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I think I'll make a quick list of horror/spooky wads I have played for Halloween for fun on here when sometime between now and when October begins.Is there a place where you guys have assembled or made lists of your favourite wads? I tried doing a search and didn't find anything immediately so figured I'd ask.
Oh that's pretty cool! I wonder if it will work on anything but GZDoo-this apparently came out over a week ago, I'll have to see if it's good, sometime.
Damn.from ModDB page:
First of all, UPDATE YOUR GZDOOM (or Delta Touch)
This mod requires the latest version of GZDoom as it uses functions only added in the newest GZDoom build. You can get it here:
Devbuilds.drdteam.org
Limitless Mod Potential
Experience mind-bending user-created mods, made possible by ZDoom's advanced mapping features and the new ZScript language. Or make a mod of your own!
GZDoom is the latest version targeting current systems with modern graphics hardware. (Vulkan/OpenGL 4.5 capability recommended, but the minimum requirement for the hardware renderer is OpenGL 3.3, the minimum for the software renderer is Direct3D 9)
Using the latest hardware to run a decades-old game is ridiculous, not to mention the faggot-loving devs resorting to more complex code to justify the existence of GZDoom/Troonworld's lazy no-life mods. I don't want to use the latest GZDoom to play a map.Even it's developers lie about the cause of the performance issues, claiming it's because of low-end hardware
It's time to play horror-themed maps once again next month though the enemies that I'd want to use are ones from real-life: violent gun-toting niggers and SJWs.I think I'll make a quick list of horror/spooky wads I have played for Halloween for fun on here when sometime between now and when October begins.
Time to bring out this classic again:It really sucks, personally, GZDoom is by far one of the worst sourceports I have experienced. It was when I was playing Extermination Day + Brutal Doom v.22 by Sergeant_Mark_IV, and I got to the hell segment of the wad. Specifically Stronghold MAP25 is when I started to experience HEAVY ASS slowdown.
really, really, really old post, but i decided to respond to it anyway due to this message being so fucking retarded. this message appears in "hideous destructor", basically insurgency but in doom (not arma 3 in doom, i find little comparison between the two.) and the developers have been obnoxious about trying to make things accurate...View attachment 3286231
Switch to Crispy Doom or Eternity Engine or something. GZDoom might as well be called TrannyDoom by now. The entire Classic Doom community is fags, trannies and other assorted severely retarded and sick people. I've lost all hope.
Under any circumstance, do not start making your own Doom mod, you'll troon out if you do. I'm pretty sure all of these Doom modders are just so fucking gross that no woman would ever want to touch them so they turn into "women" themselves and cyberfuck each other.
The thing about Nightdive is that they're so beloved because they lead their field. Their competition on "studio dedicated bringing back old games to modern systems" is what? Aspyr and LimitedRunGames, and comapred to those, Slopdive has a bigger catalog and better track record. Their best work is on games that don't have source ports like Rise of The Triad or Turok 3, because then their efforts are actually useful. Otherwise, on cases like Doom, Quake, Heretic, Hexen, they are incapable of making a re release that feels as polished and smooth as a great source port, which is par for the course with all official releases of old games. Ie: see Shadow Warrior Classic Redux and DN3D Randy Edition.New slop just dropped!
- hilarious Steam reviews -
Filtered Edition for filtered faggots:
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Nightdive delivers wet shit into my mouth...again <3
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This one's my favourite:
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If you can't set up a source port in the 30 seconds it takes to set up a source port you're a retarded fucking monkey who shouldn't be allowed near a computer.
I thought the Heretic/Hexen remaster was great, but they messed with the maps and hid the setting to set it to the original.The thing about Nightdive is that they're so beloved because they lead their field. Their competition on "studio dedicated bringing back old games to modern systems" is what? Aspyr and LimitedRunGames, and comapred to those, Slopdive has a bigger catalog and better track record. Their best work is on games that don't have source ports like Rise of The Triad or Turok 3, because then their efforts are actually useful. Otherwise, on cases like Doom, Quake, Heretic, Hexen, they are incapable of making a re release that feels as polished and smooth as a great source port, which is par for the course with all official releases of old games. Ie: see Shadow Warrior Classic Redux and DN3D Randy Edition.
