DSP Plays Balding Gate 3

When will Phil ragequit BG3?

  • Two Streams

    Votes: 37 17.9%
  • Four Streams

    Votes: 64 30.9%
  • Eight Streams

    Votes: 30 14.5%
  • When he kills himself

    Votes: 76 36.7%

  • Total voters
    207
Phil is HORRIFIED as the cub begins eating its mother.
Ahahahahha.
To be fair I was surprised too. I know they're hungry fuckers but goddamn. It was your mom 2 minutes ago. I had speak to animal on when it did it too. So it was like "Mom I'm hungry! Mommmm?" then started eating her.

He got further than I thought he would. I'm not sure what to make of that.
 
Phil still insists that he “really likes BG3” and I’m starting to think he’s not lying.

Phil hates gaming in general, but with BG3 he’s really letting the chat play for him and watches the money roll in.

Doing nothing and getting paid is basically Phil’s lifelong ambition.
 
He's acting really bad on purpose as a way to ruin peoples entertainment so that he can be like "Entertainment just wasn't there! Not my problem! I did everything I could to entertain you, but you all said you were bored and wanted me to change games!"
 
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He's acting really bad on purpose as a way to ruin peoples entertainment so that he can be like "Entertainment just wasn't there! Not my problem! I did everything I could to entertain you, but you all said you were bored and wanted me to change games!"
He said that the 1st part has 5k views and the second and 3rd way way less.
A new viewer clicks in his videos, jumps into a 10min intro about irrelevant shit and then has a 40 min character creation.
Who does he think that is going to manually skip begments, stalls, window opening/closings, kat-is-home, etc?
Where I getting is that he can't help it being bad in the entertainment department, but also making it double when he thinks that he has to stop playing the game.
Has anybody asked him why can't he entertain an audience for a game that brings him 1k live audience and 500$?
iirc he killed divinity which even after 50 hours brought him 100+$ streams and jumped into shit like pokemon snap with $40 streams.
He is 1x bad at games he likes and he is 2x bad at games he doesn't.
He struggles even in games like sf
 
I love how Phil can't experiment on his own at all. Chat handholding him and modern game design as dumbed his down so badly he literally can't just think about what spells are useful and what aren't. I mean had this idiot ever actually done a character build before without having prior knowledge from a guide? I gotta wonder if that is why he always bitches about needing 'prerequisite knowlegde' for the most random shit in literally any game because he thinks you should ace shit in one run. Instead it's always spending half an hour in enthralling gameplay like asking chat what equipment or spells are good, what moves he should make in combat, what dialogue he should take.

I'd love to see this retard be forced to play a Total War game for one stream. First fucking battle he would pause eveyr five seconds and ask chat where he should move units.

It's really hilarious though that he can't comprehend what RNG is. Retard sits there and looks at 85% chance and thinks that is a sure hit when in RNG terms that means you have a decent chance to make the shot. It's clear he has almost never touched turnbased games, or at least has almost never understood the mechanics from how he fumbles with the RNG and dice rolling.
 
Yes. You can throw a bottle at hag and mark her with status. Or come at level 6 or 7 and kill her in her hut with few potions of speed and see invisible eye or scroll

You can poison a bunch of the Goblins at the camp by spiking their alcohol. And even the goblins in the building can be cleared room by room without alerting the rest of the camp
Well, that would explain a lot. I've been wondering how this game has been such a smash hit, and I'm like using every inch of my D&D knowledge just to eke out wins, thinking this is the hardest goddamn D&D game ever. I took the hag level 4 first try, the goblin camp I had to redo a couple of fights to understand who was gonna pull from other rooms. I'll have to keep an eye out for more of these things I guess. Because the game is a slog when you try and play it like this.
 
Well, that would explain a lot. I've been wondering how this game has been such a smash hit, and I'm like using every inch of my D&D knowledge just to eke out wins, thinking this is the hardest goddamn D&D game ever. I took the hag level 4 first try, the goblin camp I had to redo a couple of fights to understand who was gonna pull from other rooms. I'll have to keep an eye out for more of these things I guess. Because the game is a slog when you try and play it like this.
As an old school JRPG fag who only started playing western RPGs well into adulthood, BG3 has probably offered the most combat options per encounter I’ve seen. Knock a pillar to drop a crumbling roof on an ogre. Rush that asshole mage and shove his ass into a pit. Use a familiar to bait a guard into a makeshift explosive trap. Split your party to drop a giant explosive behind the villain while your PC taunts them in-dialogue then paint the walls with them.

This game does a pretty damn good job making you feel like a sadistic genius if you play around with it.
 
As an old school JRPG fag who only started playing western RPGs well into adulthood, BG3 has probably offered the most combat options per encounter I’ve seen. Knock a pillar to drop a crumbling roof on an ogre. Rush that asshole mage and shove his ass into a pit. Use a familiar to bait a guard into a makeshift explosive trap. Split your party to drop a giant explosive behind the villain while your PC taunts them in-dialogue then paint the walls with them.

This game does a pretty damn good job making you feel like a sadistic genius if you play around with it.
It really does. I don't want to be that guy, and I'm not. But I do think Larian leans a bit too hard on to expecting people to do that kind of thing. Which, as a strategic genius stroke dipshit, I miss a lot of those. And then if I get too clever and find something that doesn't work (a problem I had with both Original Sin games) then I just never know. So I'm just bitching, but I wish they'd scale down a little bit not expecting people to rube goldberg their way through a fight. I'm just really good at coming up with a good party dammit.
 
