Doomworld - AKA Troonworld, a dedicated safe space for pedophiles and megalomaniacs - Corrupting the Doom community since 2016

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I'm going to go as far as to say that freelook is more game breaking that jumping. While yes, jumping can break a lot of classic maps. A lot of modern maps use blocking lines, or ledges that are intentionally too high for the jump. What was the minimum height that can't be jumped over? 64, or 56 units? Basically i make sure none of my ledges and obstacles in my maps are lower than 64 units. Crouching is pretty much useless for breaking maps, though i'm not sure how it affects monster behaviour.
Now, about the freelook... my god, as a mapper, i despise nothing more than the fucking freelook. Every time you position an enemy out of the reach of the autoaim, as a mechanic to force the player to go forward into a room, an area or specific encounter, the whole idea gets turned into a joke by the freelook. And that's not the only example, but it's one of the worst. It breaks the purpose of every turret monster, if every freelooking dickhead, can just snipe them from a mile away. Freelookers don't understand this concept and sometimes play the game like it's a fucking tactical shooter, breaking the pace and the idea behind the design... not to mention, fucking up the intended difficulty.
 
Now I haven't played Crate Expectations but any other Clippy map I've played has been a fun enough little romp. Like I said, I like the guy, but I also know that his playing style is counter-intuitive. I've seen him do it a couple times where he sees what the mapper wants the player to do, and then he will intentionally do something else and break the level just to see what he can get away with. It's fun to him, and if the mapper's ego can't handle people playing their levels the "wrong" or unintended way then they should learn to calm down. I make maps, people play them, and they probably play them differently than me. Oh well. As I've said before, Doom maps are an incredibly disposable medium with no real value or worth in the world.
 
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I've said before, Doom maps are an incredibly disposable medium with no real value or worth in the world.
This can be said about any user content made for any game, ever. They're built upon pre-existing concepts, use the same assets and usually don't change much in the core gameplay except for getting rid of some of the bugs. So basically all mods are pointless and disposable. For example, even if you would remove GMDX and The Nameless Mod from existence, it would have ZERO impact on Deus Ex and the gaming industry as a whole. The same is true for more popular mods for more popular games like TES series or S.T.A.L.K.E.R. (ironically, I probably can't say the same about Brutal Doom because it supposedly inspired devs to add glory kills in Doom 2016, but I don't think the game would be much different if Brutal Doom never existed). So does that mean because Doom maps aren't as hard to make as like let's say Unreal or Quake maps, we should be happy some retards played our maps and broke them in the process because at least they had fun? And don't get me wrong, breaking maps can be helpful if we're talking about stuff like going alternative paths and shit, but they break the maps by using ZDoom features which effectively renders their playtesting worthless. 'Hey dude, you can go to this area you're not supposed to visit before you obtain red key if you jump on this crate near the fence and use rocket jumping!'.
 
I personally find it strange that most of the Doom content makers tend to be really bad at playing the game, now that you guys mentioned. Jimmy Paddock is a perfect example. Dude can make textures, music, maps & other things but is really bad at playing the game. I've seen his streams years ago & it was quite bad. He would spend all of his rockets, constantly hurt himself with his own explosions all while having plasma ammo he would barely use in a situation that would fit better. Very cringe-inducing.

Of course, I'm not expecting everybody to be a master but at the very least, get some basics down. Use logic.
 
I swear they do this shit all the time. Newbie posts innocent newbie thread, first reply is a one-sentence snarky reply by a moderator, it gets a thousand likes and the thread usually gets derailed to shit. It's school bully behaviour.
It's pathetic.

I mean the answer is obviously Nirvana.
 
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https://www.doomworld.com/forum/post/2780170
Waiting any day 'n' night for a possible shitshow. Since troonworldians do know that "The Tainted Slav" fella it might bring some show. Or nay.
Either way Walter was warned of possible consequences by TITLEPIC author for all I know so hands were washed.
 
This can be said about any user content made for any game, ever. They're built upon pre-existing concepts, use the same assets and usually don't change much in the core gameplay except for getting rid of some of the bugs. So basically all mods are pointless and disposable. For example, even if you would remove GMDX and The Nameless Mod from existence, it would have ZERO impact on Deus Ex and the gaming industry as a whole. The same is true for more popular mods for more popular games like TES series or S.T.A.L.K.E.R. (ironically, I probably can't say the same about Brutal Doom because it supposedly inspired devs to add glory kills in Doom 2016, but I don't think the game would be much different if Brutal Doom never existed). So does that mean because Doom maps aren't as hard to make as like let's say Unreal or Quake maps, we should be happy some retards played our maps and broke them in the process because at least they had fun? And don't get me wrong, breaking maps can be helpful if we're talking about stuff like going alternative paths and shit, but they break the maps by using ZDoom features which effectively renders their playtesting worthless. 'Hey dude, you can go to this area you're not supposed to visit before you obtain red key if you jump on this crate near the fence and use rocket jumping!'.
Yeah, it's a hobby. I do it for free, and I do it for fun. Any other considerations are secondary.
 
