Let's Sperg Dwarf Fortress: Succession Game in Progress.

AAAAAAAAAAAAAAAAAAHHHHH!

Ahem. Sorry. I just really wish I'd seen this thread sooner. I'm an absurd DF fan, and I've played it since just after it made the transition to fully realized 3D gameplay. I'm literally just about to go to bed, so I just wondered; are there any overseer slots still available? I'd love to have a go.
 
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AAAAAAAAAAAAAAAAAAHHHHH!

Ahem. Sorry. I just really wish I'd seen this thread sooner. I'm an absurd DF fan, and I've played it since just after it made the transition to fully realized 3D gameplay. I'm literally just about to go to bed, so I just wondered; are there any overseer slots still available? I'd love to have a go.
Sure, we'd love to have someone else go after Dynastia.
 
Diary of Randall Fragg, Baron of All He Surveys.
Entry 24

Well, my time as overseer of this fortress should have been over. However, due to incidents I will not discuss here, Dynastia never assumed leadership, and the fortress was left running without an overseer for several month. Fortunately I was available to set up and prevent the fortress from it's spiral into lawlessness and anarchy that would surely have arisen had I not been available.
I have directed our miners to carefully carve out some of the exposed intimidate vein, so we can use it for weapons production.
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Which we're going to need because we have a whole army of goblins bearing down on us.
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Our archers assumed their positions and fired on the gobs. A few civilians got left outside because they were weak, and their deaths were pleasing to the ones beneath. It was kind of sad though, because there was a baby that got it's head smashed in by a macegoblin.
But then he got a bigass silver spike shoved through him, so it was all good.
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Our armies have massed at the gates, and are preparing to charge. Our archers are raining death upon them as they stumble into our traps. The stench of death is in the air, and it smells so sweet.

Entry 25:
The goblins have been crushed. Our dwarves stormed out of the gate and went through them like a gnome goes through booze. There's currently a floor of blood, vomit, goblin bodyparts, and corpses of goblins and civilians surrounding the outside of the fortress, which is causing the witnesses to freak out from cleaning it up. We that and the snipers.
Oh yeah, the snipers. Well, not all of the goblins were killed in the initial onslaught. Two jagoffs ran off and climbed a tree, and were taking potshots at the people picking up the garbage outside. It took fucking forever for the damn archers to get out there and kill them.
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We did take some casualties. Postal Dude and Smashy were both injured in the scuffle, and currently require a crutch to walk. They may need to retire from the army.
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Also, we captured a few gobs in our cage traps. We're currently constructing a shooting gallery/POW camp to house them.
 
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At some point I'm going to take over this fortress and completely destroy it because I am the worst most incompetent moron at this game that is imaginable.
 
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I'm so glad I didn't volunteer for this...I would probably have led all the dwarves to starve in some underground hellhole..
 
I'm so glad I didn't volunteer for this...I would probably have led all the dwarves to starve in some underground hellhole..

I'm not joking. Put me in charge of this thing and my malice and incompetence will be such a lethal combination that I guarantee an unplayable scenario if I am in charge of it for even minutes.
 
Diary of Randall Fragg, Super-Baron.
Entry 26

Swagg Flagg, one of our militia commanders, has become unusually attached to a steel shield.
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Like, really attached. He's been walking around talking to it, and Violent J caught him making out with it in his bunk.
Postal Dude, upon his recovery from his heroic defense of our realm, has been elected mayor.
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He celebrates his appointment by banning the export of amulets. Amulets are, like, a third of our trade goods.
In light of this, I have mandated the use of the lead by-products from our silver smelting to make a bunch of toys for exports.
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Armok knows what else we're going to use it for, it's just sitting around the forges cluttering up space.
I have also begun extraction of Adamantine, to use it in our weapons production.

Entry 27:
The Greenhouse has been completed.
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Sealed off from the surface world, the greenhouse can provide us with year-round surface crops and exotic boozes. Huzzah for my foresight!
A group of human diplomats arrived today, along with a caravan.
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They seemed somewhat distressed by the mounds of rotting goblin corpses stacked in front of the fort and the trails of vomit in the entrance hall. My attempt to cheer them up with a puppet show using the skull and detached jaw of a goblin maceman did little to help the matter. We sold them a mountain of trinkets in exchange for fresh provisions and iron.
 

