really takes away all the fun—like pretty much anything gatekeeped by hardcore fans.It's the most visually boring game of 2004. It didn't need to be "less hardcore" and "more accessible." It needed to be less of virtual sensory deprivation chamber.
The term "accessible" implies it was too difficult. Doom 3's problem wasn't that it was difficult, it's that it was ugly and boring. BFG edition made the game slightly less painful to play, but it was still ugly and boring. "Constant flashlight-swapping in pitch-black corridors is for TRVE H4RDC0R3 G4M3RZ" was just cope. It was a boring game, and people who'd worked themselves up into an emotional frenzy at the 2001 reveal just couldn't let themselves admit they'd waited all that time for a bad game.Doom 3 had to be more accessible
I think it was too difficult for new players because of all the forced fights and the flashlight fumbling. There is this thing called a "bedtime map" that is a chill map you can play before going to bed—one that doesn't keep you on the edge all the time. If a Doom game can deliver that, it is good. Doom 3 never could because of how it is just all scripted in a highly linear fashion.The term "accessible" implies it was too difficult.