Elden Ring

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
Managed to kill Midra.

Jesus Christ, another Holy greatsword, From? At least it looks neat and has the Claymore moveset, but still.
 
Just finished up my scad frags, or rather I would've if I didn't get killed snagging one from a shadow jar-carrier. It didn't respawn, so I googled it and NOPE it's permanently gone and I'm stuck at Scat19. This is an annoying oversight, since there are no spares at all.

Still bashing my head against the final boss, but I'm slowly getting used to phase two. If I get good RNG, I'll win.

It's really a shame that the bosses are as obnoxious as they are, since the environments are some of the most alien and interesting areas From has made in a while.
I started up a new character a couple weeks back and played through the base game again before the DLC, without summons because why not. I don't enjoy the trend of everything needing, as has been said in the thread previously, second phases, overly intricate and confusing combos (or ones like Waterfowl Dance), or delayed attacks that look completely unnatural and exist for the sole purpose of fucking with the player. It's difficulty for the sake of itself, which is the trap From fell into since the western marketing of DS1 or the online death counter in DS2.
Once I beat the fagslave I'm uninstalling.
Tldr really cool maps and enemy designs, ruined by (mostly) unfun boss fights and a lack of storytelling
 
It is, just not from you, @HodgePodgeRogerDodger, @wtfNeedSignUp and some others I can't remember off the top of my head. If you don't think I'm talking about you when I talk about people bitching about "muh gaze" and quibbling about how Miquella can't abandon love because he's a sodomite then I'm not talking about you.
Honestly if I haven't heard people talking about the gay I wouldn't have even thought of it. My main issue (besides the fight itself) is that I don't get why I even fought him in the first place, I thought the entire idea was to release him from being imprisoned by Mesmer. But instead the game puts Radahn prime as a boss for obvious meme points and pointless escalation.

Joking about the gay implications is hilarious though.
 
Putrid Knight might be the worst boss in Elden Ring, and when compared to the ones with a Remembrance, it's for sure the worst by far.
Looks like shit, is annoying to fight as he is always moving away from you and his fire attack is a pain in the ass. I just hated him. Thankfully he is weak, so I didn't hate to fight him for too long.
He is so bad I'd put him in the same tier as some of the worst bosses from DaS2.

On another note, I found Bayle. I assume he is the "ultimate challenge" of this DLC, based on how little damage I did to him and also on the fact that From loves to have big dragons as their "ultimate challenge". Kalameet, Midir, and I guess Sinh to a certain degree. I still need more Scadutree levels to have a chance against him. But it's cool that you can fight him almost as soon as you enter the DLC.
What I hate about Putrid Knight is not the fire attacks since it can be jumped like Furnace Golem's fire stomp and it's extremely forgiving. What's not forgiving is it's attack pattern split rush between the upper body and the horse. Seriously fuck all rushing attack in this DLC in general because the knight rushes at you while spinning his retarded boomerang repeatedly so you have to dodge in quick succession while the horse spawn out of the ground ramming you at breakneck speed.
they're all still viable, you just cant stunlock every boss anymore
Nothing outside of bleed build is viable until you get enough scadutree fragments.
* Map is fine but ways of reaching areas is just not well illustrated. Like half the map is locked behind finding a well/small hole in a random village (not the big hole that instantly kills you), or the always fun "use emote in front of statue". A lot of areas are completely barren. The side dungeons are absolute shit.
I think they designed the map around the idea that there will be way more messages left behind by other users that point to the hidden directions/hole/cavern. Half of the hidden paths or road to access certain area of the map I found always have message signs that you take notice, and then the phantom gesture points toward said path. If you play it without the messages then I think it will be quite a challenge to find your way toward the northwest fingers ruin, scaduview or the bottommost rivers.
 
My main issue (besides the fight itself) is that I don't get why I even fought him in the first place, I thought the entire idea was to release him from being imprisoned by Mesmer.
That was my impression too. I knew that Miquella was going to be the final boss (or at the very least optional) because it was obvious, but like I said it's so weird that Messmer is a footnote in his own DLC.
Side note, but when I heard that there was a Lord of the Frenzied Flame boss fight I was expecting Messmer would invoke the Frenzied Flame somehow.

But instead the game puts Radahn prime as a boss for obvious meme points and pointless escalation.
Radahn is such a weird, out of left field choice that I can't help but think it was planned from the beginning, like it was in GRRM's writeup or something (if it wasn't just pulled out of someone at From's ass). Still, it should've been Godwyn. Hell, even some kind of reconstituted, de-omenified Mohg would've made more sense.
 
Finally beat the boss and... That was it? Am I missing something or does it just end with that completely unnecessary cutscene?
 
Finally beat the boss and... That was it? Am I missing something or does it just end with that completely unnecessary cutscene?
It just ends like that, yeah. All that left is to explore the rest of shadow land and collect all the armors/weapons/ashes, do invasions or coop.

On an unrelated note, the Swift Slash ash of war is fucking busted. Coat the weapon with bleed or blood infusion and watch the undodgeable slash flurry roll catches your phantoms and bleed them out over time. Falx is quite fun and the follow up heavy murders people up close real fast in addition to innate bleed buildup. Savage Lion Claw on great katana is fucking great. Palm Blast ash is quite effective despite being relatively simple, works as an emergency "get the fuck off me" kind of attack. Radahn's DLC weapon have 2 variants with different ashes but practically the same. There's a somber claw weapon you can find that throw out dart on heavy attacks that costs no FP, extremely effective as a ranged harassment and bleed building and the ash is just shotgunning a whole of sharp darts that also cause massive bleed buildup if all hit the target.

This 40$ DLC at the time of this post feels like paying to win in PvP basically. Expect patches down the line that nerf the most obvious ones like Swift Slashes.
 
My issue with the environments a lot of it is empty and used for nothing. The art direction is pointless when there’s really nothing.

Side note: my assumption of the DLC area is that it’s literally just sunken as the lands between are literally raised up as in you can see giant waterfalls on the Beast Sanctum and the Halig tree. The Lands between are literally between Heaven and Earth. The Shadow lands are literally just on the Earth below. They aren’t actually in another dimension.
 
I think they were struggling to figure out how to tie it to feet and/or buttsex.
 
But I thought Scarlet Rot was the Super AIDS.

Not everything can be AIDS.
 
I think they designed the map around the idea that there will be way more messages left behind by other users that point to the hidden directions/hole/cavern. Half of the hidden paths or road to access certain area of the map I found always have message signs that you take notice, and then the phantom gesture points toward said path. If you play it without the messages then I think it will be quite a challenge to find your way toward the northwest fingers ruin, scaduview or the bottommost rivers.
I finished the game and I still have absolutely no idea how to explore 50% of the map. I went to the area with the bloodborne winter lanterns by sheer luck, But there's nothing to do there. I only found a Madness perfume bottle and nothing else.

The map is shit.
 
This DLC makes me want to go back to the base game. The only reason I see to get into the DLC is to get whatever is needed for a build. On a scale of one to ten, this DLC is not fun.

Maybe I will change my mind when I complete it, but I am pretty pessimistic about that possibility.
 
Back
Top Bottom