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https://www.doomworld.com/forum/post/2780170
Waiting any day 'n' night for a possible shitshow. Since troonworldians do know that "The Tainted Slav" fella it might bring some show. Or nay.
Either way Walter was warned of possible consequences by TITLEPIC author for all I know so hands were washed.
Put down the booze for one second and actually explain the fucking situation.
 
Yeah, it's a hobby. I do it for free, and I do it for fun. Any other considerations are secondary.

Almost everyone does it for free, and almost all of us do it for fun, but... some of us also try to do it right, and put some effort and thought into it, because we're passionate about the game and the longevity of the mapping/modding scene. Saying stuff like "well, i don't really give a shit, i just map and don't care too much, because it's a disposable medium" just tells me that your creations are probably some flat, zero-effort, 30 minute speedmaps, that are not worth anyone's time... but hey, you had fun making them, so good for you. I'm not like you, i can't do that, if i don't put effort in my maps, then i'm not going to have fun making them, and if i see them butchered with freelook, by some clueless retard like Clippy, when i specifically state that this is not the intended way to play them, then yeah, i'm going to hate on his shitty videos and crap gameplay.
 
Almost everyone does it for free, and almost all of us do it for fun, but... some of us also try to do it right, and put some effort and thought into it, because we're passionate about the game and the longevity of the mapping/modding scene. Saying stuff like "well, i don't really give a shit, i just map and don't care too much, because it's a disposable medium" just tells me that your creations are probably some flat, zero-effort, 30 minute speedmaps, that are not worth anyone's time... but hey, you had fun making them, so good for you. I'm not like you, i can't do that, if i don't put effort in my maps, then i'm not going to have fun making them, and if i see them butchered with freelook, by some clueless retard like Clippy, when i specifically state that this is not the intended way to play them, then yeah, i'm going to hate on his shitty videos and crap gameplay.
"I'm better at my hobby than you are, ngyeahh." Good for you.
 
"I'm better at my hobby than you are, ngyeahh." Good for you.

Again, not what i'm saying here. For all i know, you might be a great mapper, even with that attitude of "i don't care about what i'm doing", but I just can't imagine it being the case. To put it simply, i find that kind of attitude retarded. Bad shit should be criticized, period! Otherwise, don't expect anything to improve. For the same reason, everything is turning to shit, from the music and film, to the gaming industry. And yes, that includes the hobbyist modding communities as well. If you don't care, then you're not a fan of this game, you're a casual noob. Sorry, nothing personal, just my opinion.
 
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PLEASE play the maps how they were designed to be played.
Doom is effectively made to be modded. Plenty of people will sometimes play with features like jumping, crouching, and freelook, knowing fully well that it changes the game, and that it can break some things. You accept that risk playing the game or custom levels with things like GzDoom, and you can do nothing but accept that some people are going to do that with your levels.

I map and test in MBF21, and I often play with DSDA, but sometimes I wanna change things and use GzDoom. If someone plays my maps with Brutal Doom that sure wasn't what I had in mind when making it, but I hope they had fun. If they complain that they broke something when playing with a mod and that I should fix it, then they're probably a fucking retard I can ignore because they haven't learned to accept the risk of modding Doom.

Crouching is pretty much useless for breaking maps, though i'm not sure how it affects monster behaviour.
Monsters adjust their aim downwards if you crouch, just like if you were lower. You can outright break how a lot of maps work with jumping and crouching to go out of sequence, but it's also really easy to tell where you aren't supposed to pass through if you had to jump or crouch to reach there, so that's very easy to avoid.
 
but it's also really easy to tell where you aren't supposed to pass through if you had to jump or crouch to reach there, so that's very easy to avoid
That's honestly a good point, and something I do frequently use; if I have to jump to get there, I probably shouldn't.

But maps that involve a shitton of repeating stupidly long routes, either by accident or by design, for really no other reason than to force you to walk through the same places over and over, which in the other hand can be avoided by just fucking jumping, then yeah, I'm definitely doing it.
 
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Put down the booze for one second and actually explain the fucking situation.
Booze is love. Booze is life.
Seriously tho, the situation is that I've been asked to do this titlepic. I'm exile from both troonworld and zdoom and faggots from kulkidzklub know what nane I walk under. I warned Walter of this, I warned him of consequences IF any fag will start throwing a hissy fit because of my involvement with his project. So now I just wait for the stench to rise up.
 
Doom is effectively made to be modded. Plenty of people will sometimes play with features like jumping, crouching, and freelook, knowing fully well that it changes the game, and that it can break some things. You accept that risk playing the game or custom levels with things like GzDoom, and you can do nothing but accept that some people are going to do that with your levels.

I map and test in MBF21, and I often play with DSDA, but sometimes I wanna change things and use GzDoom. If someone plays my maps with Brutal Doom that sure wasn't what I had in mind when making it, but I hope they had fun. If they complain that they broke something when playing with a mod and that I should fix it, then they're probably a fucking retard I can ignore because they haven't learned to accept the risk of modding Doom.
Yeah I'd have that attitude if people were casually playing the game, but these are playtesters we're talking about. At the very least have the compatibility in mind if you're testing something.
 
