Culture E3, once gaming’s biggest expo, is officially dead - The giant enemy crabs won

E3, once gaming’s biggest expo, is officially dead​

The collapse ends years of attempts to revive the event that once dominated the industry​


By Gene Park
December 12, 2023 at 9:30 a.m. EST
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(Illustration by Lucy Naland/The Washington Post; iStock)


The Electronic Entertainment Expo, which was once the gaming industry’s biggest convention and media platform, is officially dead.
“After more than two decades of hosting an event that has served as a central showcase for the U.S. and global video game industry,” the Entertainment Software Association (ESA) has decided to bring E3 to a close, said Stanley Pierre-Louis, president and CEO of the nonprofit trade association that represents the games industry’s interests in the United States.


A mix of new competitors, partner withdrawals, changing audience habits and pandemic-era disruptions led to E3’s collapse, ending years of attempts to resuscitate the event, which began in 1995.

“We know the entire industry, players and creators alike have a lot of passion for E3. We share that passion,” Pierre-Louis said. “We know it’s difficult to say goodbye to such a beloved event, but it’s the right thing to do given the new opportunities our industry has to reach fans and partners.”

Those new opportunities include online video news conferences that feed information directly to audiences — without the costs associated with attending a trade show, including booth fees, travel expenses and strict deadlines for presentations. In 2011, Nintendo paved the way by creating the “Direct” format, a video news conference announcing new games and products.

In 2018, Sony PlayStation’s decision to leave the event started a domino effect of other vendors and companies pulling their attendance. Just over a year later, former E3 collaborator and journalist Geoff Keighley announced that he quit helping the ESA with the show, and since then has successfully engineered his own, separate events for showcases such as Summer Game Fest. He has also built up the showcase format in the annual Game Awards, including the one that took place Thursday.

Recent E3 shows, including the final in-person event, in 2019, allowed attendance by the general public as an effort to increase buzz. The pandemic further exacerbated E3’s woes, as quarantines forced several game publishers to adopt the online news conference format, to varying degrees of success.

In an interview with The Washington Post, Pierre-Louis seemed well aware of the circumstances that hurt attendance.

“There were fans who were invited to attend in the later years, but it really was about a marketing and business model for the industry and being able to provide the world with information about new products,” he said. “Companies now have access to consumers and to business relations through a variety of means, including their own individual showcases.”
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People walk between the Xbox and the PlayStation exhibits at E3 in 2015 in Los Angeles. (Christian Petersen/Getty Images)
Before E3, video games were showcased at the Consumer Electronics Show in Las Vegas, but the industry was pushed to the sidelines. The ESA created E3 as a trade show for retailers to meet with game publishers and creators.


“At that time, as an industry, we understood the power games have,” Pierre-Louis said, “but a lot of others didn’t appreciate the important role that our industry plays in the innovation sector, in creating serious expressions of art and contributions to economic growth.”
It grew to a massive multimedia headline-creating event. Nintendo, Sony and Microsoft showcased the Wii, PlayStation 3 and Xbox 360 consoles, respectively, during an electrifying 2005 show.
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Actors from “Fallout,” a Prime Video show based on the video game series, attend the Game Awards on Thursday. (Anna Webber/Getty Images)
Sometimes the show introduced the public to gaming’s biggest personalities, making household names of developers and company executives. In 2000, game creator Hideo Kojima debuted a jaw-dropping presentation for “Metal Gear Solid 2” that paralleled blockbuster filmmaking. His talent for showmanship contributed to his mythology as an enigmatic artist.


In 2004, a new Nintendo of America executive named Reggie Fils-Aimé stormed the show’s stage and brought charisma and fire to historically business-formal presentations.
The effort to replace E3 is ongoing. The Game Awards ceremony has captured much of E3’s cultural power, but it has been criticized for its focus on ads and marketing, which hampers recognition of the industry’s work.
Pierre-Louis said E3’s closure means the business of video games “has blossomed in different ways.”
“Any one of these major companies can create an individual showcase … [and] also partner with other industry events to showcase the breadth of games,” he said. “That’s exciting for our industry, and it means it’s an opportunity for them to explore how to engage new audiences in different ways.”

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Who needs E3 when everyone's playing the same fucking games by the end of the year?