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Entry 28:
Oh joyous day! What happy news! The outpost liaison has come, and informed me that I have been promoted to Duke!
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Huzzah! I immediately commissioned an upgrade in my living quarters, adding in some beautiful engravings in the dining room.
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As well as upgrading the bunker. It is now equipped with a miniature magma forge and smelter, so that we may horde bars and smelt tools and weapons during the End Times, and burrow our way to the surface. I'm not getting trapped in a bunker with no escape route!
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And it only cost one life! Thank you for your sacrifice StephenUniverse, sorry about letting you get burned to death in a dark, cramped tunnel. We'll make a nice memorial for you, I promise.
I'm pretty glad that this news came in, I've been needing a pick me up. We've had a few incidents in the last few days.
First off was that one our our laborers fell asleep in the junkyard, and kept being frightened by the acre or so of mangled, rotting corpses.
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And then there was the little accident with the goblin pit. Apparently no one thought to confiscate the gob's weapons before dumping them.
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Well, thankfully we have a lot of crutches.
We also had a dwarf go kind of crazy and run around muttering, but that worked out fine. He made this pretty awesome quiver.
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Also, I thought this was kind of amusing. I was looking through the various dwarfs and found this.
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So, one of our best soldiers is a hulked out 134 year old man with 15 kids.
I'm now going to picture him as an old guy with a giant ax and clown makeup.
 
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Diary of Randall Fragg, Uber-Duke
Entry 29:

OhmygodOhmygodOhmygodOhmygodOhmygodOhmygodOhmygodOhmygodOhmygodOhmygodOhmygodOhmygodOhmygodOhmygodOhmygodOhmygodOhmygodOhmygod
The King of the Dwarves may be moving here! We're currently one of the top candidates for the capital, and the outpost liaison pretty much confirmed it. I've been working on new living quarters for the king, good ones. It's down on the lowest inhabited level, and I've made sure that it's Shiny and Chrome enough for him.
That aside, things have been quite. Winter is upon us. I've ordered the clothiers to produce more mittens. No sense getting frostbite.
I've been working on the bugs with our shooting gallery, and I think I've got it worked out.
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A giant monster made of vomit was seen moving in the caverns. Thankfully it cannot reach us. I believe it was sent by my masters. They require sacrifice.
Either that or the layer vomit covering the entrance has become sentient and is summoning it's kin.
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Entry 30:

Well, the shooting range worked better, as in the goblin was naked this time and didn't escape. Unfortunately some of our archers decided that, instead of standing behind the safe barricade and firing they should charge into the deep pit to clobber the goblin with their crossbows.
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Also, don't leave the door in the pit unlocked. The goblins can climb up the walls.
I had a dream that disturbed me greatly. Our fortress ran out of mittens. There were no mittens anywhere. And all the beds had been stolen. It turned out that a bunch of filthy elven traders had taken them! Evil pointy eared bastards! They were riding away and laughing at us while our hands froze and had to be amputated and we slept on the hard rock ground. I take it as an omen. Elvish infiltrators are trying to steal our precious mittens and our wooden beds! It would cripple our operations here, it's so evilly brilliant! What if the Dwarven King's hands froze off? How could he be a king if he had no hands? Who ever heard of a king with no hands? How could our armies function if they didn't get their beauty sleep? Typical elves, they aren't man enough to spar in a real fight so they resort to their perverted infiltration and subversion!
For that reason, I've ordered construction of extra mittens, and banned the export of mittens and beds.
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I'm also constructing a Strategic Mitten Reserve, so we can function if this elvish plot ever comes to fruitation. Armok help us all!

