Dragon Age: The Veilguard - A woke disaster? Yep!

Are u woke enough for this game?

  • Hell yeah, I want play it with my wife's son

    Votes: 169 9.4%
  • Nope, I need to suck more girlcock first

    Votes: 390 21.8%
  • Yasss, I identify as an autistic dwarf of color

    Votes: 376 21.0%
  • Nah, I rather play Fallout76

    Votes: 855 47.7%

  • Total voters
    1,791
Now, I played Dragon Age Inquisition only once and a half (the other half was an aborted game after 2 hrs because I was so bored of the Hinterlands) so I don't know the lore of that game that well, but some things about how this game treated Solas bugged the hell out of me.
  • Solas, instead of being a big bad, is now just a woobie fulfilling a vow to his long dead love Mythal. In other words, he's not evil, just... whatever. The promise of TWU WUV of the Inquisitor redeems him and together, they go off to live in some presumably tragically ever after - as she will either die of old age if she didn't get killed by something else first.
    [*]How Solas is suddenly Varric's BFF, like bitch, did they even develop any camaraderie at all? Varric, I recalled, had more time getting chummy with the other companions and advisors, while Solas was mostly aloof from the rest aside from the Inquisitor, whom he had a vested interest in anyway.
    [*]An extension of my second point, why is Varric suddenly so concerned about Solas's fate anyway? He should be far more concerned about the fate of Thedas, considering his stronger ties to Kirkwall, instead of all UwU we need to talk some sense, peace, love, and understanding into Solas. Seriously, are they besties now? SINCE WHEN?
    [*]I believe it was officially said by someone in BioWare that Mythal transferred her godhood to Morrigan right before she got Solas'ed, but now Mythal lives in Morrigan? And Morrigan can "let" Mythal out to talk to Solas when she grabs a phallic crystal? WTF?
    [*]The ending is all about the power of love and friendship overcoming everything. Fuck this shit.
More autistic ranting:
  • How the Grey Warden uniforms suddenly went from blue and silver to whatever the hell they are wearing here. If the Wardens wanted to rebrand after the embarrassment in Adamant Fortress, they would need to do more than just ordering new threads from the trash bags of RuPaul's Drag Race.
    [*]Also, continuing their perverted portrayal in the previous game, the Grey Wardens are a bunch of corrupt, power-mad insufferable idiot managers running the order into the ground. Lovely.
    [*]This is more of an extension of Last Flight, the official novelization that described the reemergence of the griffons, but there is no way the reemergence of griffons is a "rumor" that needs to be investigated by Davrin in the background of his story. The Grey Wardens located the untainted griffon eggs by the end of the book based on the notes left by the protagonist, so the griffons making a comeback should have been officially well-known by the time this game takes place. These people don't keep track of their own lore, and this happens even before this game was made. Jesus wept, and yes, I am taking this personal because that book was the only novel in this setting worth reading. Gaider's stuff is terrible, and no, you can't change my mind.
    [*]Manfred, Emmrich's skeletal minion, is everything that is off with this game. An undead minion, it is treated like some magical savant that Emmrich could give up his plans of being a lich for, to be a daddy and mentor figure to that uggy wuggy cutie thing... UGH. An order of death-obsessed mages acting like a Disney cartoon daddy figure. Oh, and the very idea of corruption by demons is reduced to "Oh, hapless souls of the afterlife are attacked by demons... quick, we must save them!" Sigh.
    [*]The Crows are IDIOTS. They open up to Rook the moment they met the zippertits hero, confiding secrets and details, and when their boss is murdered, no one even brings up the fact that maybe they should consider zippertits a suspect, given how the murder happened right after that thing showed up. Tricky Weekes has reduced an order of feared and deadly assassins into a bumbling bunch of bumberclods that can't find their way out of Weekes's gaping asshole.
    [*]Why do these bunch of fools need to sit down for a therapy session after each mission? They just rehash the things that Rook and mooks had done, offering little that is new or worth enduring clicking all the conversation options and looking at the subpar animation. These moments drag out an already boring game further, and I wish there is a way for me to just skip them. Extra AIDS is having to look at the overlarge head of Lucanis (seriously, why is his head appearing so much bigger than the other companions' heads?) and enduring the presence of Taash.
    [*]Taash isn't the most annoying companion, believe it or not. It's Bellara. That thing won't shut up, won't stop acting or saying "quirky" things that are not even close to being funny. and John Epler, who wrote this abomination, is also the Creative Director of BioWare, which proves that all is lost in that wretched hive of troonery and bad hairjobs. That fucker wrote this companion like he's a 70+ year old fool that scraped Reddit posts to get an idea of what "quirky" is. I haven't played this game long enough to find out whether she had any hidden depths or edge like Merrill, and I don't care to because this insufferable, reckless, and ugly blabbermouth can get the "I Got Made into a Broodmother This Week, Yay!" treatment for all I care.
I've seen the videos, but nothing prepared me for the hideous experience of playing this game firsthand. It's a hideous amalgamation of the worst shit from Borderland, Forespoken, Immortals of Aveum, and all the other PURPLE, DEI-infested, millennial writing splooge pretending to be a Dragon Age game. Andraste willing, this game will flop hard like most of these slops.
 