I finished Ad Mortem like six months ago and recall enjoying most of it but I'm also new to the politics of trannyworld and don't know shit about the people involved in the project.I think I'll make a quick list of horror/spooky wads I have played for Halloween for fun on here when sometime between now and when October begins.
GZDoom's performance problems are a long-standing known issue. Long story short, the engine is less optimized than other sourceports because it has to accommodate for all the shit it must do to accommodate mod support. Namely it implements all existing Doom engine actors in its own native scripting language (ZScript) and that adds some considerable overhead as opposed to the original Doom engine approach of just hardcoding all actors into raw C.I noticed the framerate was because of how many demons i was killing. IN FUCKING DOOM. A GAME ABOUT SLAUGHTERING DEMONS. I can't even make sense of that! How the fuck can your team claim this sourceport is the way to play doom when it has basic issues when more than 200+ demons are killed?! And one might say that brutal doom was causing issues. Regardless of that was even the case (keep that in mind for later) doesn't your webpage claim it's meant for running mods?! In fact here's a quote from the official website:
You are essentially asking "why don't they just implement advanced features with all of the upsides and none of the downsides?" which is impossible.If GZDoom has all these neat exclusive features, why not take specifically those that help make great mods, and push it somewhere else?
Ad Mortem was made in 2021 by /vr/, which is 4chan's retro video games board, which is somewhat doomworld adjacent and run by unironic tranny jannies like much of 4chan is these days. Don't know much else.I finished Ad Mortem like six months ago and recall enjoying most of it but I'm also new to the politics of trannyworld and don't know shit about the people involved in the project.
Is it jackthemaster101 aka Darsycho by any chance? I find him goofy as hell, especially his Doom mods. Pure insanity. lolTheres one creator whose planning on releasing 2 commercial gzdoom engine games on steam this year. I'll do a mini write up on him when both release.
Which are they?Theres one creator whose planning on releasing 2 commercial gzdoom engine games on steam this year.
Really nigga. If it's unoptimized then the hardware was not purely at fault. It's many other factors, and hardware is just one issue, even irrelevant as I will bring up later. Also, no. Brutal Doom is pretty okay optimization wise. It's just that GZDoom is not. If I can run Brutal Doom with zero issues on Zandronum, 400+ monsters killed, why is it that it runs terribly on GZDoom? Is it now Brutal Doom's fault for being unable to handle GZDoom's bad coding?Also yes, Brutal Doom is notoriously an unoptimized piece of shit. It always has been. If that upsets you then get a better computer I guess.
Yeah, they still didn't fix stuff like the menu fonts. If you set them to classic, you still get a mix of classic and modern throughout the UI which looks inconsistent.By the way, not sure if anyone cares but Nightdive's Hexen Heretic got a new update.
https://store.steampowered.com/news/app/3286930/view/529858829083476500



Would've been nice to have any notion of that in game without having to dig through the forums a couple weeks after release. They already added tooltips to the game settings menu, why not use the same interface for the lobby settings?"Modern Co-op" is an option lifted directly from the Nightdive Doom remaster. It makes it possible to lose, turning it into a game rather than just a way to view maps in 3D with friends. It does this by limiting respawns. Rather than being able to respawn endlessly it lifts the respawning system from Halo. In other words, you can only respawn if a player who is currently alive is not in combat. If all players are dead, the level restarts. It's definitely an improvement, but it's still pretty bad. You can very easily exploit the system by just having one of the players chill in an empty room. I would prefer being able to turn off respawning completely, honestly. The maps are mostly short enough that it works just fine, as seen in other source ports.
Is it jackthemaster101 aka Darsycho by any chance? I find him goofy as hell, especially his Doom mods. Pure insanity. lol
Yep, It's Logic Obscure Productions with Unhinged 2 and Enigmatic WorldsWhich are they?
I tried one map for about 5 minutes.The next weirdo tranny fetish wad, where the Doom roster is replaced with mutated naked women is out, and of course being a troon work, the other troons are already pushing for it to get a cacoward, calling it "the best of the year". Other's have been banned before for fetishizing nude women in their maps, but if it's a fucking troon doing it, then it's art you see...
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