DOOM

So I haven't played it but have been reading some stuff.

Apparently they nerfed TAG 1. Including straight up removing some enemies from arenas and changing the Marauder's stun animation. Not sure how I feel about this.

As for the ending of TAG 2... Doomguy kills the Dark Lord then gets entombed again by the Maykrs, similar to how he was at the start of 2016 (like that will stop him lol).
 
So I haven't played it but have been reading some stuff.

Apparently they nerfed TAG 1. Including straight up removing some enemies from arenas and changing the Marauder's stun animation. Not sure how I feel about this.

As for the ending of TAG 2... Doomguy kills the Dark Lord then gets entombed again by the Maykrs, similar to how he was at the start of 2016 (like that will stop him lol).
And there’s the sequel hook. Hear anything about the new UI options or how the hammer works?
 
Just beat it. Took about 3 hours on HMP, definitely way easier than TAG1 was, to the point where I only died maybe 3 times total. Despite being easier I do feel like it had some very fun encounter design, especially the last level. There is a little after credits thing, but it's not hinting at any kind of game or sequel or anything. Most of the new enemies were fun, the hammer was fun, the chaingunners were way too easy to kill though.
 
And there’s the sequel hook. Hear anything about the new UI options or how the hammer works?
UI options seem to be things you can put in the center of the screen around the crosshairs instead of having to keep looking down at all the ability charge meters. And I believe glory kills/weak point breaks charge the hammer.
 
Hear anything about the new UI options or how the hammer works?
Some of the ability icons are placed right next to the crosshair, namely the chainsaw, blood punch, flame belch, and later the hammer. At first I was worried they would clutter up the screen, but they don't feel intrusive. It's nice that I can focus my eyes on the center of the screen to quickly check what I can and can't do. No more needing to take my eyes off the action to see if I can use the flame belch. I do wish there was an option to include grenades, and it's weird that there isn't given that the cooldown period is longer for them. I've always had trouble keeping up with whether I can use them or not. Big improvements on the whole though.
 
So basically start Doom (any Doom) on Normal difficulty, be around of my surroundings for enemy placement and hidden paths, then try again on a harder difficulty where you just have less health?

Would you consider it a starting point for FPS?
 
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So basically start Doom (any Doom) on Normal difficulty, be around of my surroundings for enemy placement and hidden paths, then try again on a harder difficulty where you just have less health?

Would you consider it a starting point for FPS?
Depends on the kind of shooter. If you're talking rather fast paced shooters yeah Doom is probably the best starting point. Slower paced shooters Halo is probably the best starting series.
 
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Two down, one to go. That second Escalation on the earth level fucking broke me. Had to turn it down a notch. Loving the hammer though, it genuinely feels like it fits in there naturally. Vastly superior to the crucible. Wish they'd had this in the base game, hope the bring it back for a few master levels. In general I wish you could play base game levels with your DLC powerups, that's always been a fun little thing in NuDoom; running around through a low level demolishing everything with endgame weaponry is nice to be able to do from time to time.
 
I wonder where they’re going to go from here. Do they weld Quake into the canon by having things come from outside of reality and the Makyrs feeling the need to let Doomguy out of his box again? Do they reboot it completely? We never found out what the fuck the wraiths were.
 
/v/ is so angy lol

Personally I found Part 2 a little easier and still fun, but my goodness I felt disappointed with the ending and some of the lore overall. I mean, Doomguy being the Dark Lords creation? The Dark Lord being a souped up Marauder in his boss fight? Doomguy just getting sealed away again, possibly making all of this for nothing? Feels bad man.

Overall I thought the DLC was fine, but damn if I didn't feel disappointed with how things went down. Maybe the next Quake will provide some good eldritch shootybangs.
 
Yeah the story is complete nonsense at this point. Feels like with every new entry they introduce a bunch of retcons that go "Well AKSHULLY this is what REALLY happened..." and as a result the story and lore have been twisted into incomprehensible gibberish. The whole Dark Lord twist at the end alone makes absolutely no sense. Plus there's tons of plot threads that have basically just been dropped or forgotten about at this point. Sort of feels they're just throwing whatever they think is cool into the game regardless if it makes sense with the already established story or not.

I really kind of miss the simplicity of 2016's story where you were just a pissed off guy running around killing demons with a badass robot voice guy bossing you around. All this fantasy WH40K shit with gods and stuff is really starting to lose me.
 
