- Joined
- Mar 11, 2021
Steam has nuked the Elden Ring reviews.
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Meme Lords sneeding? People shitting on that nigger Lord Of The Rings abortion?Why? What tiny thing could people be pissed about?
I wouldnt consider people experiencing white screen crashes with no error nor gameplay stuttering to be tiny.Why? What tiny thing could people be pissed about?
I think it uses the same engine as the rest of the games, which are hacked to shit. They had to shut down online services because it became a rootkit.Hmmm... only up for download on what is considered an untrustworthy source from what I've seen so far. Eh, no rush I suppose... the fact it was cracked in like 2 hours is already impressive enough. This is the first time I wish I had a PS4 or PS5... if I like the game I'm gonna have to get one of those discs for a system I don't have because I want something physical if I am going to pay, even if it only houses the potential for use it's better than having nothing on a pure digital purchase.
I'm one of the people who left a negative review. The game runs like crap, has weird hitches fairly often and stutters occasionally. You notice it a lot when it happens at the wrong moment. One moment it runs at 60fps, the next it feels unstable and it really takes away from the experience. Here is what Digital Foundry said about it thus far:Steam has nuked the Elden Ring reviews.
The PC situation is also worth clarifying. As it currently stands the PC version using the latest 1.02 patch has a number of issues that will affect all hardware configurations on all graphical settings presets. Elden Ring is From Software's first foray into low-level APIs on PC and the game uses DirectX 12. As we have seen in other DX12 titles, there can be severe and distracting frame-time stuttering issues.
First there are stutters of up to 250 milliseconds in length when new effects, enemies, and areas appear on screen. These types of stutter lessen as the play experience goes on and enemies, areas, and effects are revisited by the player. A second and more pervasive stutter appears to be tied to loading new game areas - when traversing the terrain, moving from one area to the next can cause minor one-off frame drops a few times a minute, or at worst, tumbling frame-time issues that drop the frame-rate from a steady 60 into the 40s.
Variable refresh rate monitors using G-Sync or Freesync help alleviate a level of the distracting nature of some of these issues, but leaning on the technology is not a good situation in light of how the console versions do not suffer from these stutters. Other issues to note are the lack of ultrawide screen support, no support for frame-rates above 60fps, and unintuitive graphical options that lack visible scaling. As we have seen with other titles suffering from similar issues such as Final Fantasy 7 Remake and Halo Infinite, it could be sensible to wait for further patches before investing time into the PC version of Elden Ring.
I wonder if the console version runs better than PC?I'm one of the people who left a negative review. The game runs like crap, has weird hitches fairly often and stutters occasionally. You notice it a lot when it happens at the wrong moment. One moment it runs at 60fps, the next it feels unstable and it really takes away from the experience. Here is what Digital Foundry said about it thus far:
It doesn't suffer from the stuttering, but neither the PS5 nor the Series X offer a consistent 60fps, they both have frame dips. Frames dipping isn't so bad. Stuttering on the other hand makes you miss rolls/parries.I wonder if the console version runs better than PC?
Yeah I dig how they mixed up the combat they way they did with Bloodborne without doing what they did in Bloodborne. Jump attacks are a much more fluid (and faster) way to enter combat than leading with just heavies etc. I still wish they'd bring back the rally mechanic though.Everything souls-y has been probably the best that it's ever been, combat feels smooth and great overall. Bloodborne still feels better, but I just accept they're not gonna top or equal that one.
But everything open-world has been completely boring. It's no different from any AAA craft-a-thon out there, barring that it's pretty (assuming you don't have to nuke your settings to avoid getting random bouts of 10 fps stuttering). I really enjoyed exploring in the other games, especially DS1, but here it just feels like a complete chore. The stuttering really doesn't help it out much, either.