Dwarf Fortress - Despite the multiple let's sperg threads, we never had a general

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I don't understand how anybody thought that DF creators were "based" or even apolitical. Since the very beginning they were ultra libtards and even made a game focused solely on murdering conservatives and committing terrorism in order to save the world from becoming a dystopia (liberal crime squad). 10 years ago on their forums people were banned for saying word "gay" in negative context, the game was never "based".
 
I have two problems that I am not sure how to deal with.

Problem #1:
I have captured an ettin.

ettin mishthem.png

This is Mishthem. The big galoot decided it would be a FUN idea to invade my fortress for reasons known only to her and God. Unfortunately for Mishthem, she immediately got felted by the minefield of cage traps I set up around my entrance to deal with my map's emu infestation, and she is now safely imprisoned in my miscellaneous animal stockpile.

I don't really know what to do with her.

She's not trainable, so I can't assign an animal trainer to her and try to make her docile. I can't trade her off to the caravans, because she's only worth 231☼ (and I think that's just because her cage happens to be really fancy). She's miserable in her cage, but I'm sure if I let her out, she'll just try to massacre everyone in my fortress.

Is there anything I can do aside from keeping her locked up in perpetuity like an SCP?

Problem #2:
There are a bunch of naked foreigners congregating around the southern edge of the map, and they refuse to leave.

naked foreigners.png

They're not really doing anything illegal, aside from being naked, so I don't think it would be morally justifiable to send in my guards to massacre them and possibly cause an international incident. But their presence unnerves me, and I know they can't be up to anything good down there.

How do I get these FREAKS off my lawn?
 
I have captured an ettin.
Is there anything I can do aside from keeping her locked up in perpetuity like an SCP?
Make a pit and throw the ettin and irredeemable criminals into it. You could also throw in other monsters you catch and have em' fight. Maybe replace the bottom level of the pit with glass or bars and put a tavern around it so the dwarves can watch while they drink.
 
I have captured an ettin.

Is there anything I can do aside from keeping her locked up in perpetuity like an SCP?
You could build a gladiatorial arena for tossing enemy POWs into. With a series of airlock bridges, and some levers to release the prisoners, you can let them get pummeled to death by your ettin.
 
I don't understand how anybody thought that DF creators were "based" or even apolitical. Since the very beginning they were ultra libtards and even made a game focused solely on murdering conservatives and committing terrorism in order to save the world from becoming a dystopia (liberal crime squad). 10 years ago on their forums people were banned for saying word "gay" in negative context, the game was never "based".
Without ever playing it or knowing anything about it, I assumed from the name that it was a tongue-in-cheek "lol this is what liberals wish they could do."
 
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Noclip did a series on the making of Dwarf Fortress:
I'm in the middle of it right now. I'd say never meet (or learn) about your heroes... Tarn is more or less as I expected, especially having watched some of his developer talks.

His brother... eh...
 
Is the steam version still gay and lame? Haven't played DF in like a decade but might be nice change from rimworld.
Is decent, there's some changes that pisses me off like the masonry gutting or what they did to adamantine mining, but aside from that is still enjoyable, just make sure to set it on hard otherwise enemies are a joke, i've settled near goblin settlements in normal and the animals in untamed wilds zones are spookier than their raids, in version 47 they would have raped everyone in year 2
 
Is decent, there's some changes that pisses me off like the masonry gutting or what they did to adamantine mining, but aside from that is still enjoyable, just make sure to set it on hard otherwise enemies are a joke, i've settled near goblin settlements in normal and the animals in untamed wilds zones are spookier than their raids, in version 47 they would have raped everyone in year 2
What did they do to adamantine mining?
 
There's gem-studded lumps of obsidian with Extra-FUN creatures wrapped around the spires. And water, And magma. You really need a good military for the first. The rest is just a pain in the ass.
 