Larian put the game into steam early access for a long time and told people to figure out creative ways to do the encounters and they'll put them in. That's why there's so many choices is that they went and put content in that made sense.

You don't have to get creative to beat the game, just know a few basic things
1)Dipping
2)Shoving
3)High ground advantage.

Those three things completely swing combat when you know how to do them properly.
 
I'll have to keep an eye out for more of these things I guess. Because the game is a slog when you try and play it like this.
If I've learned anything from Phil is that a real matoor adult gaymer reads guides and asks people what to do for every decision, have you tried that?
It really does. I don't want to be that guy, and I'm not. But I do think Larian leans a bit too hard on to expecting people to do that kind of thing. Which, as a strategic genius stroke dipshit, I miss a lot of those. And then if I get too clever and find something that doesn't work (a problem I had with both Original Sin games) then I just never know. So I'm just bitching, but I wish they'd scale down a little bit not expecting people to rube goldberg their way through a fight. I'm just really good at coming up with a good party dammit.
It's a snowball situation. Once you come up with a clever solution to an early problem, future ones become easier because you start thinking laterally instead of just "I need to hit those dude(etts) until their life hits zero to beat them."
 
I believe it was mentioned that Phil is using a Conjuration Wizard guide? Not fully sure I haven't checked in to see if he went wiz or sorc.
Either way what a fucking awful guide to pick if so.
You have to get to like level 5 for that to even start summoning things of any use.

You don't have to get creative to beat the game, just know a few basic things
1)Dipping
2)Shoving
3)High ground advantage.
Honestly I think Warlock is the easiest class to play in BG3 just for the versatility of eldritch blast and all the cliffs / holes you can push people off or into.
Plus you get spells refreshed on short rest so when you aren't blastin / hexin, you got some big spells that you can quickly reuse.
 
Larian put the game into steam early access for a long time and told people to figure out creative ways to do the encounters and they'll put them in. That's why there's so many choices is that they went and put content in that made sense.

You don't have to get creative to beat the game, just know a few basic things
1)Dipping
2)Shoving
3)High ground advantage.

Those three things completely swing combat when you know how to do them properly.
I will have to try shoving. Its usually so pointless in tabletop, never even considered it.
 
I believe it was mentioned that Phil is using a Conjuration Wizard guide? Not fully sure I haven't checked in to see if he went wiz or sorc.
Either way what a fucking awful guide to pick if so.
You have to get to like level 5 for that to even start summoning things of any use.
Nah he chose a Sorcerer and I actually don't believe he is using any kind of leveling guide.
Or rather he sits there staring a chat to tell him what kind of spells to pick during every level up.

The vibes I get from him during the game is that he doesn't even care enough to use a guide.
He will probably gimp himself sometime and then respec with a guide.
 
He's going to drop this game at the end of January and never touch it again. Hope the positive contribution plummets so we can at least get some good old fashion cope and blaming the audience. You guys wanted this! I dunno guys....et cetera
early January is my prediction. He wants to play it professional by wasting some time on the game in order to be able to include it in his game of the year thing, like if it matters.
keemstar lives in his mind with the level one
niggersydephil lives in his mind with his appearence comments
the game awards live in his mind with their baldur's gay nomination
and all of those 3 happened in 2023 and they don't even pay rent.
he doesn't even pay attention to them.
 
early January is my prediction. He wants to play it professional by wasting some time on the game in order to be able to include it in his game of the year thing, like if it matters.
keemstar lives in his mind with the level one
niggersydephil lives in his mind with his appearence comments
the game awards live in his mind with their baldur's gay nomination
and all of those 3 happened in 2023 and they don't even pay rent.
he doesn't even pay attention to them.
Yeah no way will he be playing this by the time Yakuza infinite begging is out. The four long rpgs coming out jan-march already have him nervous. Yakuza, persona, Dragons dogma and final fantasy.
 
3)High ground advantage.
Don't forget condition buffs like wet, grease, and some of the Druid spells that make terrain different. All of which can either turn into a field of fire, electrified water, or grease up your enemies and light them up; not to mention wet condition with lightning is prime.

Playing an honor mode campaign with a storm sorcerer who "flips a coin" whenever an NPC asks the party to do something. There is a 50/50 chance they'll do it, or they'll destroy like a storm.
 
It really does. I don't want to be that guy, and I'm not. But I do think Larian leans a bit too hard on to expecting people to do that kind of thing. Which, as a strategic genius stroke dipshit, I miss a lot of those. And then if I get too clever and find something that doesn't work (a problem I had with both Original Sin games) then I just never know. So I'm just bitching, but I wish they'd scale down a little bit not expecting people to rube goldberg their way through a fight. I'm just really good at coming up with a good party dammit.
Larian has been doing this sort of thing since the first Divinity Original Sin and it's commendable. I've been playing cRPGs since I was a kid and the older ones just didn't allow for such clever way of giving yourself an edge in encounters. Usually that kinda thing would be reserved for squad-based tactical RPGs like Jagged Alliance or Silent Storm.
 
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