Yeah the story is complete nonsense at this point. Feels like with every new entry they introduce a bunch of retcons that go "Well AKSHULLY this is what REALLY happened..." and as a result the story and lore have been twisted into incomprehensible gibberish. The whole Dark Lord twist at the end alone makes absolutely no sense. Plus there's tons of plot threads that have basically just been dropped or forgotten about at this point. Sort of feels they're just throwing whatever they think is cool into the game regardless if it makes sense with the already established story or not.

I really kind of miss the simplicity of 2016's story where you were just a pissed off guy running around killing demons with a badass robot voice guy bossing you around. All this fantasy WH40K shit with gods and stuff is really starting to lose me.
Really, they shoulda stuck with the OG Doom style atmosphere and lore: Evil Dead meets Aliens. I liked this 40K-esque nonsense at first during Eternal, but the Ancient Gods DLC really overblew it. I still think they should keep and maybe even make Doomguy stronger with each installment, but in the style of Berserk; Doomguy should have a long way to go before he starts killing Satan and pals. This high fantasy shit ain't Doom. In a mod, sure I could buy that. But a mainline Doom game? Naw nigga, gimme my space marines and Evil Dead style demons back, that was some good shit. Hell, even Doom 3 got that right! Doom 2016 even sorta got that right!

Still, I'm laughing my ass off at the tards on /V/. I swear, half the people complaining there haven't even played the game lol. It's pretty much just a glorified leak checker for me at this point.
 
Sort of feels they're just throwing whatever they think is cool into the game regardless if it makes sense with the already established story or not.
I was thinking almost the exact same words after watching the cutscenes this morning. Hell, I had similar issues with Eternal proper. Sometimes Oftentimes less is more.
And Eternal's reveal about Samuel and VEGA's identities made me think, "You guys absolutely did not have that in mind when you made 2016." Then stupid shit like the lady gushing over the Slayer about how "He is DOOM" didn't make sense because 2016 made it so that "Doom" referred to Hell and its armies. Storywise, about all I like from this new DLC is "No."
 
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/v/ is so angy lol

Personally I found Part 2 a little easier and still fun, but my goodness I felt disappointed with the ending and some of the lore overall. I mean, Doomguy being the Dark Lords creation? The Dark Lord being a souped up Marauder in his boss fight? Doomguy just getting sealed away again, possibly making all of this for nothing? Feels bad man.

Overall I thought the DLC was fine, but damn if I didn't feel disappointed with how things went down. Maybe the next Quake will provide some good eldritch shootybangs.
I disagree that it was all for nothing. The demons are banished from reality, only in hell may they still reside. This said, this will only last as long as the demons have no lord, and sooner or later Doomguy will have to return.
 
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Yeah the story is complete nonsense at this point. Feels like with every new entry they introduce a bunch of retcons that go "Well AKSHULLY this is what REALLY happened..." and as a result the story and lore have been twisted into incomprehensible gibberish. The whole Dark Lord twist at the end alone makes absolutely no sense. Plus there's tons of plot threads that have basically just been dropped or forgotten about at this point. Sort of feels they're just throwing whatever they think is cool into the game regardless if it makes sense with the already established story or not.

I really kind of miss the simplicity of 2016's story where you were just a pissed off guy running around killing demons with a badass robot voice guy bossing you around. All this fantasy WH40K shit with gods and stuff is really starting to lose me.
I don't mind Eternal's story in isolation, it's pretty much power-fantasy fluff which is what Doom ought to be about. But as a follow-up to 2016 it feels disconnected and weak. What made 2016's story special to me was that if you sat down and read the codex, you'd find some legit great worldbuilding and a bunch of interesting subplots that are directly related to the events of the game. You didn't have to read any of it, this is Doom after all and nobody plays it for that, but I thought it was rewarding to go through and piece together this world and how the characters connected to it. I don't really get that with Eternal and it doesn't provide much payoff for the subplots that were introduced in 2016.

And Eternal's reveal about Samuel and VEGA's identities made me think, "You guys absolutely did not have that in mind when you made 2016."
Samuel felt like an entirely different person in Eternal. In 2016 he was vaguely malevolent; he was willing to help out to get things under control, but he clearly didn't like the Slayer fucking up his operation, which seemed more important to him than the insane loss of life ("What you now see is the cost of progress."). Jump to Eternal and that malevolence is just gone, at least until TAG Part 1. I don't mind the reveal itself too much but he was a far more interesting character in 2016.