Again, not what i'm saying here. For all i know, you might be a great mapper, even with that attitude of "i don't care about what i'm doing", but I just can't imagine it being the case. To put it simply, i find that kind of attitude retarded. Bad shit should be criticized, period! Otherwise, don't expect anything to improve. For the same reason, everything is turning to shit, from the music and film, to the gaming industry. And yes, that includes the hobbyist modding communities as well. If you don't care, then you're not a fan of this game, you're a casual noob. Sorry, nothing personal, just my opinion.
It's a hobby man, I don't care how good I am at it, or how much of a noob I am to you. I just enjoy doing it. You strike me as a joyless individual with a huge stick up your ass. Does it genuinely upset you that people play your maps differently (sorry, "wrongly?") You know in Half-Life you're not supposed to be able to bhop. The developers actually changed the code from Quake to prevent exactly that, but if you ever watch any good half-life player they're bhopping everywhere. The same goes for wave dashing in smash, but which smash game is the most popular? The one where you can wave dash.
If someone plays my maps with Brutal Doom that sure wasn't what I had in mind when making it, but I hope they had fun. If they complain that they broke something when playing with a mod and that I should fix it, then they're probably a fucking retard I can ignore because they haven't learned to accept the risk of modding Doom.
Yeah this is pretty much exactly where I sit on it. I almost never test in GZDoom anymore and so forget that a lot of tricks don't work the same in hardware rendering. I like to work in vanilla compatibility mostly to see how far you can push the engine by making it do things it doesn't really want to do. For example, you can give the illusion of a sector having a different ceiling and floor brightness by intentionally removing certain upper or lower textures and letting the neighboring floor or ceiling bleed over the sector. The trouble is that the illusion falls apart sometimes in a hardware renderer, or if the player is using mouselook.
 
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Does it genuinely upset you that people play your maps differently (sorry, "wrongly?")

Upset is a stretch. I do consider it cheating, so i would never bother watching a video or acknowledging feedback from anyone who uses it, but that's about it. I'm not interested in watching such gameplay if i know i'm not going to get anything useful out of it, knowing my encounters won't play out the way i've intended them to play out, so why should i bother? And why should i care about someone telling me, "hey dude i this room doesn't play very well", when they're breaking it with freelook?
If i was upset however i could've just make my maps not run in GZDoom at all, there are ways to do that, but that will be too much of a dick move. Besides, anything from Crispy and PrBoom+, to DSDA now has the option for freelook. My problem, and i think i made that clear, is with idiots like Clippy and Biodegradable, with their idiotic commentary, often mocking particular encounters they've just broken with their shitty freelook gameplay. So understand this, it's not the gameplay that i find annoying, it's the person behind it. That i can't stand, and so i don't... i have been mostly avoiding his and his friends' content for a long time. Call me joyless if you want, but i have zero tolerance for imbeciles like them.
 
but these are playtesters we're talking about
Wait, they playtest people's Vanilla/Boom shit in GzDoom? That would be quite retarded.

The trouble is that the illusion falls apart sometimes in a hardware renderer, or if the player is using mouselook.
Boom and MBF21 lets you do a lot of that kind of stuff natively and have it not break if someone plays with mouselook and hardware rendering.
There's however an undeniable charm in being able to squeeze just the original .exe and format to the nth degree to do things like that, some dude more or less demade Ghoul's Forest 3 with Vanilla DeHacked and all new low res graphics, All-Ghost's Forest. It's remarkably close and it looks fantastic.
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Not knocking the original, or Cutman making do with what he had and could make at the time, but look at how GOOD this looks, the graphics are better than the original Ghoul's Forest 3, and it's basically as pants shitting. Funny thing too is that Ghoul's Forest is heavily based on an old Commodore 64 game, so it's almost like demaking a remake.
 
If someone plays my maps with Brutal Doom that sure wasn't what I had in mind when making it
I don't care if people play my maps with mouselook and jumping or mods like Brutal Doom, however it annoys me when people who call themselves 'playtesters' use this stuff and break the maps by using mouselook and shooting switches they weren't supposed to shoot or jump over fences and other obstacles and fuck up the map's progression. People like Biodegradable are essentially let's players who pretend to be playtesters for some reason. And just to clarify, I'm not ass mad because of this, I'm just mildly annoyed.
Yeah, it's a hobby. I do it for free, and I do it for fun. Any other considerations are secondary.
Fair enough.
 

This thread above is already a breeding ground for internal conflict. Even the dildo pedophile tranny posted in there, lmao.

One of the users (Lisaancelle) posting in there was already banned on the same day (reason unknown), and judging from previous posts and a review he wrote, he must've been a very rational and normal Doom playtester who had a good understanding of why the modern mapping scene is cancer. He for example understood why Speedmapping is an insult to creativity as a whole:

speedmappingsucks.PNG


... and out of nowhere this dude got banned. Hmmmmmm ...
 
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