Entry 31:
Winter has passed. The elvish plot has not been sprung. They'll lay low for a while, until I let my guard down. NOT A CHANCE YOU WOODHUMPING FAGGOTS! YOU WON'T SUBVERT THIS DWARF TO YOUR TREEHUGGING WAYS!
The change in leadership is coming. I just pray that my successors will be as capable I am in managing this fortress. ARMOK BLESS FAILMIRTH, ALL ARE ARMED FORCES, AND THE DWARVESH PEOPLE! STRIKE THE EARTH AND SEMPER FIDELIOUS!

Okay, real talk.
Admantine mining is well underway, and the military is being equipped with admantine weapons. BE VERY CAREFUL HERE. I've set up a few drawbridges to hopefully serve as containment.
We're having some bullshit with gems. The dwarfs aren't recognizing them or something. Go see what's in a Gem Container, and then order them to cut it. You'll see what I mean.
We have a place set up for the king.
The greenhouse is up. Use it to grow above ground plants to give the dwarves some liquor/food diversity.
The front is covered in vomit.
@Hat @Dynastia or @Forever Sunrise You're up. Whoever first posts here claiming it is the next overseer. Also, Add the year of your save to the end of your save.
https://www.dropbox.com/s/u3lten2qr0b4aje/KiwiRegiondemonsYear148.zip?dl=0
 
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Overseer's Log of Hat, El Caudillo del Nuevo Régimen:
1st Granite, 149;

I had hoped that I would never have to write in this old book again, but it seems that I've been prevented from retiring from politics by the insane circumstances in this fortress. I never asked for this, never wished to become a key player in an awkward power struggle for control of a secluded outpost. I counted myself lucky when I was first installed into power five years ago, I even established The Party in order to run the fortress well after I was finished. Things may very well have turned out fine if this fort didn't have the propensity to periodically fall under the control of anarcho-monarchists. By the gods, this is the third time I've been nominated by the people to fix things, and this time I'm going to do things right.

Firstly, I had to make sure that Fragg the "Uber-Duke" didn't forget to order the peasants to makd booze again. We technically access to water to drink, but not having any alcohol to drink makes life not worth living. I checked the official report filed by Fragg, and my findings are rather... mediocre.

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Further inspection revealed that the number of active stills in the fortress was woefully disproportionate to the size and scope of the fortress itself.

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This issue will fortunately be rather easy to rectify. Equally as easy will be the replacement of the old trade depot, which was destroyed by one of this fortress' many misfortunes—the detais as to what exactly happened to it aren't important right now. What is important is getting it back up and running in time for our Human allies to arrive.

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What will be troublesome will be the arrangement of all the junk in the stockpiles. All we presently have is this enormous dumping ground for all the workers to just toss their goods into. This is not efficient in any sense of the word. I'll have to make reforming this stockpile situation a top priority for this year, but for now I think the first step is to have the carpenters make some bins. That will at least take care of a good chunk of the hauling so that it won't have to be done later.

2nd Granite, 149;

I checked on our adamantine mine today. The deadly section of it has been miraculouly contained, albeit at the loss of much of the raw adamantine that could have been put to good use. What's left is being slowly and carefully excavated by our miners; there is very little room for error here, as I don't think that we could survive another breach.

I suppose that this is the only work in the fortress where I can say I'm happy about its slow progress. Nothing gets done quickly enough here, with workers having to navigate through this maze of a fortress searching for some far-flung workshop. Also, there are so many children that would rather daydream than work to contribute to our society.

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I'll need to tell the craftsdwarves to stop making extra toys.
 
The Trade Depot was destroyed because the dwarves would keep leaving shit in there and not take it back to The Hoard. I found that they could be compelled to move most of it by deconstructing the depot and then rebuilding it. Being the lazy bastard I am, I figured that this was as good as solving the problem.
The abundance of toys was a way to get rid of all the bars of lead that were just lying around due to galena smelting. I made them into toys to be dumped on some trader.
Might want to make sure that all the steel toys that I gave the traders lead toys for are being used for their proper purpose: getting melted down so we can make steel armor.
There's also a few drawbridges in the deep mines that, worst come to worst, could be triggered to seal up and block off the demons. Might want to put a few bits of furnature down there to distract them, buying precious time to seal the bridges.
 
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