E3 (but not really) 2022

aaaaaaaaand its over
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MS are probably going to dump a few surprise games onto Gamepass tomorrow so i reckon they've "won" this thing by default.

One thing i did notice is that a whole bunch of stuff is only announced for Switch and PC. I wonder if some devs are skipping XSX and PS5 versions of stuff for the time being because of their low install bases?
 
I wonder if some devs are skipping XSX and PS5 versions of stuff for the time being because of their low install bases?
I think this is the same reason why big companies like Activision are having games like CoD MWII and Warzone 2.0 come out on X1 and PS4, just not enough sales to justify locking it off from their biggest consumer base. This is also one of the reasons why I think the "last get is holding the game back" argument to be retarded.
 
  • Thunk-Provoking
Reactions: Vyse Inglebard
I've been playing games 30 years, and I still have no idea what makes an JRPG shit or good.
...I actually don't know either, I never thought about it. I guess it just has to click. It's easier to explain what makes a good platformer for example; level design, physics, etc.
 
Not even the fun weeb shit. This is pain, and we still don’t know when Nintendo is doing theirs.
So many games (indies in particular) using either anime or calart style either for character models, dialog scenes, cutscenes or marketing material... it really just emphasises how little creativity is left in indie. Which is so sad, because indies were suppose to be saviour of gaming, they were suppose to be the ones that would try out new ideas, that would invent new mechanics and genres which the AAA would then enviously try and imitate. But what happened is that indies imitated the safe copy-paste approach of AAA instead.
 
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