What did they do to adamantine mining?
They changed how you find Adamantine by hiding it into some obsidian pillars with gems that sometimes spawns one demon, these things are filled with either lava or water so you need a pump system too to drain them so you can keep mining, it turns it into a complete chore and at that point is just better to just make steel shit as is less painful, it also ruins the build up to finding the demons, as the game is constanly bombarding you with not so subtle popups, it was more fitting to the tolkien legend of the dwarves to find the adamantine just laying there and accidentally mining too much (and too greedily) of it and awake hell, now i dont think the idea is totally bad, however, i think they should have reserved it for either the divine metals, an alternative entrance to hell or something else

1667284888966170.webp
 
The Steam version seems to have some serious performance improvements, especially wrt pathing. It was improved again in the latest version. I'd almost say the game is fast now?
 
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Is decent, there's some changes that pisses me off like the masonry gutting or what they did to adamantine mining, but aside from that is still enjoyable, just make sure to set it on hard otherwise enemies are a joke, i've settled near goblin settlements in normal and the animals in untamed wilds zones are spookier than their raids, in version 47 they would have raped everyone in year 2
On some of my forts on the recent build, Goblin raid team showed up with a "frickin'" demon and rekt my shit around 5 years in and that was on normal.
 
On some of my forts on the recent build, Goblin raid team showed up with a "frickin'" demon and rekt my shit around 5 years in and that was on normal.
Demons escaping the underworld, overtaking goblino civilisations and eventually leading siege against player fortresses has been on the game since forever. It happened to me in DF2012.
 
I remember playing DF like 2 years ago on v47.05 (last good version before the shitty Steam/v50 update). After a few random embarks to learn the UI of the game and some previously read beginner wiki pages I've founded my first real fortress in a normal woodland/meadow area in a relatively big, red sand hill. After carving out a few blocky essential rooms and settling my dwarfs inside, it was alt+tabbing to read wiki pages and then returning to the game to create workshops, mushroom farms and a well for me from now on. I also ordered my dwarfs to slave away in the mines in-between all the eating, sleeping and construction work.
What was the ultimate catch of my first real fort? The only natural resource present under my dwarven hill, besides a few sparse gems in tiny quantities, was platinum. That's it. Platinum. At first I was goldstruck because I immediately understood it's a precious resource I could sell at a high price and make myself rich FAST once the traders arrive and basically win the game, however as the time went on I realised no other metals could be found no matter how wide or deep I dug and platinum was no good for anything actually useful (i.e. tools, weapons and so on), so I just went all in on the jewerly, sculpting and other such crafts focused on refinement.
By the time the first trader caravan arrived, my fort was basically a dusty, ugly-looking system of rectangle caves BUT with literally everything, from chairs to beds to tables to doors to statues, made out of pure platinum. I literally didn't even have to figure out how to make booze at first because my dwarfs couldn't have been any happier to drink muddy water from a well and live in a literal dugout hut with non-smoothened walls and floors while sitting in their shiny platinum chairs, sleeping in platinum beds while staring at fugly platinum statues. I ended up selling all shit-quality platinum products, got a TON of money from that deal so I proceeded to buy out the majority of the traders' stock of products - including all the pets, shit-quality tools & weapons made of ACTUAL BRONZE AND STEEL, booze, misc. seeds and other semi-useful shit. After the entire trading ordeal my fort was wealthy as fuck (~75k) and full of useless idiots digging in the mud in hopes of finding anything BUT the precious and useless platinum.
At this point my fort had like 70 dwarfs, 20 of which were soldiers - all that w/o smelting a single weapon or a piece of armor myself. My soldiers were conducting raids on the nearest goblin settlements and bring back home some scraps I didn't need because I already bought a shitload of useless trinkets from the merchants. The fort also had a medium-sized public tavern for all the adventurers to visit (my fort had literally no other use besides selling platinum decorations, so why not?) - imagine a bunch of dwarves, bards, humans and heroes all drinking dwarven wine while dancing on rotting llama corpses around a platinum table in a clowd of miasma - if platinum was my "bread", then THIS was my "circuses"!
Anyways, nothing happened for quite some time after that and I didn't know what to do with the de-facto useless w/o merchants present money and useless metal that is platinum, so I got bored, retired my well-off fort and never played the game again. 8/10, it's a great game and ASCII graphics rule, but I think I'm just not cut out for sandbox games.
P.S.: I don't really have any screenshots saved, but I could share a story about the funniest shit I've witnessed happen in this game (it also happened during this first real playthrough).
 
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