E3 used to be the place where each company showed off everything they had , that the other company didn't. We've homogenized gaming to the point that all you need is a decent computer and you can pirate/ emulate everything if you want, and only buy a console if you just want that experience or if you really, really want to play a working version of Gundam Battle Operation 2, which seems to be the only exclusive Sony has.
 
This was what really killed it. Because publishers got to pick and choose who qualified as "Professional"

B,excuse of that, they only really had to make presentations to appeal to shills, "Game journalists", investors, ect that they let in, instead of their actual customers.

A ton of the stuff they did after it went "Professional Only" would've been booed off the stage by a crowd of real people.

Not sure what that guy was on, but he was having the time of his life.

When you pander to the suits it just has to look good. The substance isn't necessary. Those guys don't play games. They just count money. Also ugly women characters. I like having more female characters but it's offensive to me that you think we want to play as potato faces and goblinas because "that's what the average woman looks like". So you're saying we're ugly? Yeah. That makes me want to play as your potato goblins with flat chests. Thank you so much for thinking of me as a valued consumer. :roll:
 
I genuinely hope the entire industry is next. (I do love Nintendo tho.)
While there’s far too much money in the industry nowadays for a proper crash to realistically happen - I want Gaming as is to fucking crash.

As for E3, a blind man could see this show was dead for years, it was just propped up and still moving by brand name inertia. Someone let me know when the Game Awards get cancelled for also being a circle jerk.
 
There were two years (2007-2008) where the big E3 event straight-up got replaced with a scaled-down conference (and permanently moved to June, which was bad because the May release meant you could talk with your mates at school about the show)...but it is sad because as long as something's not gone, you can always have the opportunity that you can right what went wrong and the "bad years" could be seen as a passing nightmare, a part of history that has come and gone. This won't work for things that already have a natural lifetime (short of a time machine, you can't un-fuck The Simpsons) but it can work for literally anything else.

Of course, all the right planning in the world can't save E3 without good developers and good games.
 
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I haven't really gave a shit about AAA gaming in a long time. The last AAA title I bought, wasn't even for myself but a gift for someone else back in 2016. Doesn't really come as a shock that E3 is being done away with. Nintendo does their own thing, Sony pulled out and hardly makes games that aren't DEI cashgrabs. IMO the industry needs another crash, but I agree with the sentiment other's have had in the thread, there's just too much money in the video games industry for another crash like in '83.
 
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While the last couple of E3's were terrible, I will always remember it for the good childhood times of anticipating the first week of June. Being it the last week of school and the week of every gaming showcase at E3 every year made it feel as special as Christmas morning. We should always remember the good whenever we will talk about the memories E3 brought.
 
I remember reading about it on Penny Arcade and in EGM and I would get sad that I couldn't go as I wasn't in the gaming industry.

Feels sad man.
 
Yeah, that makes sense. As soon as publishers realized they could just do an online event and get the same attention it was over. Like the printing press killing the scribe.
 
I'd say E3 died when they stopped doing live demos. Everything just became safe and lame. It felt like there wasn't even a floor where devs (indie and AA included) could show off what they were working on for years now.
Everything is just shitty controlled teasers instead of live gameplay with an interview from a dev with passion.
Sad to see it finally go, since that kind of excitement is never coming back.
 
E3 has been shit since the mid-to-late aughts. It was slowly killed by creeping political correctness, cynical hardware makers raising the prices of consoles out of the realm of affordability, apathetic publishers who only do the bare minimum of marketing, and brainless devs pushing endless sequel rehash remake bullshit. I can’t rightly eulogize something that died a fucking decade ago. Its decline was a reflection of the state of gaming as a whole, really. What the fuck kind of deranged, drooling mongoloid can even get excited anymore for fucking pay-to-win freemium battle pass battle royale Fortnite horse shit defecated yearly by the desk-chained slaves of soulless Kotick and Riccitiello wannabes? Say Warzone ten times fast without accidentally uttering syndrome, as in down syndrome. Can’t do it.

Every day, I pray that every single one of these ESG diversity hire motherfuckers ruining gaming will soon be left jobless and destitute by AGI cranking out based games to suit every appetite.
Gaming is not declining. It makes more money than ever. The hypothetical mongoloids you mentioned do exist and make up the majority of people playing games.

Face it, man: we’re the irrelevant minority.
 
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