[*]Manfred, Emmrich's skeletal minion, is everything that is off with this game. An undead minion, it is treated like some magical savant that Emmrich could give up his plans of being a lich for, to be a daddy and mentor figure to that uggy wuggy cutie thing... UGH. An order of death-obsessed mages acting like a Disney cartoon daddy figure. Oh, and the very idea of corruption by demons is reduced to "Oh, hapless souls of the afterlife are attacked by demons... quick, we must save them!" Sigh.
The Emmrich stuff as a whole was always something that really bother me about Veilgaurd. Liches are very evil and any good group of heroes would have killed him the second they realized he was doing necromancy. Do you happen to know if they go into the back story of Manfred? With how childish the game is I'm curious on how they handle what is basically just post death slavery,
 
The Emmrich stuff as a whole was always something that really bother me about Veilgaurd. Liches are very evil and any good group of heroes would have killed him the second they realized he was doing necromancy. Do you happen to know if they go into the back story of Manfred? With how childish the game is I'm curious on how they handle what is basically just post death slavery,
"It's not slavery if the owner respects trans rights".

More seriously, it looks like the entire DA universe was DnD5e-fied. A character's choice of job is no longer related to the actual universe in any way.
 
If you default to obsession about Elves in your setting you will always lose the plot into indulgent nonsense. The caliber of people who are involved in fantasy cannot control themselves around Elves if you let up their retard containment strategy. Inquisition could have been a cool experience if they took the premise of being INQUISITOR to its logical extreme. I wanted to burn apostates and heretics on stakes and I was robbed of that. At least the demon art was very cool tbh. Should have stuck to that.
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I'm kind of out of the loop here. I remember seeing claims that Veilguard had an all-time high of 70k-90k but when I looked at the Steam Charts for the game it said the all-time high was 53 thousand something. What's going on?
 
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I'm kind of out of the loop here. I remember seeing claims that Veilguard had an all-time high of 70k-90k but when I looked at the Steam Charts for the game it said the all-time high was 53 thousand something. What's going on?
There was something weird going on with Steam Charts, it showed 0 players playing it at one point even. SteamDB is still accurate though.
 
I'm kind of out of the loop here. I remember seeing claims that Veilguard had an all-time high of 70k-90k but when I looked at the Steam Charts for the game it said the all-time high was 53 thousand something. What's going on?
It won't let me go back to release date for some reason but I recall it got about 55k that first day, then just under 85k on Saturday and the all time peak on Sunday.
veil.JPG
 
Solas, instead of being a big bad, is now just a woobie fulfilling a vow to his long dead love Mythal. In other words, he's not evil, just... whatever. The promise of TWU WUV of the Inquisitor redeems him and together, they go off to live in some presumably tragically ever after - as she will either die of old age if she didn't get killed by something else first.

The Mythal stuff sucks, but I correctly predicted Solas wouldn't be the big bad, and I even got one of the elven gods right. I predicted Andruil and not Ghilan'nain, although I gather Ghilan'nain is more clearly villainous in the books, which I will never read. Solas (or rather, Fen'Harel in Trespasser) was portrayed too ambiguously for me to think he'd be the straight up bad guy, although my prediction was he'd die halfway through the game to give way to Elgar'nan or whoever.

[*]How Solas is suddenly Varric's BFF, like bitch, did they even develop any camaraderie at all? Varric, I recalled, had more time getting chummy with the other companions and advisors, while Solas was mostly aloof from the rest aside from the Inquisitor, whom he had a vested interest in anyway.

This is based on their banter, which is actually fairly interesting and definitely implies they have a good amount of respect for each other. Varric gets kind of friendly with everyone (even Cassandra, with whom his banter is more teasingly needling than hostile), but his chats with Solas about the fall of the dwarves and their different philosophies on life carry more than a whiff of friendship.

