Let's Sperg Dwarf Fortress Community Succession Fortress 2020 - YEAR 1 - NEW FORT STARTED!

Our Fort is kinda bugged and on its last legs, what do?

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Can you set up a monster crushing airlock where two are properly spaced between each other, so you close the first, kill everyone with the second, and not risk anyone running in quickly?

Yes. It doesn't matter how quick they run. If they get stuck through the doorway, they will either get atom-smashed or they will get thrown inside the room.
 
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After messing around for several hours trying to find a better one, I settled on this. The year is 305, and the number of original beasts having died at 30% or so, this world is on the verge of The Time of Legends. It's in a freezing tundra bordering a mountainous desert wasteland, on the peripheries of two dwarf civilizations, the Hollow Road and the Brilliant Rocks. We can choose to depart from either.

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The Hollow Road is closer, and as for the Brilliant Rocks:

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Elf diplomat? Fuck that shit. The Hollow Road it is.

We are near humans and at war with goblins, who are not near.

Recent history of this civilization:

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And our outpost liaison, who should come by some time in the next year or so.

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Soooo Autodesk Maya, dwarf fortress version?

Edit: also if harvesting mermaid bones is still a thing and that somehow manages to happen in this game, pls name one of the dwarves who harvest said bones after me thx

mermaid bone prices were nerfed a few versions back, they're the same price as normal bones. Apparently toady figured harvesting babies for their bones as their captive mothers are forced to breed them was a bit too squicky even for him. doesn't mean you can't still harvest them though!
 
See I just imagined they were made of wood and the hardest part would be setting up the lever, but it already sounds much different than I imagined.

Can you set up a monster crushing airlock where two are properly spaced between each other, so you close the first, kill everyone with the second, and not risk anyone running in quickly?

Yes. I had one in this fort:

Traffic routes were set to keep dwarves off it. It was a tunnel of drawbridges that would hurl everything in it into a bottomless pit (well a 26 story drop anyway), and then if anything survived that, crush everything remaining.
 
My favorite thing to do in forts is build a basic fort right at the surface level, and then slowly carve a long winding corridor down to the magma sea, and build my main fort down there and move everything down there when its ready. bonus if we find cotton candy down there!
 
My favorite thing to do in forts is build a basic fort right at the surface level, and then slowly carve a long winding corridor down to the magma sea, and build my main fort down there and move everything down there when its ready. bonus if we find cotton candy down there!

It's a 2x2 embark so at least some is guaranteed. Also we don't have to get to the magma sea. It's on the surface since we're embarking on a volcano.
 
After messing around for several hours trying to find a better one, I settled on this. The year is 305, and the number of original beasts having died at 30% or so, this world is on the verge of The Time of Legends. It's in a freezing tundra bordering a mountainous desert wasteland, on the peripheries of two dwarf civilizations, the Hollow Road and the Brilliant Rocks. We can choose to depart from either.

View attachment 1064790View attachment 1064791View attachment 1064793

The Hollow Road is closer, and as for the Brilliant Rocks:

View attachment 1064883

Elf diplomat? Fuck that shit. The Hollow Road it is.

We are near humans and at war with goblins, who are not near.

Recent history of this civilization:

View attachment 1064875

And our outpost liaison, who should come by some time in the next year or so.

View attachment 1064877

I didn't notice any of that in my world Gen/embarkment, I'm still missing so much of this game.
 
I didn't notice any of that in my world Gen/embarkment, I'm still missing so much of this game.

to get some of that info, you need to go digging into the actual histories of the world, aka Legends mode. thats whats fun about DF, you can have entire epic sagas happen and you'll never notice more than hints of them in engravings unless you go looking for them. See Tholtig:
which happened entirely in worldgen with no player involvement at all.
 
Well that didn't go as well as expected.

The embark is absolutely fantastic except for a couple things. There is magma, iron, a huge flux layer (needed in steel manufacture), plentiful metals, gems, and anything else a dwarf could want.

Except for water. This would be a minor problem, but there's also absolutely no vegetation, at least none that can be brewed. So much worse, there's no water and no alcohol either. I had brought a fair amount, anticipating at least the "sparse" vegetation advertised on the embark screen but instead there's absolutely none.

I should have hopped on this immediately but decided to go for the magma first. However, that operation became somewhat complicated due to dorf logic. I needed a wall built before I filled the magma reservoirs for the forges, but they kept building it with them on the other side of it or by the time the wall got built they had decided to drop all the picks and tools on the other side despite there being a stockpile for them or otherwise doing suicidal things. Anyway, everyone became dehydrated before I finished.

So I decided to go for the caverns, since despite designating every square in sight for plant gathering, and fruit gathering zones where there appeared to be berries available, and turning this task on for everyone, nothing appeared to be brewable. The only option was finding water. Breaching the caverns early is dangerous though.

And worse, by the time I did breach the first caverns, which had water, three dwarves had died of dehydration. Everyone else drank their fill, though, so I decided to finish the magma reservoir. All I needed for that was to dig one square and then build the forges and smelters, and everything should be hunky dory.

