Nintendo of America were the ones who made the decision not to release xenoblade, they were absolute cunts about it and were shitheads to nintendo europe about it too
A few days ago Nintendo Treehouse’s Chris Pranger appeared on the Part Time Gamers Podcast to discuss what it’s really like in the process of localizing, touching on costs, to labor, to decision-making from how the market in a particular region looks. Obviously, localizing games from Japan to...
nintendoeverything.com
"I wanted to bring
Xenoblade here. The deal was, how much of a localization effort is it? How many units are we going to sell, are we going to make money? We were literally having this debate while Operation Rainfall was happening, and we were aware that there was interest for the game, but we had to make sure that it was a strong financial proposition.
I’m paid to make sure that we’re driving the business forward—so we’re aware of what’s happening, but in the end we’ve got to do what’s best for the company. The thing we know [about petitions] is that 100,000 signatures doesn’t mean 100,000 sales."
Siliconera recently had an opportunity to chat briefly with Nintendo of America president Reggie Fils-Aime regarding the company, its games, and what sort of effect fans have on Nintendo of America’s decisions.
www.siliconera.com
Entirely their failure