DOOM

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Finished DOOM: The Dark Ages today. The gameplay was alright (I avoided this game before the ability to reduce/turn off the slowdown), but couldn't give less of a fuck towards the story. City of Ry'uul was my favorite level and the only DOOM games I still have to play are DOOM 64 and DOOM 3. Will go for the OG version of 3 because it was recommended here.

Just noticed today is the 1-year anniversary of TDA lmao
 
With TDA I hoped for some sort of a Quake-guy crossover. I think it would've worked and a soft re-introduction like that could set up a future game that they don't have to call Doom.
 
Was always a fan of D3 despite its problems and reputation, and I've got fond memories of playing it on release. For modern day play though I recommend "Weapons of Mars Destruction" and "D3HDP" as it makes the game look incredible whilst tuning up the gameplay and fixing issues.

The game justifiably has gotten a lot of flak in certain cases but it did pioneer a new engine and was a masterclass in atmosphere, it still gives me the creeps to this day.
 
Wasn't there some version that made you keep your weapons after beating a level, but you pistol started if you died?
that's most versions I think? I dunno about the DOS original but on the 2024 release it has weapons/stats saving over but you pistol start if you die (you usually never see this because who doesn't immediately load a save)

Doom 64 is just a weird retexturing job of PSX Doom.
No? It's a completely separate level & music set that just reuses PSX sounds since Aubrey Hodges did all of that again.
 
I love Doom 64. I’m currently playing Doom 64 for Doom II with Unseen Evil. UE adds nice extra frames for weapons like the shotgun and SSG, as well as reintegrating all of the cut enemies. Shotgun guys have thankfully regained their late-stage norwood hairlines so you can actually spot them in a horde.

DualRockets.png

Baldy.png
 
I tried playing doom 3 for the first time like a month ago, I kind of agree with le detractors now. I like the vibe and how all the monsters look, but the game literally never advances beyond "see guy, shoot guy", sometimes they spawn two guys so you waste good gun ammo to kill one faster, sometimes they spawn guy behind you, so you have to turn around before shooting him. It was such a slog I really hated the idea of having to flip through all the audio logs I found to put a code into the code thingies. I'm sure there's aa version of me that would have really liked the game, but I either played it too late in my life or in the game's life-cycle.

Also, they announced the DLC for Doom TDA, Farty Marty pulled out all the stops when he soy'd all over the place and announced that at least one level of the dlc (or the whole dlc is one level, idk) will take place in "bone hell":

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also some pic from a video about it (idk where he found this, i didn't see it on google)
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which from the looks of it is hell but snowy (lame, we saw that in eternal), Scorn but snowy (a little better), 2016 hell but snowy (I am blowing my brains out)

heres a list of slop about it from the reddit thread some intern wrote up (I took out the long "lore" section because who cares, the "music" section just clarifies the same guys will be making music here, and "ripatorium 3.0", the endless mode will have shorter links or sum such):

COMBAT:
  • “Master Arenas" perhaps something related to Slayer Gates or something similar to Escalation Encounters.
  • Slayer Gates are returning.
    • Similar to “The Holt” Slayer Gate in difficulty.
  • The Archville will return.
  • Mobility will play a major role in the DLC,
  • Every new mechanic will meaningfully affect gameplay
  • A secret weapon that will require work to unlock. The weapon is "tied to a meaningful piece of lore, that [id is] going to share with us"
  • The DLC skill ceiling is super high.
  • Quickswapping tech is in the DLC, Hugo commented “Interesting” for a Quickswap between the Spear and Shield.
  • New Spear weapon.
    • Dash with Hugo saying “I didn’t say where it is, I didn’t say what it is specifically”
    • “You could maybe dash evade and stab with something”
    • “Throw” (Perhaps throwing the spear or maybe a separate weapon-like an Axe???)
  • “Can combine/use that tool with other tools, feels great.”
    • “Mastering one of the tools requires a lot of investment, but unlocking its potential transforms the game into something else.”
  • The gameplay loop can still be the same, but with fresh new stuff, there will also be a new loop to master that sticks to the impactful monster truck gameplay of the Dark Ages.
EXPLORATION:
  • We will most likely see more of the cosmic realm.
  • There will be a hub area; Presumably the Kreed Maykr’s ship, which will “Expand in meaningful ways”- The Hub will also be “Less cheeky and more immersive”
  • Exploration will have a stronger role in overall progression.
  • Challenges will also be based on Combat, Exploration and Puzzles!
  • The DLC will have “light metroid-vania elements but lots of backtracking throughout the whole experience via locks and keys”
    • Levels will feature more backtracking, more unlocking of the space.
  • Additional mobility options will be available, and some sections will require them.
  • Roughly 30% of content will be inaccessible until the DLC’s story is completed.
  • The DLC is MASSIVE. It’s BIG. “It’s basically like a sequel” according to Hugo, the expansion is HUGE

A couple months after TDA came out, I wanted to finish my time with it by beating it on limited lives, which annoyingly make you restart the level whenever you lose one, before making it to the final level and dying 3 times in the secret arena fight and dropping the game there. I here they polished it up a ton, I might give it another try (its reaally long though, and the hell levels blow).
 
They removed those in TDA? What the fuck for? I am not exactly a fan of Eternal but I fucking loved the slayer gates.
yeah, like the other guy said, they just dont teleport you to an arena, and they dont introduce enemies early, and its not nearly as "over the top" they're just about as difficult as any fight you'd see in the level. Which is a letdown.
 
The gameplay is largely similar, but there are some additions such as (fake) 3D bridges and some level scripting that's not possible in vanilla Doom 2.
Fake 3D bridges are possible in vanilla just as well, and scripting was introduced into the engine in 1995 with Hexen. Other than that, it's Doom II with new textures and sprites, but not an entirely new engine, like Quake got.
 
Fake 3D bridges are possible in vanilla just as well, and scripting was introduced into the engine in 1995 with Hexen. Other than that, it's Doom II with new textures and sprites, but not an entirely new engine, like Quake got.
Vanilla bridges are different from D64's, that actually appear solid from below and aren't just a bunch of midtextures. And yes, scripting was a Hexen feature, but it wasn't a Doom 2 feature. It's not an entirely new engine, but it is an upgraded one. More of an upgrade than what Doom 2 got.
 
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