Migrants showed up and brought our total back to six.

It kind of worried me to leave the cavern layer open but there was really no choice at this point. I also built a trade depot for the upcoming outpost liaison visit.

Now was time to secure the caverns and set up some kind of water source, maybe by bucket brigade, to be able to close off the caverns again. And muddy some stone for a makeshift farm.

And then a bunch of trolls showed up, wrecked the entire fort and the trade depot right before the dwarven caravan showed up.

So we were back to five, and with no way to purchase anything from the caravan we'd been desperately waiting for, without a trade depot.

That would be bad enough but then the fatal thing isn't that everyone is dead. It's that everyone is an absolute idiot and are "fighting" an unconscious troll but somehow can't kill it but are locked into "fighting" it anyway, for a month straight.

So a quick poll. The first option is to just see how everyone dies and/or just give up and then reclaim the fort. I don't think this is worth it. Reclaims are buggy as hell for one thing.

The second is to just take a mulligan and do the embark again. I could probably breach the cavern early and possibly in a way that lets me leak out some water (maybe by digging fortifications instead of digging in to the cavern) for a well and a farm. Then do the magma again. The "cheaty" issue here is I'd be using information I gained on the failed attempt so it's a sort of scumming.

And a third is the imo entirely unacceptable option of doing something like using dfhack to kidnap one of the dwarven caravan dwarves and just having them kill the trolls. Way too cheesy.

And the fourth is just to do another world gen. As much as I like this embark, there are an infinite number of possible others. I started early in case this happened anyway. I'm leaning toward the last.
 
first of that was an amazing Short story, a Comedy of errors you could say. .

And the fourth is just to do another world gen. As much as I like this embark, there are an infinite number of possible others. I started early in case this happened anyway. I'm leaning toward the last.

I am personally leaning into this option only because it seems this might be a bit of a tricky Embark and we have a lot of new players joining us.

However I could also make a new poll and ask the community but the DF hack i agree is cheese, reclaim is borked and I don’t want you to be the first and last player since at this rate the 2020 fort won’t make it passed 2019
 
first of that was an amazing Short story, a Comedy of errors you could say. .



I am personally leaning into this option only because it seems this might be a bit of a tricky Embark and we have a lot of new players joining us.

I think it would actually be okay if I'd gotten over this initial hurdle. Once you actually have a well, it's just there, and once the caverns are "officially" open, random cave plants start growing everywhere underground, plus it'd be fairly simple to start a farm.

I'm leaning toward trying another embark of the same sort.

The funny thing is the one embark I got that was better than this, after I'd baked the world for 250 years, the dwarves had made it the Mountainhome (because of course they had) so it wasn't available any more.
 
Well thanks to this thread I am now dipping my toes into Dwarf Fortress and while I don't think taking part in this will be a good idea right now because I'm still finding out how to play the game I'll be keeping an eye on this topic because the game is definitely my cup of tea. Godspeed and strike the earth, Kiwis!

Also name a dwarf for me, if you'd be so kind! I'd appreciate it!
 
Well, I've just breached the magma pipe with no safety mechanisms whatsoever and a reservoir is filling. If I've understood the physics correctly, it shouldn't flood the fortress. I have a functional magma forge and smelter. More detail later.
 
Well, I've just breached the magma pipe with no safety mechanisms whatsoever and a reservoir is filling. If I've understood the physics correctly, it shouldn't flood the fortress. I have a functional magma forge and smelter. More detail later.
Give us some hawt hawt screenshots bb
 
Give us some hawt hawt screenshots bb

I'll save most for the report, but here's the money shot of the hot magma pumping into the tight channel.

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And here's a functional magma forge.

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It's exactly the middle of the year because I spent a fair amount of time making sure I wasn't going to starve or die of thirst. Running out of alcohol is still impending but I can farm in the caverns if need be. Building farms down there is next.

There's also allegedly an aquifer. It's only in one square out of four, and I haven't even been able to find it. I wouldn't have included that square but it's the only one with flux. Anyway, wherever it is it doesn't need to be pierced, it's just free water if I can find it. We don't really need water anyway. We could farm obsidian with it too but there's plenty of that anyway, the magma pipe is made out of it.
 
>2020
>last update was in 2018
yeah? Can’t play old games? And trust me this is a benefit, there is an update slated to come out sometime this year but the game is basically unplayable for the first few months after a release whiles bugs are squashed

Well thanks to this thread I am now dipping my toes into Dwarf Fortress and while I don't think taking part in this will be a good idea right now because I'm still finding out how to play the game I'll be keeping an eye on this topic because the game is definitely my cup of tea. Godspeed and strike the earth, Kiwis!
honestly you can still play with us as a noob! It’s only an in game year, how much damage can one man do? :optimistic:

but here's the money shot of the hot magma pumping into the tight channel.

LEWD :eggplant:
 
Man I forgot how much of an insane mess the DF UI is, even with the hacktools helping out. At least I got Stonesense working.

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I'm also kinda amused that I designated a meeting room and the first thing that happened was the dogs took it over. It belongs to them, now.
 
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