[*]An extension of my second point, why is Varric suddenly so concerned about Solas's fate anyway? He should be far more concerned about the fate of Thedas, considering his stronger ties to Kirkwall, instead of all UwU we need to talk some sense, peace, love, and understanding into Solas. Seriously, are they besties now? SINCE WHEN?

This, on the other hand, makes no sense. I think it's all an artifact of when Hawke was going to be the protagonist of every DA game with Varric as his Boswell, and they felt they had to tie that off for this one. His presence in Inquisition doesn't make much more sense, and his relationship with the Inquisitor always felt a little forced. Basically, Varric should have been jettisoned when Hawke was sidelined, but I suppose he became someone's pet at BioWare.

[*]I believe it was officially said by someone in BioWare that Mythal transferred her godhood to Morrigan right before she got Solas'ed, but now Mythal lives in Morrigan? And Morrigan can "let" Mythal out to talk to Solas when she grabs a phallic crystal? WTF?
There's a cutscene with Morrigan where she mentions especially powerful spirits can exist as independent fragments (this is what Falon'Din and Dirthamen were -- fragments of the same spirit after some near-death blow). The Mythal fragment you're pursuing is a more ancient, much less merciful version of the one Morrigan inherited from Flemeth. It's a really interesting idea, honestly, and certainly deserved more exploration than Taash's endless bullshit.

Tricky Weekes has reduced an order of feared and deadly assassins into a bumbling bunch of bumberclods that can't find their way out of Weekes's gaping asshole.

I have nothing to add to this, I just really admire your prose.
 
If you default to obsession about Elves in your setting you will always lose the plot into indulgent nonsense. The caliber of people who are involved in fantasy cannot control themselves around Elves if you let up their retard containment strategy. Inquisition could have been a cool experience if they took the premise of being INQUISITOR to its logical extreme. I wanted to burn apostates and heretics on stakes and I was robbed of that. At least the demon art was very cool tbh. Should have stuck to that.
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I generally dig the tarot art that Inquisition had, they tried to ape it in Veilguard, but it sucks in comparison.
 
No matter what you do, it is never enough for these retards.

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Yeah. We need a 41% option

Also in terms of writing: I am currently playing the shit out of Metaphor:ReFantazio and they have way better dialogue not this cringe inducing shit. You feel that the words fit into the universe not squeezing modern words into a fantasy setting
 
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I’ve actually seen some substantial criticism on Tumblr, Reddit and the like.

-Game removed any nuance, all edges sanded off.
-bad lore retcons and ignoring basically everything except the Evanuris stuff in Trespasser
-a casual contempt for the prior games and a clear desire to be rid of any obligation to them.
-you can’t be remotely mean or antagonistic. Characters are simplified and good and evil are about at a marvel film.
-the game is designed to mimimize discomfort-not jus the Qunari, but I mean Tevinter? The ruthless cold magocracy with slaves and oppression. You barely see that at all.

I saw an article on the gamer that said as much.

I think now that the initial culture war drama has died off, people are going to start being more critical of this.

-Solas motivations being reduced to Mythal(they always involved Mythal to some degree, but it being entirely about Mythal) is not even wokeshit. It’s just lazy writing.
 
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And it ends.
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this fight was disappointing, honestly
the fucking lategame archers with scattershot spam were more of a challenge than this.

The ending was everything I hoped it'd be, and I felt pretty fulfilled. All that's left is the DLC sequels of sorts. Need to see what awakening's all about and find out what Morrigan is doing with our dragon god kid as well as why she wanted one in the first place. I know it was Flemeth planning to bodyjack it for super dragon powers (unless this was retconned like literally everything in Origins was)

First, I'm going to run a mage I'm actually satisfied with. My first time was just me fucking about. The second attempt had me delving into utility spells and other sorts. And the third had me try to see what all the fuss about entropic death was about just to find out it was a crock of shit sleep + horror was infinitely more useful and manageable than. The virulent bomb seems like a much better spell for AoE and damage without as much setup or talent/spell taxes. Arcane Warrior is absurd, but it makes fights that would be otherwise a quick breeze last way longer in turn for guaranteed success. Still going to go with it for the full plate casting memes.
The DLC/expansion Awakening is actually great. Gave me everything I wanted for a post story and wrapped everything up nicely. Christ, Remembering Origins and the awakening expansion really makes me depressed for where this series ended up. Just straight into the trash heap.
 
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