- Joined
- Sep 30, 2016
Thank god they didn't ruin sekiro with some bullshit DLC.The Sekiro DLC will blow it out of the water. Any day now....
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Thank god they didn't ruin sekiro with some bullshit DLC.The Sekiro DLC will blow it out of the water. Any day now....
There were the boss rush gauntlets and the player messages and phantoms added in a patch. Not really DLC in the usual sense, but I thought the online stuff added was kinda dumb. Would've liked a ranking system to grind out S-Ranks on.Thank god they didn't ruin sekiro with some bullshit DLC.
Elden Ring's own trailer misled, it made it look like Godrick and Morgott were contenders for the final boss. Granted, Messmer was given more "cinematic" presentation in the SOTE trailer, but nonetheless I've learned to trust nothing in From ads.I was personally expecting him not to be. The poster boy of the DLC not being the final boss already happened with Artorias and Lady Maria. I just wasn't expecting Redone as the final fight.
Edit: well, until I gave Ansbach the secret ritual scroll and he basically spelled out who the final fight was.
You might be onto something! The place where the game froze to me was the area before the bonfire/site of grace called Cerulean Coast. Just before you get to this bonfire, at least from the direction I came from, there's this huge Wickerman-thing. When you approach it, there's this certain attack it does where it launches a great number of fireballs at you simultaneously, and that's not even mentioning all the thunderstorms and thunder-sheeps in the area. It might be that the amount of particle effects were just too much, like you speculate!Nah, it's only an issue when launching the game. After that it just works. Wait, I've just remember that I had somrthing similar to you in Crumbling Azura. I charged at the dragon that casts red lightning and as I got closer he used his breath attack which caused the game to freeze the same way you described. I chalked it up to the amount of particle effects there were on screen at the time cause I reloaded and had no issue afterwards. Might just be how the game loads in and around the player being buggy.
Building upon the previous speculation, you might also be on to something here. I did have raytracing set to maximum, haha. I've tried turning it off entirely, and man, does the game become noticably smoother. It's a shame to miss out on the raytracing effect though, so I've set it to low, and while there's still noticable lag being introduced even on this lowest level, I hope it might be enough to not make the game crash, if indeed the raytracing is the problem.If you have raytracing off and it starts happening again ad-infinitum, a last-case resort can be to force the game to launch in DX11. It means you can't use any online features, but I literally have to do it because the fucking elder dragon particle effects have, since day 1, not played well with certain GPUs because DX12 is a worthless piece of shit. Lies of P would literally brick my computer on the load screen - but voila, launched in DX11, it ran flawlessly.
I feel like the DLC would’ve been better if the Shadow realm was basically just Escape from New York with the losers of Marika’s age trying to kill Mesmer and Miquella for their Great Runes while they have their own shit going on.Same with St. Trina. She really should of had a bigger role in this.
I think the DLC would have been over all better if everything with Miquella was dropped and From focused solely on fleshing out Messmer, leaving Miquella and his schemes for another DLC.
I don't really get why they do that. Like what's the problem with being upfront about who the villain if your DLC is? Other Japanese companies aren't this pointlessly crypticElden Ring's own trailer misled, it made it look like Godrick and Morgott were contenders for the final boss. Granted, Messmer was given more "cinematic" presentation in the SOTE trailer, but nonetheless I've learned to trust nothing in From ads.
I never got that impression, they just seemed like photogenic bosses put in the trailer because of how cool they looked, like the Gaping Dragon.Elden Ring's own trailer misled, it made it look like Godrick and Morgott were contenders for the final boss.
I don't mind them concealing a hidden villain behind the big edgy poster boy, but if you're going to make him a big edgy poster boy at least make him feel relevant. While Artorias and Maria didn't get a whole lot of screentime, they were at least pivotal and integral to the DLC's storyline. Messmer's just an unrelated problem that you have to punch through to help Miquella do his homoerotic godhood thing.I don't really get why they do that. Like what's the problem with being upfront about who the villain if your DLC is? Other Japanese companies aren't this pointlessly cryptic
Honestly it's the edgekino that does it for me. It's really juvenile now that I think back on it but when he took his own eye out I had like a fucking MK Ultra response and said "oh shit" out loud. Cutscene was so cool it turned me into an NPC for a second.I really like his design, edginess and animu aside.
The same reason Goku lets his enemies power up all the time.I don't understand: why does my character just stand there and let a boss do that long-ass cut scene that transitions to phase 2? What happened to making attacks of opportunity?
Yeah, being summoned by Saint Trina outside of Miquella's plans for his servants and sort-of infiltrating their group would've been a better intro, I know Fromsoft was going for Miquella following in his mother's footsteps and so we also see her past but somethig more devoted to the Hornsent vs Messmer or Saint Trina vs Miquella conflict would've been better.Same with St. Trina. She really should of had a bigger role in this.
I think the DLC would of been over all better if everything with Miquella was dropped and From focused solely on fleshing out Messmer, leaving Miquella and his schemes for another DLC.
If the DLC would have ended with Messmer then I would have been somewhat satisfied with it overall. But as far as he goes you hear some invaders mention him and then beat him in a short fight that at least has an interesting second phase that isn't just more particle effects and AOE (though I dislike him turning into a snake and fucking off to the other side of the arena). A phase 3 would have been good enough considering how low HP he has.Imo Messmer is the best boss in every regard except maybe OST and it's not even close, which has me convinced that he was conceptualized before Miyazaki or whoever came to the conclusion that it was necessary to shamelessly rehash as much shit as possible from the main game without really adding much in the way of depth to the world. Everything else seemed like a victim of spectacle creep (Radahn) or a last minute addition that they couldn't fully iron the kinks out for (Lion and the Frenzy Guy) in time for release. In terms of quantity and time invested, I guess I got my money's worth. I don't think its quality warrants the 40 dollar price tag, though. It was... okay.
People like to joke on dumbed down Ubisoft open world design with levels over enemies heads but at least those actually have the user experience in mind. The DLC is like the first God of Soy leveled enemies mechanic, only with trusting you to figure you don't enough scat level out for yourselfIf anything, this DLC has confirmed my suspicions that open world and traditional dark souls design are incompatible concepts. Many have mentioned how too few or too many blessings will make the difficulty skew too far in one direction, but for myself I cannot get over the absolute chasm that exists between regular exploration gameplay and boss fights. Every legacy dungeon is incredibly easy and every boss fight attempts to be the hardest thing ever, since it has to try and one up the previous boss. This culminates in the most broken final boss in fromsoft history. But what of the final dungeon? Enir-Ilim is a joke, you can literally just walk through it. So what is the point of this massive world if it is so divorced from the content that gets the most focus from developers and players alike? I yearn for the olden days where a tightly designed level compliments a tough but fair boss fight with unique mechanics that don't power up when they reach half health, unless they're one of the last bosses you face.