Also I wish we got to fight him wielding that Crucible like that tease at the end of 2016.
 
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Finished the second DLC. Very Fun overall and the hammer was a great addition. The only thing I didn't enjoy was the final boss. It was a snoozefest and his design was fucking stupid.

The story and ending was also a letdown. Both DLCs only served to make the base game's story even more incoherent. The base game already had it's high fantasy elements and retcons of Vega and Hayden going against it. The events of the first game might as well not exist. They're not telling a story. They're only adding plot devices until they get you to the final fight.

Games having a shit story doesn't really bother me, especially with ones this good. It's just disappointing because the last game's story was actually good because the circumstances behind the events were actually believable and added to the overall atmosphere and experience.

Another sore spot for a lot of players is that the recent update removed a significant amount of enemies from the encounters in the TAG1 DLC. At first I thought that TAG2 only felt easier to me because the hammer was so good and my familiarity with the game but it's clear it was a purposely toned down experience with the changes they made to TAG1.
 
Yeah the story is complete nonsense at this point. Feels like with every new entry they introduce a bunch of retcons that go "Well AKSHULLY this is what REALLY happened..." and as a result the story and lore have been twisted into incomprehensible gibberish. The whole Dark Lord twist at the end alone makes absolutely no sense. Plus there's tons of plot threads that have basically just been dropped or forgotten about at this point. Sort of feels they're just throwing whatever they think is cool into the game regardless if it makes sense with the already established story or not.

I really kind of miss the simplicity of 2016's story where you were just a pissed off guy running around killing demons with a badass robot voice guy bossing you around. All this fantasy WH40K shit with gods and stuff is really starting to lose me.

To be fair, Doom lore was always a bunch of disparate elements mashed together with no rhyme or reason, the only difference here is they're trying to develop it and it's turning out about how you'd expect. I think half the reason they throw this clusterfuck of a story is so Doomguy can act like he either doesn't understand, or doesn't care enough understand to what's going on. The way he acts completely unfazed by
The big NO U twist
is exactly what you'd expect, and in that respect I think it worked well.

Also, third level's escalation was not bad at all. Overall the level felt a bit smoother than level 2, save for that one arena that starts with a cinematic that you have to skip every time you die. Generally id has been good about avoiding that shit, but they slipped up there. The boss fight, on the other hand, felt all kinds of excessive. Felt like his telegraphed attack almost never happened. Then again, I still have issues getting the marauder's exact sweet spot, and this boss functions a lot like the marauder. Not so bad once you got the hang of it, but I do feel like the fight could use some tweaking. Also, having to reset your progress back 2 health bars is annoying, but then again at least you get some checkpoints. Seriously long and drawn out battle.

The ending mirrors Doom 2016, which is appropriate enough. About as satisfying a story as you're going to get from a Doom game.
The gameplay was rock solid, if a bit trollish at times. All in all, about on par with the base game and TAG 1.
 
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Fuck.
 
So, adding onto my post above about having no idea what the hell is happening with the story anymore, you know how at the end of the Khan Maykr fight a voice shouted out "No!" after defeating her? It was labelled as "Mysterious Voice" in the subtitles.

When TAG1 released, they changed the label to confirm it was the Dark Lord.

NOW, with the release of TAG2 people have found out that they changed it BACK to "Mysterious Voice". Speculation is that this is because of the retarded reveal that Dark Lord created Doomguy to destroy the Maykrs, and logically you'd assume he would've been happy Doomguy killed her off.

So, what exactly is going on? Was it the Dark Lord, or someone else? Who the fuck knows. At this point I'm pretty sure not even id does.
 
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So, adding onto my post above about having no idea what the hell is happening with the story anymore, you know how at the end of the Khan Maykr fight a voice shouted out "No!" after defeating her? It was labelled as "Mysterious Voice" in the subtitles.

When TAG1 released, they changed the label to confirm it was the Dark Lord.

NOW, with the release of TAG2 people have found out that they changed it BACK to "Mysterious Voice". Speculation is that this is because of the retarded reveal that Dark Lord created Doomguy to destroy the Maykrs, and logically you'd assume he would've been happy Doomguy killed her off.

So, what exactly is going on? Was it the Dark Lord, or someone else? Who the fuck knows. At this point I'm pretty sure not even id does.
 
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